Wow...
#1 posted by
metlslime on 2004/10/11 07:26:10
This is excellent. The rock and soil and plant stuff looks excellent, the modelling/brushwork on them is top-notch, and the texture mix and overall color palette of the map is fantastic.
Visually, my only complaints are minor: the stone block textures could have been more convincing, and the "weapon pad" texture really didn't work for me when laid over the greenish ground textures. I would have liked to see dimmer lighting in the caves, too.
As for gameplay, this map might have a few too many of the same "hallways" in between its two distinctive atria. I haven't played it, so I can't comment further.
Wow ^2
#2 posted by
nitin on 2004/10/11 07:42:12
the rockwork is phenomenal, excellent work there.
Dimmer lighting in the caves would have certainly been cooler but I think it wouldnt have been a good implementation in a DM map. Plus the current lighting setup is quite nice anyway.
I'd have to agree on the weapon markers not looking right, IMHO they would have looked better if they were more transparent and didnt stand out as much.
I havent played it yet, I'll comment on the gameplay when I get around to it.
Once again, awesome map Sock!
.map File Inc
#3 posted by
kat on 2004/10/11 12:17:09
It's worth taking a look at the *.map file (which I think is included) if you're interested in seeing how it was all made. Really takes 'terrain' based maps to the next level of detail.. *thumbsup*
Hmmm
#4 posted by
pushplay on 2004/10/11 20:33:33
There's a lot of skill in this map. The textures are gorgeous, the models are high quality and well placed, everything smacks of skill. So why is it that if I'm out of sight of the temple I don't have a damn clue where I am? Lack of landmarks turns what could have been a highmark for the aging game into an offering which won't see much play. I think Sock got over excited about his one fantastic room and didn't spend as much time on the rest.
Pushplay:
#5 posted by
metlslime on 2004/10/11 20:52:52
that's the hallway thing i was talking about. Though, he does have two distinctive atria, not just one.
No AAS File
#6 posted by
nitin on 2004/10/11 21:07:35
just tried to play it but reaklised there's no botplay in this map. It's probably due to the complex build of this map but couldnt you use ydnar's bspc2 to get soem botplay out of this map?
Bot Play...
#7 posted by
kat on 2004/10/11 21:19:50
is being worked on but as you say this type of structure isn't friendly to bots at all.
It's worth noting here that this should be looked at as more of a 'demo map', it's been built to help explain alphaMod texture blending and some of the more advanced features of using Q3map2. There's a load of source material on the way, tutorials, source files etc.