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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Err 
I dont think offical speedmap packs should be released/done at all if only 1 person maps. 3 or 4, preferably 4, is the bare minimum IMO. Otherwise, just call it your own speedmap and release it yourself apart from the offical packs.

Or, you could have just saved this map to be included in the next pack, assuming it wasn't just you again and involved others. 
 
I would suppose that's up to the person running the event.

And damned nice map, Zwiffle. I don't get how you do this stuff in speedmaps. 
Better One Than None 
and goodlooking too, although it *was* a bit short ... 
SM87 - Bzzzztttt 
When: July 31st, 2004 @ 3:00pm Central
Where: Gamesurge.net, #Speedq1
Why: So I won't feel lonely :(
Theme: Bees 
.. 
Bees? 
 
Do not question the theme of speedmaps. 
. . 
Bees!!! 
The Death Of Speedmapping... 
Hey Zwiff, nice one for taking over. Good luck with it, but if it doesn't work, don't worry too much, it's tedious shit trying to organise everyone and maintain their motivation.

Hey Scamp & Starb, nice one for running it for so long, as much as speedmaps were almost all a bag o' shite, it was still fun seeing some regular event and enthusiasm going on.

Basically, if that's the end of it, GG all round. 
SM87 
http://speedq1.spawnpoint.org/files/sm87_maps.zip

Both Jacek and I made maps. Jacek's is a small but really really tough map, mine is an underworld deathmatch map that can support 8 players. 
Eh... 
I downloaded the file, and there are two sm87_jacek.bsp in there...

...??? 
Hmm Really? 
ok well hold on i'll fix it !! 
Ok Should Be Fixed 
give it a try 
Apart From 
overbright lighting and the very small size, Jacek's wasn't so bad. Challenge was OK on Normal. 
Yeah, I Was 
kind of worried about the lighting. It seemed a bit too bright, but I didn't think to fix it for some reason. Also, I'm not very good with scale in speedmaps as of yet. It seems larger to me in the map editor than it actually turns out to be.

Zwiffle's I thought was very impressive, although a bit dark, which served to help the theme in some areas but also threw me off a lot in others. Overall it was well built, a great map. 
SM88 
SM88 - Land of the Giants
When: Saturday, August 7th, 2004 - 3:00pm central
Where: GameSurge.net, #speedq1
Why: No Doom3? Well there you go.

I will not be there this Saturday, but I have already made a map for it in advance. (I will be playing Doom3, woot.) So if you are going to map for it you can send me your .bsp at ZerglingXX@ameritech.net and I'll get to it sometime over the weekend. 
Doom3 
is going to kill just about everything that I enjoy doing at this time in my life, as there will be no one else doing it. You all have fun with it, though. I'll still be here, with my computer that lags on Quake... 
Hey... 
I'll still check out the Quake shit - Doom3 will be great I'm sure, but I've played a fair few newish games and they are cool but I still like seeing the Quake maps and stuff, it has that old skool interest which hasn't gone away for me for 6 years yet...

Until they bring out a full and accurate remake of Quake in Doom3 or comparable engine, that is...=) 
I Want To See 
A shambler in the Doom3 engine - with a FUR SHADER.

Actually, not to threadjack, but I thought about Quake4 the other day, and thought how cool it might be to somehow combine both Quake1 and Quake2 into the same storyline. 
Kinn 
How cool? I mean...at all?


But yeah, I would like to see a high-detail shambler. The design of its mouth using contemporary polycounts is something I've thought about before. 
Just Wondering 
Are thee any plans for Doom3 speedmaps? I love this game soo much and can't wait to see what some of you guys can produce whether it be speedmap or full blown spangly one :D 
Just Wondering 
...

spangly..?





o_0 
I meant to write full blown, spangly, blood ridden, screaming hell sounding, mappy goodness. Back to doom3 haven't completed it yet. 
Goodness? Don't You Mean, Evilness? 
heh. 
Oh Dear God... 
Surely part of speedmapping is that the game has matured mappingwise and thus enough quality mapping has been exhibited that gimmick sub-maps are acceptable as a bit of fun??

Let's have quality first, nonsense second eh. 
 
if there is doom3 speedmapping, it won't be run by me. 
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