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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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... 
they suck 
Bloody Amateurs... 
*cough* scale *cough* 
This Is Too Hard 
Can't we just insult another board and start an inter-forum war? That always works. 
Wazut 
your a flaming cunt. 
Thanks 
I'm blushing. 
No Im Totally Serious 
You come on this board thinking u have a massive dick but NO! U have nothing, just a shitty white name and no brackets!

U CHATTIN' BREEZE CHUBBAH! 
*continues Blushing* 
 
The Continued Misadventures Of Me 
ok, you know how I mentioned that gtkradiant was really sluggish? everytime I moved about in freelook or moved, resized or otherwise violated the brushes - the cpu would peak and everything would go "no-no-no-not on your life pal".

well. It's gone right now. I haven't changed shit. I installed mplayer for windows yesterday, but that's Got damn it.

tried restarting gtkr, could've been a fluke, but it's still as smooth as one should expect.

now I'm afraid of rebooting my system.

computers, like women, remain a mystery unto the world. 
I Understand Computers *way* Better... 
than I understand women. This is why most of my relationships involve electronics. Until the playstation 2 dumped me. Now I just sit in the dark and remember better times...

About gtkr, it's possible mplayer installed better drivers, or tweaked something in your config setups, and gtkr is benefiting too. Or, knowing mplayer, your computer was probably so traumatized it couldn't screw with you today.

Either way, you *probably* don't have to fear restarting your computer. 
Question 
Player can walk over 32 units holes in floor, monsters cannot. Is it possible to make them do that somehow without trigger_monsterjump (clips doesn't help)

??? 
Well 
You could use a func_wall using Tyrann's skip/caulk tool, but then you couldn't shoot through it.

Tyrann, last I checked your skip/caulk tool wasn't listed on your website. I know it's beta and all that, but what gives? 
Then 
where can I get this skip/caulk tool? 
PuLSaR 
May I e-mail it to you? 
Yeeeess 
my e-mail is pulsar_2001@mail.ru 
Look In The 2000 Archives... 
second update. link still works

http://www.planetquake.com/tyrann/archive-2000.html

I do believe that was the only version ever... 
Yes 
See Scampie's post. He rocks. 
RPG & Scampie 
tanks a lot for help 
No, 
tank u! 
Oh Yea-h- 
tanks rocks ;)))

my -h-ands don't listen to me when I'm almost asleep 
Hmmmm... 
German Panther... sexiest tank of all time (especially teh Jagdpanther). 
Yes 
and RPG coming a close second :D 
Mapping Help 
Im working on a Q1 map and am trying to realize this. as you go down a set of stairs a platform in front of you goes down (& stays down) as you go back up, the platform goes up (& stays up). any ideas? help much appreciated. 
Mapping Help 
Im working on a Q1 map and am trying to realize this. as you go down a set of stairs a platform in front of you goes down (& stays down) as you go back up, the platform goes up (& stays up). any ideas? help much appreciated. 
Atropos 
what's the problem there exactly?
what do you want exactly? 
I Don't Think That's Possible. 
since the only way to control a door in q1 is to set it as toggleable. but that means it will only toggle from up and down on each triggering, so you wouldn't be able to control which state it should stay in depending on which direction your going in.

you can try adding an angle value to your triggers that are attached to the door. the angle keys will make sure the triggers can only be activated in a certain direction, but beyond that, i don't think there's much else to do. 
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