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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Negke 
What? 
=any Progress On Your Metal Map? 
 
Oh 
Nope. 
One More For The Road... 
Bigger area this time. They are a real pain. It's turning out a bit square :E

http://img338.imageshack.us/img338/5723/zqftest03construction10.jpg 
Looking Good: 
Texturing of the door needs fixed - the inward facing faces need to be straightened.
Also the textures on the side of the slats on the flor need to be aligned.
Nice use of stock textures :) Map is looking nice :) 
Zealous Indeed... 
That map is evolving big time ;)

Keep up the good work! 
 
Biggest problem imo is the curved roof that just looks weird to me, and the arch/support beams under the ramp. Not so hot on the computer panels, but that's ok. 
I'm 
Kind of annoyed there's no monsters ;) 
Yeah 
thats the shit! Looking good 
 
Texturing of the door needs fixed

so does your grammar :P

i think the curved ceiling looks ok, not totally sold on the ramp supports though.

and i think the stairs could use some narrow trim at the edge so they don't look like stairs from below (ie. a small triangle brush on each step to make it appear as one long diagonal surface) 
Hm 
I'm not a fan of those - because if the player treads on the stair part or the ramp part their movement changes.

Personally I think movement should be consistent when navigating something. 
 
i guess they could be made func_illusionary in that case - i was only thinking for cosmetic value 
I Is Srry Man 
I was bein' a wee bitty tad faeces-shus 
Besides 
u r missin loadz of Caps and .Stops. 
 
i always get torn when doing stairs like that.

do you make the sloping trim func_illusionary and preserve the stair physics, or do you clip the whole thing and make it one big slope?

T_T (i usually opt for illusionaries) 
 
Have to rebuild the roof bit so it merges properly. Some really iffy brush work there :p

"Kind of annoyed there's no monsters ;)"

that's cause I shot them all before taking the shots :P 
Re #6951 
You need to align those light textures in the corridor in the first picture. Other than that, it looks good. 
Small Image 
only 400x300

http://img823.imageshack.us/img823/7176/winquakeprosmallimg.jpg

what do you think of my blocks and square-stone needle? 
 
hard to see anything
:( 
Looks 
old school. Very oldschool. 
How Old Can You School? 
Good basemap, keen to see that texturefit.

I think the hill and ledge part fit well in, but it's a bit small. Give it 150 gamma.

http://members.home.nl/gimli/tarratorium.jpg
http://members.home.nl/gimli/tarratarium.jpg

terratorium
tarraterium
torrotarium
tyrraturium

hm.., where's the mapname generator. 
?? 
Or 
tyrannia - place for the tyrants



http://www.neopets.com/prehistoric/index.phtml
^x-tra gey ver. i just happened upon search :/ 
 
look very nice Madfox, really nice 
Metchview 
CTRL + mousewheel up 
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