Madfox
#6989 posted by
generic on 2010/10/07 14:49:39
Nice architecture, but it could use a little texture variety :)
#6990 posted by
Zwiffle on 2010/10/07 14:53:33
Thems some pretty screens, zqf. More plz.
More..,
#6991 posted by
madfox on 2010/10/07 16:36:51
I was just gibbin my lang to screw a mapname.
As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.
It is builed on the afloor3_1 texture, which is usefull with its four squares.
http://members.home.nl/gimli/fitz5.jpg
http://members.home.nl/gimli/fitz3.jpg
http://members.home.nl/gimli/fitz2.jpg
lol
MadFox
#6992 posted by
JPL on 2010/10/07 21:42:35
As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.
It is worth later than never :P
Anyway, the shots looks god: another pipe map to come !!
Quark Sucks Balls
#6996 posted by
gibbie on 2010/10/08 16:06:14
Good luck getting that to compile metch and madfox
#6997 posted by
Trinca on 2010/10/08 16:28:50
never had any problem with Quark gibbie...
and tchak had +7200 brushes...
It Compiles Fine
#6998 posted by
meTch on 2010/10/08 17:56:30
I do it at least 20 times every time I continue mapping, doesn't take to long either but I am only about hef doon.
The one main problem I'm getting is QuArK is being a MFCSSoBPoSDLBSAF and its getting all skippie and shit when I move stuff around or morph my squares and it causes me to select far away blocks or squash them into oblivion, I guess it has to so with updating all the views...
Quark6.3
#6999 posted by
madfox on 2010/10/08 18:29:51
Fuzzi had 17800 brushes and was my triumph to the max limit.
What I really hate with Quark is the freaking freezing viewer. It is my favourite compiler, but I wish there was a solution for it.
Imagine, working on two computers to controll one ingame for the textures to compile on the other.
meTch@ - in Quark you can create groups that are hideable, makes construckting much clearer.
(I write after loosing my player_start in group qaudratus incognita)
7000
#7000 posted by
madfox on 2010/10/08 18:32:34
MFCSSoBPoSDLBSAF
you what?
Let's Try An Ancronym
#7001 posted by
madfox on 2010/10/08 18:39:02
My Favourite Clue Solution Solved over Binairy Partitionating off Spring Deletions But Safely Avoiding Freakresults.
Another WIP
http://www.zealousquakefan.com/zqftest03_construction13.jpg
ignore the textures they're all misaligned due to some dodgy copy/pasting :E
#7003 posted by
Zwiffle on 2010/10/11 22:14:49
That would look really sick with proper lighting.
Heh
#7004 posted by Tronyn on 2010/10/19 01:08:30
well actually I can't tell, since it looks too dark (at least on my monitor).
curious, how many people (besides myself) have Q1SPs in progress?
Tronyn
#7007 posted by
[Kona] on 2010/10/19 03:00:18
what ya working on at the moment tronyn?
I Do
#7008 posted by
meTch on 2010/10/19 03:03:59
but it's been on weeks wait
#7009 posted by
necros on 2010/10/19 03:11:51
i have 3 on the go atm. a metal one, a wood/bricks one and a knave one (i've posted a few shots).
Got A Few Things On The Go...
A few images of what I've been messing around with. I'm hopping between maps a little. Learning how to construct stuff better makes finishing stuff you know is poorly made even harder :P
http://www.zealousquakefan.com/?p=86
I Have A Few Things
#7011 posted by Tronyn on 2010/10/19 03:52:43
mostly I'm waiting for PM to come back to Quake after modding for a different game for the last few months. The coolest thing (in my view) that I'm working on is a Rune/DaikatainaE3/Unreal/HexenII/etc textured (basically gray and demonic medieval) massive castle map, based on other mappers scraps. I am worried that I might have finally broken some limits for real this time and I might have to split the map up. Vis time should be ridiculous either way, so this is a long ways away even if only for that reason.
Other than that I have a few smaller saner maps, and Unforgiven and Arcanum still which are mostly waiting on PM.
PS
#7012 posted by Tronyn on 2010/10/19 04:02:24
http://disenchant.net/maps.html
I think I'll use Tyrann's title, Something Wicked This Way Comes