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Meh 
metal turtles maps to 25 December?

i don't like this. release them as individual maps with their own identity - not bundled as a pack with a silly label 
Ankh 
Vondur would say invert the crosses.

nntt: Yeah, I know. :( Also, it'd be cool if it got people making and releasing maps.

necros: Probably average across all fields, or thereabouts.

xen: Same as nntt. 
Hmm 
How dare you fob off both xen and me with the same answer. Especially when to took opposite views of the metal turtle idea (does anyone else get images of people being burned on giant metal turtles? Just me? (see Small Gods)).

That kind of laziness is exactly why you never release a map. And why my mother stopped loving you. 
Ankh 
Loving that! Reminds me of dranzdm6 actually :)

inb4 Vondur "make the crosses inverted" :) 
Yar 
My intention was to get Zwif's attention - tried it this way because he's always so aloof and not easy to approach and I'm too scared to talk to him directly. But rj's got a point, too.

necros: I wish my imagination was more geared towards the bigger picture, interconnected stuff, not single rooms. Though I didn't have a clear idea apart from a few bits, just started placing brushes to see where it goes from there. 
 
Yey 
good progress with crosses, but with jesus you got carried away, zwiffle. i advise you to invert him.
zmm06 - there's that conical (triangular) square brush - not good. 
 
turtle event to 25 dec or not? 
Not 
just go map whenever 
 
A Christmas map pack would be awesome to have, but I'm just gonna work on this map for the time being. If people want to organize their releases around the same time though ... 
Hmm 
Why not? Yeh, metal turtle for 25th dec. Will be a nice christmas present (and gives a reason to map) 
However 
does anyone else get images of people being burned on giant metal turtles? Just me?

if anyone wanted to contribute to a christmas map pack with this specific theme, i wouldn't object to it.

PS. stop posting anonymously!

PPS. xen schmen 
And Erm.. 
isn't 3 months & 18 days a little long to be considered a turtle map anyway?

people used to grind out episodes in that kind of timeframe 
Hmm 
PS. stop posting anonymously!

Glad you said it. I figured I'd just seem my usual grouchy self if I complained about it.


PPS. xen's men? 
Hmm 
people used to grind out episodes in that kind of timeframe

We're old and lazy and have jobs. And SC2 in some cases. 
They're Chained Up In The Basement. 
 
Er That Was IRT #6887 
We're old and lazy and have jobs. And SC2 in some cases.

well yes. but my point was i just didn't really see the point in dressing up any map with a deadline as a 'turtle map', which is really a term for a speedmap refined over several sessions. surely it's just a 'map'...

(not that i'll lose any sleep over it) 
Metal Episode 
It'd be really swell if we could make this an actual episode ... but I'm afraid coordinating might be just a bit too problematic for most people, even if it just involves 'your map exits to this map, expect players to have these weapons' kind of thing. 
Metal Episode 
It'd be really swell if we could make this an actual episode ... but I'm afraid coordinating might be just a bit too problematic for most people, even if it just involves 'your map exits to this map, expect players to have these weapons' kind of thing. 
Sorry For Dbl Post 
 
Hmm 
Remove weapons hack at the beginning of each map?

Altho I don't see that much difficulty in co-ordinating some kind of progression without it. Apart from anything else different people have different skills at Quake and so naturally make harder or easier maps. That seems to lend itself to progression (discussion about more widely seperating the skill levels and not just building for a hardcore constant horde player aside).

And I don't really care what you call it tbh, I just like the phrase 'metal turtle'. 
Zwif 
Do you want e3m7rq?

Inverting the crosses looks wrong unless you modify the texture so the shadows from the rivets are below.

For me, I'd add some red metal structures (with corpses attached) for the water area.

Mapping is fun. Don't make it an inverted cross to bear.

To answer Neros' question:

Brushwork, Macro: 6
Brushwork, detail: 2
Brushwork, Terrain: 4
Monster Gameplay: 7
Layout Gameplay: 4
Lighting: 1
Vis Effieciency: 5

That's just off released maps, nothing I'm working on. 
My Typos Increase With Whisky 
Knew there had to be something. 
 
Inverting the crosses looks wrong unless you modify the texture so the shadows from the rivets are below.

this.

also, i find inverting the long cross lights makes them look unbalanced. maybe if you added a second cross so that the texture was vertically symmetrical... 
Or Maybe 
make the whole map seem upside down. 
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