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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Some Previous Cack: 
Madfox 
Nice architecture, but it could use a little texture variety :) 
 
Thems some pretty screens, zqf. More plz. 
More.., 
I was just gibbin my lang to screw a mapname.

As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.
It is builed on the afloor3_1 texture, which is usefull with its four squares.

http://members.home.nl/gimli/fitz5.jpg
http://members.home.nl/gimli/fitz3.jpg
http://members.home.nl/gimli/fitz2.jpg

lol 
MadFox 
As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.

It is worth later than never :P

Anyway, the shots looks god: another pipe map to come !! 
I Herd U Leik Puzzluz 
 
wtf is that? :p 
 
Quark OWNS 
Quark Sucks Balls 
Good luck getting that to compile metch and madfox 
 
never had any problem with Quark gibbie...

and tchak had +7200 brushes... 
It Compiles Fine 
I do it at least 20 times every time I continue mapping, doesn't take to long either but I am only about hef doon.

The one main problem I'm getting is QuArK is being a MFCSSoBPoSDLBSAF and its getting all skippie and shit when I move stuff around or morph my squares and it causes me to select far away blocks or squash them into oblivion, I guess it has to so with updating all the views... 
Quark6.3 
Fuzzi had 17800 brushes and was my triumph to the max limit.

What I really hate with Quark is the freaking freezing viewer. It is my favourite compiler, but I wish there was a solution for it.
Imagine, working on two computers to controll one ingame for the textures to compile on the other.

meTch@ - in Quark you can create groups that are hideable, makes construckting much clearer.
(I write after loosing my player_start in group qaudratus incognita) 
7000 
MFCSSoBPoSDLBSAF

you what? 
Let's Try An Ancronym 
My Favourite Clue Solution Solved over Binairy Partitionating off Spring Deletions But Safely Avoiding Freakresults. 
Another WIP 
http://www.zealousquakefan.com/zqftest03_construction13.jpg

ignore the textures they're all misaligned due to some dodgy copy/pasting :E 
 
That would look really sick with proper lighting. 
Heh 
well actually I can't tell, since it looks too dark (at least on my monitor).

curious, how many people (besides myself) have Q1SPs in progress? 
I Do 
A metal map. \o/ 
Yup 
Tronyn 
what ya working on at the moment tronyn? 
I Do 
but it's been on weeks wait 
 
i have 3 on the go atm. a metal one, a wood/bricks one and a knave one (i've posted a few shots). 
Got A Few Things On The Go... 
A few images of what I've been messing around with. I'm hopping between maps a little. Learning how to construct stuff better makes finishing stuff you know is poorly made even harder :P

http://www.zealousquakefan.com/?p=86 
I Have A Few Things 
mostly I'm waiting for PM to come back to Quake after modding for a different game for the last few months. The coolest thing (in my view) that I'm working on is a Rune/DaikatainaE3/Unreal/HexenII/etc textured (basically gray and demonic medieval) massive castle map, based on other mappers scraps. I am worried that I might have finally broken some limits for real this time and I might have to split the map up. Vis time should be ridiculous either way, so this is a long ways away even if only for that reason.

Other than that I have a few smaller saner maps, and Unforgiven and Arcanum still which are mostly waiting on PM. 
PS 
http://disenchant.net/maps.html
I think I'll use Tyrann's title, Something Wicked This Way Comes 
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