. .
#678 posted by HeadThump on 2004/07/30 01:45:50
Bees!!!
The Death Of Speedmapping...
#679 posted by Shambler on 2004/08/01 10:48:51
Hey Zwiff, nice one for taking over. Good luck with it, but if it doesn't work, don't worry too much, it's tedious shit trying to organise everyone and maintain their motivation.
Hey Scamp & Starb, nice one for running it for so long, as much as speedmaps were almost all a bag o' shite, it was still fun seeing some regular event and enthusiasm going on.
Basically, if that's the end of it, GG all round.
SM87
#680 posted by Zwiffle on 2004/08/02 00:14:16
http://speedq1.spawnpoint.org/files/sm87_maps.zip
Both Jacek and I made maps. Jacek's is a small but really really tough map, mine is an underworld deathmatch map that can support 8 players.
Eh...
#681 posted by jacek on 2004/08/02 00:15:47
I downloaded the file, and there are two sm87_jacek.bsp in there...
...???
Hmm Really?
#682 posted by Zwiffle on 2004/08/02 00:17:50
ok well hold on i'll fix it !!
Ok Should Be Fixed
#683 posted by Zwiffle on 2004/08/02 00:20:36
give it a try
Apart From
#684 posted by aguirRe on 2004/08/02 11:17:40
overbright lighting and the very small size, Jacek's wasn't so bad. Challenge was OK on Normal.
Yeah, I Was
#685 posted by jacek on 2004/08/03 14:02:17
kind of worried about the lighting. It seemed a bit too bright, but I didn't think to fix it for some reason. Also, I'm not very good with scale in speedmaps as of yet. It seems larger to me in the map editor than it actually turns out to be.
Zwiffle's I thought was very impressive, although a bit dark, which served to help the theme in some areas but also threw me off a lot in others. Overall it was well built, a great map.
SM88
#686 posted by Zwiffle on 2004/08/04 15:54:28
SM88 - Land of the Giants
When: Saturday, August 7th, 2004 - 3:00pm central
Where: GameSurge.net, #speedq1
Why: No Doom3? Well there you go.
I will not be there this Saturday, but I have already made a map for it in advance. (I will be playing Doom3, woot.) So if you are going to map for it you can send me your .bsp at ZerglingXX@ameritech.net and I'll get to it sometime over the weekend.
Doom3
#687 posted by jacek on 2004/08/07 00:31:13
is going to kill just about everything that I enjoy doing at this time in my life, as there will be no one else doing it. You all have fun with it, though. I'll still be here, with my computer that lags on Quake...
Hey...
#688 posted by Shambler on 2004/08/07 05:01:10
I'll still check out the Quake shit - Doom3 will be great I'm sure, but I've played a fair few newish games and they are cool but I still like seeing the Quake maps and stuff, it has that old skool interest which hasn't gone away for me for 6 years yet...
Until they bring out a full and accurate remake of Quake in Doom3 or comparable engine, that is...=)
I Want To See
#689 posted by Kinn on 2004/08/07 05:43:19
A shambler in the Doom3 engine - with a FUR SHADER.
Actually, not to threadjack, but I thought about Quake4 the other day, and thought how cool it might be to somehow combine both Quake1 and Quake2 into the same storyline.
Kinn
#690 posted by Kell on 2004/08/07 10:50:02
How cool? I mean...at all?
But yeah, I would like to see a high-detail shambler. The design of its mouth using contemporary polycounts is something I've thought about before.
Just Wondering
#691 posted by GibFest on 2004/08/09 14:57:02
Are thee any plans for Doom3 speedmaps? I love this game soo much and can't wait to see what some of you guys can produce whether it be speedmap or full blown spangly one :D
Just Wondering
#692 posted by Kell on 2004/08/09 14:58:46
...
spangly..?
o_0
.
#693 posted by GibFest on 2004/08/09 15:02:31
I meant to write full blown, spangly, blood ridden, screaming hell sounding, mappy goodness. Back to doom3 haven't completed it yet.
Goodness? Don't You Mean, Evilness?
#694 posted by HeadThump on 2004/08/09 15:57:49
heh.
Oh Dear God...
#695 posted by Shambler on 2004/08/09 16:32:02
Surely part of speedmapping is that the game has matured mappingwise and thus enough quality mapping has been exhibited that gimmick sub-maps are acceptable as a bit of fun??
Let's have quality first, nonsense second eh.
#696 posted by - on 2004/08/09 16:34:59
if there is doom3 speedmapping, it won't be run by me.
.
#697 posted by GibFest on 2004/08/09 20:13:29
Is there anything planned by anyone yet? d3baldm1? d3lunsp1?
Well
#698 posted by Zwiffle on 2004/08/09 20:40:17
if anyone wants to speedmap for doom3 whenever I host it feel free, i'm nowhere near good enough to d3 speedmap yet, but i do plan on doing it someday.
Let's Just Say
#699 posted by jacek on 2004/08/10 01:30:44
I'll have access to a computer that can run Doom3 sometime around when Doom5 is near release, so I'm not even going to think about mapping for it anytime soon.
Revenge Of The Sm88
#700 posted by Zwiffle on 2004/08/12 13:45:55
Since no one turned in a map and I didn't finish one for last week like I said I would, this week will be sm88 again.
Theme: AvP (Alien vs Predator)
Where: #speedq1, GameSurge.net
When: August 14th, 2004, 3:00pm Central
Why: Metlslime promised me if we get 5 people to release speedmaps this week he would put the bee button on the forms.
I'm lying, he didn't.
See ya there (please?)
Oh Woot
#701 posted by Zwiffle on 2004/08/12 13:54:17
congrats Zwiffle on 700th post!!!
Oh Woot
#702 posted by R.P.G. on 2004/08/12 14:05:34
Congrats RPG on 702th post!!!
702 = number of the bees.
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