#6913 posted by Zwiffle on 2010/09/11 00:15:26
Can you post pics of your textures?
#6914 posted by Orl on 2010/09/11 00:28:28
Well, I deleted the other four because I felt they were just too ugly to look at, but I did save the one that I thought might look decent. It didn't really turn out the way I wanted it to, but it was my best effort so far.
Here it is: http://qrf.mine.nu/~orl/misc/oms_gwall01.png
That's Not So Bad
#6915 posted by meTch on 2010/09/11 00:34:13
but if you want to do ones like in that picture you'd be better off putting a lot of tiles into one image and putting those small designs on them (like in the picture) and then decide if it looks like crap. personally i think that tile looks good, accept maybe the rivets need to be a bit bigger and more square with the 'flatten' face.
Good Start
#6916 posted by starbuck on 2010/09/11 01:36:06
meTch is right, you want to do a 4x4 or 8x8 tiled texture, so you can get that line detail in an interesting pattern. Also, you want the light source on floor textures to be shining straight down onto the surface, not off to the side.
Good luck, palletted textures are an absolute whore to get right
#6917 posted by gb on 2010/09/11 12:35:13
From the Giger image, I get the impression that those tiles would be 16x16 in Quake, not 128x128.
That's an awfully low resolution to work with, sadly.
I also get the idea that they're almost white, not brown. That's just how I see the image though.
Make them in 128x128, and then resize to 32x32?
Orl, the bevel on that texture is too thick and sharp IMO
#6919 posted by keres on 2010/09/11 14:34:51
Guess nobody wants a Christmas map pack :\
Then I will keep making my map slowly... and someday far will be made!
Orl
#6920 posted by madfox on 2010/09/11 21:55:33
I did a quick try on skewing the Geiger pix, transformed it to 64x64, added the Q1 pal and imported it into a wad. Here's how it looks.
http://members.home.nl/gimli/giger.jpg
It's just the black/white pix, in Wally you could perfektionise it with some colour. Here's the wad.
http://members.home.nl/gimli/Geiger.wad
Madfox
#6921 posted by Orl on 2010/09/11 23:38:18
That looks pretty good, and its what I'm aiming for. :) Although, would it seem right to rip out a segment of someone else's artwork to be used for a texture? Wouldn't it be more fair to make the texture yourself from scratch?
Does anyone really care about stuff like that, or is everyone more just focused on "use what looks best, whether you made it or not"?
Ha!
#6922 posted by madfox on 2010/09/12 01:57:10
Can you steal the King's pie, without using his receipt?
Of course I do care about stuff like that.
But the same goes up by showing me Gieger's example,
you make me witness to art of someone else.
A little plausible, I spent weeks to skin the bitches boots,
after I realized I could import the skin right ahead.
Doesn't mean a didn't learn anything, I made some proofs of the skin gamma textures and past them with painshop layers over eachother.
Evreyone has his own way to deal with it.
I made some textures myself, but it takes some time to get the texture part right, especially with the Quake pal.
I'm Too Tired...
Kinda posted this in the help thread not the betas thread :p
http://www.filefront.com/17282658/zqftest03s.bsp/
It's a very linear, combat focused map. Also gameplay only. If you like pretty things it will probably make your face explode atm :/
Oh Yea
Needs fitz/darkplaces and quoth :E
Please give feedback and all that jazz.
#6925 posted by anonymous user on 2010/09/12 13:40:29
hi ZealousQuakeFan if is your first map is quite good, need lots of fixes of course...
1� Computer console? didnt't find amy... had to nocliped
2� the stairs don't work :( had to fly or rocket jump!
more feedback when I will try again!
Sounds Like You're Not Running It With Quoth!
I should have stated that better. Uses a lot of Quoth enemies and entities. :)
http://kell.quaddicted.com/
#6927 posted by anonymous user on 2010/09/12 15:09:25
ops guess I miss that.. will try again a record a demo!
Blimey, did I post something so bad no one has an opinion? :E
I Would..
#6929 posted by rj on 2010/09/15 19:20:41
..sooner wait til it didn't make my face explode ;)
That's going to take a while :p
Well.
#6931 posted by Shambler on 2010/09/15 21:17:43
Had a quick look / dick around without Quoth.
Running around the vents and jumping / exploring around the crates and those weirdo industrial rooms was cool. Some good gameplay potential in those. But too many box rooms and not enough of a catchy theme to it - more like stuff just thrown together. It has potential. Keep the more interesting stuff and make it tighter and more distinctive.
Re: Bal
#6932 posted by bear on 2010/09/15 21:34:44
Had A Coupla Tries.
Skill 3, I never got past 2nd room. Boring and unplayable.
Skill 1, Still a little too much, I think... Coupla notches beneath playable. Died in the jump puzzles.
Skill 0, just for the sake of getting to the end with little sweating, lovely idea with the maze/jump puzzles. Nice end battle, lots of niceties gameplay wise.
What Shambler said. Gospel. Don't give up on this.
Hm.
Wanna demo? No fancy stuff. Skill 0. First run.
silent_1steasyzqftest03s.rar
Still No Lighting
#6934 posted by Zwiffle on 2010/09/16 06:19:32
And the layout is NOT half way done, seems it'll be a bit longer than I thought.
http://img4.imageshack.us/img4/8601/zmm11.jpg
http://img843.imageshack.us/img843/3977/zmm12.jpg
http://img213.imageshack.us/img213/6253/zmm13.jpg
http://img545.imageshack.us/img545/2382/zmm14.jpg
http://img835.imageshack.us/img835/9316/zmm15.jpg
Maybe there will be some new textures in this, which apparently is now part of an episode with nntt and negke (maybe?) and someone else.
I wanted this to be done by now, akshully.
Hmm
#6935 posted by nonentity on 2010/09/16 06:20:58
I said it was an idea. That's all.
And you're the one who wanted to make textures...
;p
Bear
#6936 posted by bal on 2010/09/16 08:08:48
Haha, awesome! Hadn't seen this before, definitely alot in common. :)
Nah, I Was Just Kidding
#6937 posted by negke on 2010/09/16 11:14:23
Haven't done any serious mapping. The room I posted is kind of meh, should have thought of a layout first.
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