News | Forum | People | FAQ | Links | Search | Register | Log in
J.A.C.K. 1.1.1058 Public Beta Is Out!
Hi all!

Jackhammer has been renamed to J.A.C.K. because of copyright issues, but there is also good news: we've finally passed Greenlight. This means that J.A.C.K. will be eventually released on Steam (Q4 2016). Thanks everybody for support! Today we are presenting the last pre-Steam version with more bugfixes and improvements. Further, there will be two versions of the editor: the Steam one, commercial, with SteamWorks features and automatic updates, and non-Steam, completely free, although updated not very often.

New version highlights:

* Hexen II Support: now the editor supports Hexen II, the game based on Quake engine. There are compilers, FGD file and palette in the install package. Game configuration of the editor is identical to Quake's.
* VMF Format: now one can import and export maps in VMF format; this is a Source engine format. Although the support is still in beta mode, and not all the features are supported (e.g. the editor can't process Displacements), you can use the feature to transfer your projects between VHE4 and J.A.C.K., and also to include other utilities to the development pipeline (e.g. HammUEr - an UE4 plugin).
* User Cameras: now it is possible to place, move and delete user cameras, like in VHE. There is also an ability to load and save such cameras to JMF, RMF and VMF formats.
* Triangulation: a special command enables triangulation of non-planar faces that frequently arise during vertex manipulation. This helps to get rid of many "Invalid Solid Structure" errors, and to facilitate creation of curved columns and other complex geometry using vertex rotation tool. Simply triangulate your complex stuff after you're done. This command, along with others, is added to a new context menu in Vertex Manipulation mode.
* Incremental Save: a new version saving command automatically adds version number to the file name. Such behaviour is familiar to 3DSMax users; it enables easy creation of checkpoints during prolonged project development.
* Improved Entity Report: now hidden entities in "Include Hidden Objects" mode are marked in italic; also there are Hide and Unhide buttons added, to hide and show selected entities. Besides the dialog remembers last parameters entered, even between sessions.
* Advanced Patch Texturing: Naturalize and Set patch texturing functions now account not only for scale, but also for shift and 90-fold rotation (i.e. 0, 90, 180 and 270 degrees). Along with that, Set function now performs in "naturalized" mode, i.e. taking into account segment lengths. These features greatly facilitate texturing of curves in Quake 3.
* Other Useful Stuff: tabs in Texture Browser, ability to hide triggers and unknown entities, ability to "lock" texture axes in Scale Vertices operation during vertex manipulation, display of selection center in status bar, tear-off mode for submenus, support for deformVertexes autosprite and autosprite2 in Quake 3 shaders, and many more.
* Lots of Improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional. Please view a changelog for the details.

This version supports Quake, Hexen II, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Web page
Feature list
Changelog of version 1.1.1058

DOWNLOAD NOW!

Again, thanks for suggestions and bug reports, some features were added because of your requests.
First | Previous | Next | Last
Yooooooooo 
Excited to try this! The download does give me a false positive in the win10 virus scanner just for your information. Not sure if there's anything you can do about that?

The new vertex manipulation tools are fantastic and are something I have desperately wanted in JH for a long time. Thank you very much for adding them :)

I'll most likely be doing some level design with this editor soon-ish and can comment further once I've used it for more than 10 minutes :) 
 
I'll most likely be doing some level design with this editor soon-ish and can comment further once I've used it for more than 10 minutes :)
QExpo 2016 Jam confirmed, guys. 
This Is A Level Editor 
for everybody who doesn't know.

For a radiant only mapper, it looks exactly like wc from the screenshots. 
@megaman 
j.a.c.k. = jackhammer = worldcraft

I believe that worldcraft source was given to the community by valve when it transitioned worldcraft into hammer.

I think it was about version 1.6 or 1.8, and they had decided to remove classic bsp support? Others know the history better than me though. 
 
This is cool but what does the acronym stand for? 
Just Another Cute Kinn 
 
Just Another Craft K 
But seriously this editor is great! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.