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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hm 
I'm not a fan of those - because if the player treads on the stair part or the ramp part their movement changes.

Personally I think movement should be consistent when navigating something. 
 
i guess they could be made func_illusionary in that case - i was only thinking for cosmetic value 
I Is Srry Man 
I was bein' a wee bitty tad faeces-shus 
Besides 
u r missin loadz of Caps and .Stops. 
 
i always get torn when doing stairs like that.

do you make the sloping trim func_illusionary and preserve the stair physics, or do you clip the whole thing and make it one big slope?

T_T (i usually opt for illusionaries) 
 
Have to rebuild the roof bit so it merges properly. Some really iffy brush work there :p

"Kind of annoyed there's no monsters ;)"

that's cause I shot them all before taking the shots :P 
Re #6951 
You need to align those light textures in the corridor in the first picture. Other than that, it looks good. 
Small Image 
only 400x300

http://img823.imageshack.us/img823/7176/winquakeprosmallimg.jpg

what do you think of my blocks and square-stone needle? 
 
hard to see anything
:( 
Looks 
old school. Very oldschool. 
How Old Can You School? 
Good basemap, keen to see that texturefit.

I think the hill and ledge part fit well in, but it's a bit small. Give it 150 gamma.

http://members.home.nl/gimli/tarratorium.jpg
http://members.home.nl/gimli/tarratarium.jpg

terratorium
tarraterium
torrotarium
tyrraturium

hm.., where's the mapname generator. 
?? 
Or 
tyrannia - place for the tyrants



http://www.neopets.com/prehistoric/index.phtml
^x-tra gey ver. i just happened upon search :/ 
 
look very nice Madfox, really nice 
Metchview 
CTRL + mousewheel up 
Some Previous Cack: 
Madfox 
Nice architecture, but it could use a little texture variety :) 
 
Thems some pretty screens, zqf. More plz. 
More.., 
I was just gibbin my lang to screw a mapname.

As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.
It is builed on the afloor3_1 texture, which is usefull with its four squares.

http://members.home.nl/gimli/fitz5.jpg
http://members.home.nl/gimli/fitz3.jpg
http://members.home.nl/gimli/fitz2.jpg

lol 
MadFox 
As I succeeded to make an unboxed map first time, I'm now trying to get hold on the texture grid. Reason why it's so plain textured.

It is worth later than never :P

Anyway, the shots looks god: another pipe map to come !! 
I Herd U Leik Puzzluz 
 
wtf is that? :p 
 
Quark OWNS 
Quark Sucks Balls 
Good luck getting that to compile metch and madfox 
 
never had any problem with Quark gibbie...

and tchak had +7200 brushes... 
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