This Is Too Hard
#665 posted by
Wazat on 2003/10/28 09:44:40
Can't we just insult another board and start an inter-forum war? That always works.
No Im Totally Serious
#668 posted by
DaZ on 2003/10/28 14:52:48
You come on this board thinking u have a massive dick but NO! U have nothing, just a shitty white name and no brackets!
U CHATTIN' BREEZE CHUBBAH!
The Continued Misadventures Of Me
#670 posted by
wrath on 2003/10/28 16:29:53
ok, you know how I mentioned that gtkradiant was really sluggish? everytime I moved about in freelook or moved, resized or otherwise violated the brushes - the cpu would peak and everything would go "no-no-no-not on your life pal".
well. It's gone right now. I haven't changed shit. I installed mplayer for windows yesterday, but that's Got damn it.
tried restarting gtkr, could've been a fluke, but it's still as smooth as one should expect.
now I'm afraid of rebooting my system.
computers, like women, remain a mystery unto the world.
I Understand Computers *way* Better...
#671 posted by
Wazat on 2003/10/28 18:25:28
than I understand women. This is why most of my relationships involve electronics. Until the playstation 2 dumped me. Now I just sit in the dark and remember better times...
About gtkr, it's possible mplayer installed better drivers, or tweaked something in your config setups, and gtkr is benefiting too. Or, knowing mplayer, your computer was probably so traumatized it couldn't screw with you today.
Either way, you *probably* don't have to fear restarting your computer.
Question
#672 posted by
PuLSaR on 2003/11/04 16:17:11
Player can walk over 32 units holes in floor, monsters cannot. Is it possible to make them do that somehow without trigger_monsterjump (clips doesn't help)
???
Well
#673 posted by
R.P.G. on 2003/11/04 16:35:44
You could use a func_wall using Tyrann's skip/caulk tool, but then you couldn't shoot through it.
Tyrann, last I checked your skip/caulk tool wasn't listed on your website. I know it's beta and all that, but what gives?
Then
#674 posted by
PuLSaR on 2003/11/04 17:29:02
where can I get this skip/caulk tool?
Yeeeess
#676 posted by
PuLSaR on 2003/11/04 17:58:38
my e-mail is pulsar_2001@mail.ru
Look In The 2000 Archives...
#677 posted by
- on 2003/11/04 17:58:47
second update. link still works
http://www.planetquake.com/tyrann/archive-2000.html
I do believe that was the only version ever...
Yes
#678 posted by
R.P.G. on 2003/11/04 18:01:46
See Scampie's post. He rocks.
Oh Yea-h-
#681 posted by
PuLSaR on 2003/11/04 18:39:23
tanks rocks ;)))
my -h-ands don't listen to me when I'm almost asleep
Hmmmm...
#682 posted by
distrans on 2003/11/04 23:22:49
German Panther... sexiest tank of all time (especially teh Jagdpanther).
Yes
#683 posted by
DaZ on 2003/11/05 02:45:48
and RPG coming a close second :D
Mapping Help
#684 posted by atropos on 2003/11/06 12:22:01
Im working on a Q1 map and am trying to realize this. as you go down a set of stairs a platform in front of you goes down (& stays down) as you go back up, the platform goes up (& stays up). any ideas? help much appreciated.
Mapping Help
#685 posted by atropos on 2003/11/06 12:23:25
Im working on a Q1 map and am trying to realize this. as you go down a set of stairs a platform in front of you goes down (& stays down) as you go back up, the platform goes up (& stays up). any ideas? help much appreciated.
Atropos
#686 posted by
Vondur on 2003/11/06 13:13:45
what's the problem there exactly?
what do you want exactly?
I Don't Think That's Possible.
#687 posted by
necros on 2003/11/06 17:26:51
since the only way to control a door in q1 is to set it as toggleable. but that means it will only toggle from up and down on each triggering, so you wouldn't be able to control which state it should stay in depending on which direction your going in.
you can try adding an angle value to your triggers that are attached to the door. the angle keys will make sure the triggers can only be activated in a certain direction, but beyond that, i don't think there's much else to do.