AguirRe
#44 posted by Kinn on 2005/10/14 13:11:25
sadly, I only have a save after the event (with me being thoroughly lost :})
If you feel this would be useful, I can send you that.
I don't have the real hipnotic installed, so I only used your mini-pak.
Yes
#45 posted by aguirRe on 2005/10/14 14:18:14
please send that. At least I can see where the missing shambler is (if anywhere).
I made some quick runs with both the original and my enhanced Hipnotic progs and both the quad and shambler worked as expected in all cases.
I also noticed that the big button that spawns the quad horde is actually pushable *without* removing the block above it. Oops ...
AguirRe
#46 posted by Kinn on 2005/10/14 14:39:21
mail sent :)
AguirRe
#47 posted by Lardarse on 2005/10/14 17:04:56
DarkPlaces, then that's your problem. A shambler ("the beast") is supposed to appear in the cage near the ceiling, but he's gone in DP (this happens in many maps). When you kill him, the closed bars will open.
If you're not using DP, I don't know really ...
For me, he appeared right in front of me, so he died first :-)
Well...
#48 posted by [Kona] on 2005/10/15 01:11:11
i was really looking forward to playing this today, especially seeing it has 400+ monsters. is that a record?? the design and layout was great, horde combat all set up well, apart from the slightly unbalanced start and end combats. everything in between was great. plenty health, armor and ammo to make it fun. great job tronyn!
however, this level was completely ruined for me due to the choppiness. it's the worst i've seen in a quake map, constantly hitting 7fps in the huge outdoor area, and even through the insides of the castle it was still too slow to fully enjoy. the outdoor area, particular at the very top level, could have been massively reduced in size.
i'm on an athlon 2.6ghz, 512mb, geforce fx5600. did anyone else find it this bad?
off topic, JPL... you've been running vis for 6 weeks?! u sure it hasn't frozen?
[Kona]
#49 posted by JPL on 2005/10/15 02:08:15
Oh no, it was not frozen at all... believe me... it's progressing day by day, and I'm actually in the last 2 percent of processing... I'm compiling a huge map as well, and I made a mistake of young mapper: it's my 4th map only you know... But you will see the stuff when I will release it... wait and see... :P
[Kona]
#50 posted by Tronyn on 2005/10/15 04:13:12
I've got 2.4 gigahertz, 1024 ram, and radeon 9800. Unless it's related to the ram I can't see what would really make it that slow. I usually played at 1152 by 864 and its always ran fine in both GlQuake and DP for me.
Where does Geforce fx5600 stand in the scale? Or what I mean is what is its equivalent radeon card?
PS: Good to see you still lurking around :)
Slow
#51 posted by Spirit on 2005/10/15 05:34:37
I've got a pentium-m 1.6ghz, 256mb ram, a ati 9600xt and 5fps... I think more ram could help, I'll install my second 256mb module later and try again. right now it is unplayable :(
Performance
#52 posted by aguirRe on 2005/10/15 06:12:29
It can't be the CPU or RAM if you're using >1GHz + 256MB. I'm using a P4 1.7GHz Geforce3 and I've no problems playing in my engines (which only require about 85/32MB).
DarkPlaces is a bit choppy but manageable. The latest beta seems to require about 150MB.
I'd suspect some specific engine setting that causes the performance problem.
Well
#53 posted by nitin on 2005/10/15 07:18:58
I have a p3-700 with a geforce2 and had no problems using aguire's engine.
Engine Settings ???
#54 posted by JPL on 2005/10/15 09:35:02
Maybe settings are responsible of these differences ? How a P3-700 has no problem to play the map, when PM-1.6GHz seems to be "choppy" ? I know also that this is the assembly of CPU + RAM + Video Card that makes a game running properly... check it...
Just another information: if you are using WinXP environment, without any task running (i.e, no word, no excel, no vis, no screensaver, etc... no nothing), WinXP needs around 156 MByte to run properly, and to be able to "breathe".... I had similar problems, and adding RAM, I solved them..
though...
If Dp's Choppy, Try AguirRe's Engine
#55 posted by [Kona] on 2005/10/15 14:36:34
well well, seems darkplaces is the problem. originally when i tried aguirRe's engine it crashed, but i just tried again and played with some of the settings in autoconfig and it runs masque like a dream, no choppiness at all. i played a lot with dp's settings, but nothing made the slightest bit of difference.
now i'm gonna have to play it all over again :P
Did You Get
#56 posted by aguirRe on 2005/10/15 16:32:06
an error message when it crashed or can you add more detail what happened?
As for DP, these are the settings I usually add:
cl_particles_blood 0
gl_lightmode 0
r_detailtextures 0
r_fullbrights 0
r_shadow_realtime_dlight 0
Mission Packs
#57 posted by shadowalker on 2005/10/15 22:35:50
I can't use either levels. The full games don't exist anymore. Do you have download for all the files needed for each one?
as
See Post #11.
#58 posted by Tronyn on 2005/10/15 22:50:06
that pack should let you use the map without the mission pack.
I
#59 posted by PuLSaR on 2005/10/19 06:22:00
recorded a drunk demo of this map on hard, I'll upload it soon
I
#60 posted by Shambler on 2005/10/19 10:46:19
can't wait, will be the viewing event of the year.
Drunk Runs
#61 posted by HeadThump on 2005/10/19 11:56:52
Should be an official SDA type event
Possible format
e4m7 -- Azure Agony, 26:34 minutes
Half a bottle of Jack, polished off a six pack and downed a muscle relaxer.
Drunk Demo
#62 posted by PuLSaR on 2005/10/19 13:39:49
i wanted to just to email it to Tronyn, cuz I don't have enough place on my server (it's 5+ mb dziped). But if anyone can host it I'll post it for everyone's viewing.
I was drunk in the beginning (and almost got killed in every room) and became more sober during the map progress.
Oh I Should Have Used Preview Option
#63 posted by PuLSaR on 2005/10/19 13:41:08
-to
place=space
Lol
#64 posted by Tronyn on 2005/10/19 13:50:59
sounds awesome
Yeah I dunno if my university account can handle 5MB, and I haven't set up my netgames@netdp.com account yet after my big crash/computer fuckup.
I could get a hold of it I could put it up though. Hmmmmmmm....
Maybe I could just give you temporary access to my PQ account and you could put it up for whoever wants to view it?
Btw, drunk runs - sounds like a damn awesome idea to me. Liquor and video games - good combination.
Pulsar
#65 posted by Spirit on 2005/10/20 00:27:39
send to spirit@quaddicted.com
Can I Just Reiterate...
#66 posted by Shambler on 2005/10/20 11:43:25
...that it is really cool that you released this Tronyn, this has been one of the most exciting Q1 releases for a long time, and it's got me wishing there was more of it/them ;)
Thanks For Your Compliments & Comments...
#67 posted by Tronyn on 2005/10/20 21:14:06
I'm glad the release worked out well.
It took me a damn long time to get this out. Most of my other Q1SP maps that I'm still working do approach this in scale, though they don't have quite the vertical element this one does.
Hihi
#68 posted by Spirit on 2005/10/21 00:21:20
|