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Quake 1.5 Mod Beta
a.k.a. Brutal Quake (Unofficial)

https://www.moddb.com/mods/quake-15

This is the mod edition of the weapons pack released a few years ago. It has been forked off of seven's SMC 5.30, bringing with it many new features - This mod requires darkplaces as it makes use of engine extensions specific to DP

What is it?

Quake 1.5 is firstly a weapons overhaul, the original weapon pack's goal was to redo the quake 1 weapons to give them more feedback. Changes in the mod version include things like shell ejection, seeing rockets slide into the tube, additional frames for nailguns and a spin up/down on the SNG like Q2's chaingun.

The mod is a gameplay mod second, and branches off of SMC to include many new features (see website for feature list.)

(I did not create this mod.)
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Quakespasm/Mark V Version 
As much as I used to like Darkplaces, I prefer vanilla-style ports like Mark V now. I have heard that the final version will support these. Is that correct? 
@Nightfright 
I can't speak for Bloodshot but I know from conversations with him that FTEQW support is planned. Quakespasm-Spiked "should" work according to another post from Spike (the dev of QSS).

I don't think Quakespasm support will happen because it doesn't support any of the DP extensions. 
Mod Corner 
 
:barf: 
 
Judging from the video, this mod is essentially what Arcane Dimensions lacks.

I'm not talking about the DP-specific vfx features, but the way this mod handles animations makes the game feel a lot more solid. Specially the shotguns. While AD focus on bringing a richer gameplay experience, Q1.5 focus on bringing a tighter gameplay experience. Combining both would be incredible. 
 
Judging from the video, this mod is essentially what Arcane Dimensions lacks.
Combining both would be incredible.

God no, leave AD alone 
#6 
Quake 1.5 - New info and trailer
[...] about a month ago I started working on creating a blood/gore system that would work independent of engine choice, the Arcane Dimensions mod is the base and will be the basis for the Quake 1.5 port to the classic engines.

It won't have all the customization of the darkplaces port but it will work with arcane dimensions, and it even works with the Mark V software renderer if you really want to go retro!
 
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