It Compiles Fine
#6998 posted by meTch on 2010/10/08 17:56:30
I do it at least 20 times every time I continue mapping, doesn't take to long either but I am only about hef doon.
The one main problem I'm getting is QuArK is being a MFCSSoBPoSDLBSAF and its getting all skippie and shit when I move stuff around or morph my squares and it causes me to select far away blocks or squash them into oblivion, I guess it has to so with updating all the views...
Quark6.3
#6999 posted by madfox on 2010/10/08 18:29:51
Fuzzi had 17800 brushes and was my triumph to the max limit.
What I really hate with Quark is the freaking freezing viewer. It is my favourite compiler, but I wish there was a solution for it.
Imagine, working on two computers to controll one ingame for the textures to compile on the other.
meTch@ - in Quark you can create groups that are hideable, makes construckting much clearer.
(I write after loosing my player_start in group qaudratus incognita)
7000
#7000 posted by madfox on 2010/10/08 18:32:34
MFCSSoBPoSDLBSAF
you what?
Let's Try An Ancronym
#7001 posted by madfox on 2010/10/08 18:39:02
My Favourite Clue Solution Solved over Binairy Partitionating off Spring Deletions But Safely Avoiding Freakresults.
Another WIP
http://www.zealousquakefan.com/zqftest03_construction13.jpg
ignore the textures they're all misaligned due to some dodgy copy/pasting :E
#7003 posted by Zwiffle on 2010/10/11 22:14:49
That would look really sick with proper lighting.
Heh
#7004 posted by Tronyn on 2010/10/19 01:08:30
well actually I can't tell, since it looks too dark (at least on my monitor).
curious, how many people (besides myself) have Q1SPs in progress?
I Do
#7005 posted by Zwiffle on 2010/10/19 01:19:30
A metal map. \o/
Yup
#7006 posted by RickyT33 on 2010/10/19 01:50:15
3
Tronyn
#7007 posted by [Kona] on 2010/10/19 03:00:18
what ya working on at the moment tronyn?
I Do
#7008 posted by meTch on 2010/10/19 03:03:59
but it's been on weeks wait
#7009 posted by necros on 2010/10/19 03:11:51
i have 3 on the go atm. a metal one, a wood/bricks one and a knave one (i've posted a few shots).
Got A Few Things On The Go...
A few images of what I've been messing around with. I'm hopping between maps a little. Learning how to construct stuff better makes finishing stuff you know is poorly made even harder :P
http://www.zealousquakefan.com/?p=86
I Have A Few Things
#7011 posted by Tronyn on 2010/10/19 03:52:43
mostly I'm waiting for PM to come back to Quake after modding for a different game for the last few months. The coolest thing (in my view) that I'm working on is a Rune/DaikatainaE3/Unreal/HexenII/etc textured (basically gray and demonic medieval) massive castle map, based on other mappers scraps. I am worried that I might have finally broken some limits for real this time and I might have to split the map up. Vis time should be ridiculous either way, so this is a long ways away even if only for that reason.
Other than that I have a few smaller saner maps, and Unforgiven and Arcanum still which are mostly waiting on PM.
PS
#7012 posted by Tronyn on 2010/10/19 04:02:24
http://disenchant.net/maps.html
I think I'll use Tyrann's title, Something Wicked This Way Comes
#7013 posted by Trinca on 2010/10/19 10:39:44
since I lost the power to map at work... time is not my best friend since at home I dont have time for nothing...
But I want to make some stuff :\
You Guys Are Just TOO Epic...
#7014 posted by negke on 2010/10/19 11:53:15
Awesome
#7015 posted by [Kona] on 2010/10/19 12:18:37
well i'll look forward to unforgiven, arcanum and something wicked :D
hopefully in dec/jan my work might ease up and i'll actually have time to play a game again.
I Have A Map In Progress
#7016 posted by ericw on 2010/10/19 22:04:14
although it's currently just a few scraps I'm trying to decide what to do with.
Hey Tronyn, do you still have stuff from the arcane wizard project? I thought that looked really cool, especially the idea of doing a pack with a strong overarching lovecraftian story.
#7017 posted by necros on 2010/10/20 00:07:15
tronyn, i think i remember the map scraps you were talking about before... it had like those two really tall pokey towers and that weird bridge that sort of curves up and down in an s shape right?
i remember having a hard time making stuff with those textures which is why, i think, i stopped.
Yeah
#7018 posted by Tronyn on 2010/10/20 00:57:33
that's the map scraps of yours in question, and yeah there was some metal stuff in there but medieval doesn't seem your thing as much.
as for the arcane wizard, yeah it's called arcanum, there's five maps and a start map, its just waiting for PM to finish the mod side of it.
Awesome
#7019 posted by ericw on 2010/10/21 05:26:04
Didn't make the connection between arcane wizard and arcanum for some reason :) The arcanum demo looked awesome btw, can't wait to see the finished project!
Wtf
#7021 posted by ijed on 2010/10/25 05:14:36
Beacon Knight
#7022 posted by madfox on 2010/10/26 08:02:06
...some antioxydants have harsh effects on mappers, especially waxed radicals with large amounts of steroids, can effort your maps over the limits, when mixed with andrenalines to cover up the compressed spam, that off shore results will aprove your outcome...
http://members.home.nl/gimli/bacon.wmv
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