Firecult... Continued
#6849 posted by
enki on 2010/08/21 05:57:08
Hay guys... it's been about a year and a half, and I just started working on this again. I've had some IRL stuff that kept me away from mapping for awhile, but am back at it with this series. The former link is to a site that no longer exists...
Here are screenshots for the work I've done on those maps in the last few weeks. I've decided to keep with the series, but release it as a mini-mod complete with new monsters, new menu art, particles, etc. and a progs.dat. No more betas will be made for awhile. I've got some groovy new ideas for this. Cheers.
http://www.thirteenninetythree.com/index.php/projects.html
Hrim
#6850 posted by
Drew on 2010/08/28 05:15:12
PLEASE let me know if you need a tester
I'm into quake again, hahaha.
Ok!
#6851 posted by
Hrimfaxi on 2010/08/28 15:39:47
When the time comes I'll let you know!
Going away for the next two weeks so no mapping.
Good Stuff
#6852 posted by
ijed on 2010/08/31 18:00:17
MechTech - that looks great. A bit shiny, but its definately an underexplored style, even if most maps in that style have been great.
Hrimfaxi - Great! Kudos on expanding into different themes as well.
enki - Sorry, have something to do just now, will check later.
Very Early Shots
#6853 posted by
Zwiffle on 2010/09/05 19:36:36
Sorry, no lighting. I intend for this to be a pretty small map, should take 5-10 minutes to complete, so the layout is maybe half done? Depends on how much progress I can make.
The idea being smaller map = more likely to get done.
http://a.imageshack.us/img185/3880/zmm01.jpg
http://a.imageshack.us/img46/7231/zmm02.jpg
http://a.imageshack.us/img163/3200/zmm03.jpg
http://a.imageshack.us/img138/1777/editor01.jpg
#6854 posted by
necros on 2010/09/05 20:02:24
shot1: the top horizontal metal brace looks awkward where it meets the vertical metal braces.
try pushing the horizontal piece up 32 units and putting a blank metal square texture in the gap (similar to how the cross lights are for the lower connection).
Woot
#6855 posted by
Vondur on 2010/09/06 09:10:06
what necros says about braces.
also, all crosses must be inverted. point lights will make it shine. looks promising.
Zwiffle Means Business
#6856 posted by
negke on 2010/09/06 10:14:51
Half done already?
Careful with the hellknights this time!
Shot 3
#6857 posted by
generic on 2010/09/06 15:24:46
Can the water be changed to lava? Something about them being so close together bothers me.
Can't wait!
Well
#6858 posted by
Zwiffle on 2010/09/06 15:25:45
If it gets changed to lava then you would probably die trying to swim through it :(
#6859 posted by anonymous user on 2010/09/06 15:31:57
slime?
#6860 posted by anonymous user on 2010/09/06 16:20:02
red water?
Zwiffle Maps Like A Ninja!
#6864 posted by
negke on 2010/09/06 21:32:26
Naturally I can't let that go unchallenged.
http://negke.quaddicted.com/images/fitz0000.jpg
http://negke.quaddicted.com/images/fitz0001.jpg
http://negke.quaddicted.com/images/fitz0002.jpg
Problem is, he's the layout master while I'm just a detail whore - which is a disadvantage at this stage.
#6865 posted by anonymous user on 2010/09/06 22:03:30
metal turtles maps to 25 December?
Well-o
#6866 posted by
generic on 2010/09/06 22:57:38
The Alice stuff doesn't look like it is meshing greatly but, in the word of Tim Gunn, "Make it work."
BTW, if Zwiffle is the layout guy and Negke is the detail guy, then those guys should team up ;)
#6867 posted by
necros on 2010/09/06 23:35:01
fuck, all i have is box rooms. :P
Oh Wait
#6868 posted by
madfox on 2010/09/07 00:17:22
interesting zwiffle,
or is he a map?
can't wait to play zwiffle.
he won't play my map,
or is he a view mapper?
It Is Getting Dark In Quakeland
#6869 posted by
Ankh on 2010/09/07 00:26:25
#6870 posted by
necros on 2010/09/07 00:29:46
cementy brick textures... very nice. :)
#6871 posted by anonymous user on 2010/09/07 00:34:17
Ankh, the word is massive!!!
Hmm
#6872 posted by
nonentity on 2010/09/07 01:18:36
So yeh. That stuff enki posted looks really, really nice. Good DKT texture usage (or is that Rune?)
And yeh, zwiff made something, big whoop (altho the metal turtle by december idea has merit... wanders off thinking).
#6873 posted by
necros on 2010/09/07 01:28:32
Problem is, he's the layout master while I'm just a detail whore
just struck me it would be interesting to see how people rate themselves regarding strength in, let's say: brushwork(macro), brushwork(detailing), brushwork(terrain), monster gameplay, layout gameplay, lighting, vis efficiency... maybe others, i dunno.
or maybe just do it as a poll and see what the general trend is...