#6813 posted by - on 2013/09/15 21:12:58
I don't get why people like Quake either, all you do is maneuver a pawn around a layout and click on enemy pawns endlessly... and the layouts and positions are the same every time!
FTL
#6814 posted by bal on 2013/09/15 21:14:48
I thought it was great, the gameplay is original, and the rogue-like elements work well. Each playthrough is quite different, and using different ships makes for even more diversity.
I like rogue-likes though.
BTW Spelunky is awesome.
Scampie
#6815 posted by necros on 2013/09/15 22:24:04
I value the aesthetic qualities from maps in Quake far more than the replayability of FTL. Obviously, I would love endless streams of maps in Quake, but if the choice was between hand-crafted maps and endless random ones that were like Oblige maps, then it's not a choice at all.
#6816 posted by [Kona] on 2013/09/16 02:17:19
yep I pay quake more for the level design and admiring what you guys build, rather than the gameplay.
FTL
#6817 posted by ijed on 2013/09/16 03:14:37
I liked it once I tried to complete the quests of unlocking the additional ships. It got boring once I got them all though. And some were pretty frustrating to get - the crystal one for example.
I liked the game, but it could have done with more written content and stronger linked events to make it more interesting.
#6818 posted by Spiney on 2013/09/16 13:36:56
I think Quake still has some of the best fps gameplay to date, well except for the base parts perhaps, the soldiers just don't compare to the other monsters. Especially with Quoth the game is just awesome imo.
FTL: It does have some qualities though, and it's quite difficult. I've gotten to the end a dozen times (on easy, haha), but beating the boss feels impossible. I found that if you want to stand a chance in the later levels you just need to fight constantly in order to keep monetizing.
And sometimes you just die in silly ways, like an enemy using multiple ion weapons on your shields in the midst of a supernova.
I also lost 6 of my 7 person crew once because I forgot to close my hull doors between 2 jumps. Apparently the air sound stops playing when you do that, and I was wondering why my oxygen level kept dropping, haha.
All in all though, I feel I'd rather play something like Masters of Orion instead. The rebel fleet pursuit feels kind of forced and the game starts repeating itself very quickly. Games that rely purely on leveling for macro progression just don't do it for me. The clever RPGs are the ones that manage to sidestep that, make enough room for skill and alternate playing styles. I tried to unlock the pacifist achievement, but there's just no way I can get enough scrap to upgrade my defenses and FTL that way.
Those things just make the game feel more shallow than it should be.
The Starting Ship
#6819 posted by ijed on 2013/09/16 16:48:42
Is the worst in the game, after a few plays you'll unlock b type variants and new ships just by getting through, or near enough. Check out the conditions on the achievements page.
It does lean towards learning more than leveling, but the learning curve is pretty steep.
I'll Probably At Least Want To Kill The Boss
#6820 posted by Spiney on 2013/09/16 17:15:24
You have some killer tips ijed? :P
Yeah, I Only Got The Torus As Extra Ship Atm
#6821 posted by Spiney on 2013/09/16 17:15:51
Last Stand Again
#6822 posted by Spiney on 2013/09/16 21:45:24
Probably my best ship yet.
Hope it stands a chance. I'm gonna read up some strategies, don't wanna screw it up. Permadeath really sucks sometimes :P
very large pic:
http://i3.minus.com/ibvUV5w2r8xtmI.jpg
Oh FTL...
#6823 posted by Spiney on 2013/09/16 21:55:47
Christ, this thing has 3 stages? FML.
FTL
#6824 posted by bal on 2013/09/16 23:37:25
Mmm, to me FTL is a lot more about learning than leveling. Sure your ship gets stronger through one playthrough, but only if you've learned from your past mistakes. There are a lot of interesting strats to consider, and choosing a good plan depending on the first loot you come across (weapons, boarding, cloaking, etc.) Knowing when to pay for upgrades and on what requires experience.
Yeah of course sometimes the dice-roll will give you a really shit playthrough that is impossible to win, but even that's quite fun for me. Even if you seem to be doing well, you never know when the game will throw something unmanageable at you, makes for good stories to tell.
Much of this also applies to Spelunky, go play it it's a great game!
I Agree About The Learning Thing
#6825 posted by Spiney on 2013/09/17 11:56:57
I'm starting to come around a bit on the game. Maybe I was too soon to judge it and label it as a grinding game. I still think all the 90% ratings are a bit ridiculous though. But that might have to do with the stupid rating psychology those sites employ nowadays (8 is a C and 7 is essentially an F+, retarded).
Grinding
#6826 posted by ijed on 2013/09/17 17:36:20
Doesn't exist in a game with permadeath!
A godlike run will see you getting hold of at least one utility item, like the scrap collector arm.
Lasers suck unless they have shield penetration, at which point they become the most powerful weapon in the game - they need to cause more 'damage per room' than the enemy has shields, so a tier 2 laser and a emp gun (or whatever the disabling blue weapon is called) will allow you to quickly tear most opponents to bits, although at later levels you'll need extra oomph from drones or something to burn out the shields. Oh, and that's per room, so make sure the red lines crosses as man rooms as possible.
Drone combat can be used, but to be effective you need a boarding drone, but even this is neutralized if the enemy has a single defensive drone.
The best tactic overall is beaming a bunch of boarders over and knocking the crap out of their crew and systems - this lowers their offensive and defensive abilities, and if you take the ship whole (kill all the crew) then it's worth more scrap.
It is however extremely ease to lose your entire boarding party if you fuck up and destroy the enemy ship or allow it to FTL jump with them aboard, so make sure to watch the charge up meter for that and deactivate automated retire as relevant.
My favourite tactic was to use fire weapons, but this is pretty difficult as well. Fire weapons destroy their systems, deplete oxygen and confuse the enemy crew ai, and leave their ship intact. I managed to get the achievement for igniting the entire enemy ship (I think it was on the massive mantis cruiser as well) so that shows how sadistic I was when playing.
Should Say Automated Refire
#6827 posted by ijed on 2013/09/17 17:37:29
And Probably Sadistic + Masochistic
#6828 posted by ijed on 2013/09/17 17:38:42
Considering how long I was hooked on it...
More Games
#6829 posted by negke on 2013/09/18 20:22:52
HIB just added more games I already have - I'll gladly give the duplicated to anyone interested in playing them.
Bastion
Br�tal Legend
FTL
Limbo
#6830 posted by Spirit on 2013/09/18 22:03:27
Bastion is an awesome game and everyone should play it. I never made it past the first few screens of Limbo because it's fucking boring.
Inverse For Me
#6831 posted by Drew on 2013/09/19 00:52:51
Although I liked bastion I kind of just stopped playing fairly early on.
Limbo is great.
Friend Of Mine Mailed Me This..
#6832 posted by mfx on 2013/09/19 03:13:47
Dunno if it�s the right thread, its a browser based "game". Chrome...
Hello Run
I suck at it, though the visuals are quite nice...
Actually You Need A HTML5 Capable Renderer Or Sth..
#6833 posted by mfx on 2013/09/19 03:18:42
#6834 posted by sock on 2013/09/19 14:30:28
A Dark Souls 2 preview is hinting that the developer may have returned to Demon's Soul's gameplay mechanics! :P
According to the developers, playing as undead/hollow is no longer as beneficial as it was before. Other players can now invade your game when you're undead/hollow where they couldn't in the previous game. Consecutive deaths also lead to a penalty of decreased max HP with a penalty of up to 50% of your original HP.
I always thought the low HP was a good mechanic of the original and I was disappointed when it was removed from Dark Souls.
Mfx
#6835 posted by Spiney on 2013/09/19 16:03:57
game seems to have mouse sensitivity so low as to be unusable :(
Spiney
#6836 posted by mfx on 2013/09/19 17:53:25
You need a quite powerful machine to run this:)
#6837 posted by Spiney on 2013/09/19 20:39:34
Running it isn't an issue, the controls are just broken :(
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