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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Yes 
See Scampie's post. He rocks. 
RPG & Scampie 
tanks a lot for help 
No, 
tank u! 
Oh Yea-h- 
tanks rocks ;)))

my -h-ands don't listen to me when I'm almost asleep 
Hmmmm... 
German Panther... sexiest tank of all time (especially teh Jagdpanther). 
Yes 
and RPG coming a close second :D 
Mapping Help 
Im working on a Q1 map and am trying to realize this. as you go down a set of stairs a platform in front of you goes down (& stays down) as you go back up, the platform goes up (& stays up). any ideas? help much appreciated. 
Mapping Help 
Im working on a Q1 map and am trying to realize this. as you go down a set of stairs a platform in front of you goes down (& stays down) as you go back up, the platform goes up (& stays up). any ideas? help much appreciated. 
Atropos 
what's the problem there exactly?
what do you want exactly? 
I Don't Think That's Possible. 
since the only way to control a door in q1 is to set it as toggleable. but that means it will only toggle from up and down on each triggering, so you wouldn't be able to control which state it should stay in depending on which direction your going in.

you can try adding an angle value to your triggers that are attached to the door. the angle keys will make sure the triggers can only be activated in a certain direction, but beyond that, i don't think there's much else to do. 
It Can Be Done... 
but it's complicated. I'll post an explanation when i get home. 
I Dunno If This Is What You Want 
But check out this:
http://www.planetquake.com/greyvoid/small_test.map

That's the best approximation of what you're describing I can think of. 
Look At CZG's Map 
He did exactly what i had in mind. 
Many 
thanks 
Many 
thanks 
Many 
thanks 
Many Thanks Indeed! 
 
Famous E1m8 
Thankz..

Here a mapper, who tries to compile a map for
the famous e1m8 gravity level.
I done so, changed in the world.qc name for e1m8,
compiled, but the level does not appear in the game.

Is it possible to do so, or is it just whisfull
thinking?
Haven't seen so much gravity levels afterall. 
Well, Technically Yes 
But, I've noticed that quite often the game favors files in the pak files over files outside of it. However, if you change the directory using -game, the new directory's files take priority. So, you have two options:

1. Delete the original e1m8 from the ID1 folder's pak file
2. create a new folder in the quake dir called mymaps or e1m8, make a 'maps' folder inside that folder and put your bsp in it, and start quake with -game e1m8 or -game mymaps (whatever the folder name is). For example,
quake -game e1m8

A third option is to use a progs.dat or other mod that supports map gravity. For example, I believe my VoidEnts mod allows for map gravity by giving worldspawn a "speed" or "gravity" value (it also supports localized gravity, like in a certain room etc). Then you wouldn't have to name your map e1m8, but you would have to start with the -game parameter to run the mod.

Hope that helps. 
Loosing Weight 
Thanx Wazat.

I am using it in a convertion, so I have to pack al the files in a PAK file as a convertion. Don't know if I'll manege that.
And I don't want people, who play the sequel,
to ask to delete a file from their PAK-file.
Probably they just don't know how, and it would scare them off to play.

I will take a good look at your voidents again.
(As the laserbeam still is a mistery to me) 
Dammit. Why Isn't The Force With ME? 
I'm having problems with patches and my Jedi Academy map -- the patches are quite defined and obvious, and do not blend at all. I've done what I can with the textures lining up and all, it seems that the patches themselves are apparently the tools of the Dark Side. Where is Obi-Juan when I need him? 
 
I suggest just using brushes and not all this new fangled 'patch' technology. 
Qc 
why can't I just change the name e1m8 in the world's.qc into the map name I need?
I've been looking to the voident article, but I couldn't find a gravity option. 
Madfox: 
check out Custents; it allows you to change gravity without editing quakec.

Anyone have a Custents download URL? 
Yeah 
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