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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Have to rebuild the roof bit so it merges properly. Some really iffy brush work there :p

"Kind of annoyed there's no monsters ;)"

that's cause I shot them all before taking the shots :P 
Re #6951 
You need to align those light textures in the corridor in the first picture. Other than that, it looks good. 
Small Image 
only 400x300

http://img823.imageshack.us/img823/7176/winquakeprosmallimg.jpg

what do you think of my blocks and square-stone needle? 
 
hard to see anything
:( 
Looks 
old school. Very oldschool. 
How Old Can You School? 
Good basemap, keen to see that texturefit.

I think the hill and ledge part fit well in, but it's a bit small. Give it 150 gamma.

http://members.home.nl/gimli/tarratorium.jpg
http://members.home.nl/gimli/tarratarium.jpg

terratorium
tarraterium
torrotarium
tyrraturium

hm.., where's the mapname generator. 
?? 
Or 
tyrannia - place for the tyrants



http://www.neopets.com/prehistoric/index.phtml
^x-tra gey ver. i just happened upon search :/ 
 
look very nice Madfox, really nice 
Metchview 
CTRL + mousewheel up 
Some Previous Cack: 
Madfox 
Nice architecture, but it could use a little texture variety :) 
 
Thems some pretty screens, zqf. More plz. 
More.., 
I was just gibbin my lang to screw a mapname.

As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.
It is builed on the afloor3_1 texture, which is usefull with its four squares.

http://members.home.nl/gimli/fitz5.jpg
http://members.home.nl/gimli/fitz3.jpg
http://members.home.nl/gimli/fitz2.jpg

lol 
MadFox 
As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.

It is worth later than never :P

Anyway, the shots looks god: another pipe map to come !! 
I Herd U Leik Puzzluz 
 
wtf is that? :p 
 
Quark OWNS 
Quark Sucks Balls 
Good luck getting that to compile metch and madfox 
 
never had any problem with Quark gibbie...

and tchak had +7200 brushes... 
It Compiles Fine 
I do it at least 20 times every time I continue mapping, doesn't take to long either but I am only about hef doon.

The one main problem I'm getting is QuArK is being a MFCSSoBPoSDLBSAF and its getting all skippie and shit when I move stuff around or morph my squares and it causes me to select far away blocks or squash them into oblivion, I guess it has to so with updating all the views... 
Quark6.3 
Fuzzi had 17800 brushes and was my triumph to the max limit.

What I really hate with Quark is the freaking freezing viewer. It is my favourite compiler, but I wish there was a solution for it.
Imagine, working on two computers to controll one ingame for the textures to compile on the other.

meTch@ - in Quark you can create groups that are hideable, makes construckting much clearer.
(I write after loosing my player_start in group qaudratus incognita) 
7000 
MFCSSoBPoSDLBSAF

you what? 
Let's Try An Ancronym 
My Favourite Clue Solution Solved over Binairy Partitionating off Spring Deletions But Safely Avoiding Freakresults. 
Another WIP 
http://www.zealousquakefan.com/zqftest03_construction13.jpg

ignore the textures they're all misaligned due to some dodgy copy/pasting :E 
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