#6795 posted by necros on 2013/09/10 00:17:34
There is a set of standard moves in the game which the architecture is pretty much tuned to. With practice it's possible to judge what moves are possible where.
There is and i'm starting to recognize it a bit more, but the more advanced (and fun!) moves such as multiple wall running are rarely explicitly pointed out, so I end up missing them and don't really practice it.
I find combat is also pretty cool in ME
i haven't really explored combat at all! usually I just run away.
the few times where i've been forced to fight, i just treat it like a normal shooter and easily finish npcs without needing more than the first gun i grab.
but i don't do it unless i need to because killing the npcs feels strangely wrong in this game even though they are faceless evil dudes trying to kill me.
#6796 posted by gb on 2013/09/10 22:38:04
Yeah... I think the PKs have it coming though, so those are fair game.
Another Giveaway
#6797 posted by negke on 2013/09/12 20:26:28
Anyone interested in Br�tal Legend and FTL: Faster Than Light? I have spare Steam keys.
Lemme Guess...
humble bundle?
Nr.9
#6799 posted by mfx on 2013/09/12 23:32:29
it lives!
Hmmm...or It�s Alive?
#6800 posted by mfx on 2013/09/12 23:34:10
my lazy brains...:)
HB9!
#6801 posted by ijed on 2013/09/13 00:15:51
I've got an FTL one as well, but I tried plugging it into steam to see what'd happen and nothing did. Not sure if that makes it invalid or not.
Mark of the Ninja is just as good as everyone's being saying.
#6802 posted by Spiney on 2013/09/13 04:07:01
I'd be interested in FTL.
My Steam handle is Zynith.
#6803 posted by Spiney on 2013/09/13 04:08:24
These bundles... I have too many unplayed games in my steam list. I've just stopped buying them. FTL is something I genuinely wanna play though.
#6804 posted by Spirit on 2013/09/13 15:26:32
System Shock 2 is really hard to get back into after 3 weeks without. The maps are terrible. I just found out that you can press N to leave markers though. Died shortly after because my fingers missed the reload button and I panicked.
This game is so damn much ahead of HL in having a coherent, tight atmosphere and story. HL had more vista and diversity though so that might be better.
HL
#6805 posted by ijed on 2013/09/13 15:48:21
Was much more accessible :)
The design was much more player friendly and well rounded.
#6806 posted by negke on 2013/09/13 16:42:45
Spirit's average game impression: http://i.imgur.com/1YrIG.jpg%3C/span%3E
Spiney: Got an email address? If non-public, send me one.
#6807 posted by Spiney on 2013/09/13 17:27:33
ptr[dot]vrhvn[at]gmail[dotcom]
#6808 posted by Spirit on 2013/09/13 18:32:50
you got the wrong impression and I meant the maps (cartographic), not levels.
Oops
#6809 posted by Spiney on 2013/09/15 14:46:05
FTL is a bit disappointing, so many good reviews for a straightforward grinding and leveling game? I dunno... art is also kind of a mess.
I did pour half a day into it, so thanks for the key :P
Giving Amnesia another try.
#6810 posted by necros on 2013/09/15 16:05:36
yes, it looks boring to me too. i don't know why everyone likes it. there's nothing to it, you jump go from random encounter to random encounter until the game forces itself to completion.
Yep
#6811 posted by megaman on 2013/09/15 19:44:39
my impression as well. but even rogue-like-likers like it?!
#6812 posted by necros on 2013/09/15 20:44:24
well, it is very roguelike, is it not? totally random with discreet combat events.
but i don't like roguelikes either. :)
#6813 posted by - on 2013/09/15 21:12:58
I don't get why people like Quake either, all you do is maneuver a pawn around a layout and click on enemy pawns endlessly... and the layouts and positions are the same every time!
FTL
#6814 posted by bal on 2013/09/15 21:14:48
I thought it was great, the gameplay is original, and the rogue-like elements work well. Each playthrough is quite different, and using different ships makes for even more diversity.
I like rogue-likes though.
BTW Spelunky is awesome.
Scampie
#6815 posted by necros on 2013/09/15 22:24:04
I value the aesthetic qualities from maps in Quake far more than the replayability of FTL. Obviously, I would love endless streams of maps in Quake, but if the choice was between hand-crafted maps and endless random ones that were like Oblige maps, then it's not a choice at all.
#6816 posted by [Kona] on 2013/09/16 02:17:19
yep I pay quake more for the level design and admiring what you guys build, rather than the gameplay.
FTL
#6817 posted by ijed on 2013/09/16 03:14:37
I liked it once I tried to complete the quests of unlocking the additional ships. It got boring once I got them all though. And some were pretty frustrating to get - the crystal one for example.
I liked the game, but it could have done with more written content and stronger linked events to make it more interesting.
#6818 posted by Spiney on 2013/09/16 13:36:56
I think Quake still has some of the best fps gameplay to date, well except for the base parts perhaps, the soldiers just don't compare to the other monsters. Especially with Quoth the game is just awesome imo.
FTL: It does have some qualities though, and it's quite difficult. I've gotten to the end a dozen times (on easy, haha), but beating the boss feels impossible. I found that if you want to stand a chance in the later levels you just need to fight constantly in order to keep monetizing.
And sometimes you just die in silly ways, like an enemy using multiple ion weapons on your shields in the midst of a supernova.
I also lost 6 of my 7 person crew once because I forgot to close my hull doors between 2 jumps. Apparently the air sound stops playing when you do that, and I was wondering why my oxygen level kept dropping, haha.
All in all though, I feel I'd rather play something like Masters of Orion instead. The rebel fleet pursuit feels kind of forced and the game starts repeating itself very quickly. Games that rely purely on leveling for macro progression just don't do it for me. The clever RPGs are the ones that manage to sidestep that, make enough room for skill and alternate playing styles. I tried to unlock the pacifist achievement, but there's just no way I can get enough scrap to upgrade my defenses and FTL that way.
Those things just make the game feel more shallow than it should be.
The Starting Ship
#6819 posted by ijed on 2013/09/16 16:48:42
Is the worst in the game, after a few plays you'll unlock b type variants and new ships just by getting through, or near enough. Check out the conditions on the achievements page.
It does lean towards learning more than leveling, but the learning curve is pretty steep.
|