Thanks!
#6771 posted by erc on 2013/08/25 13:05:10
I'm so happy for that. :)
#6772 posted by necros on 2013/08/25 15:19:03
I had to stop playing the first one...
Hm
#6773 posted by ijed on 2013/08/26 02:02:22
I liked the first one but my interest waned when I discovered this tactic:
1. Monster appears
2. Run to the nearest corner
3. Stick your head in it
4. Leave the pc, go get a glass of water or something
5. Continue playing
I completely ruined it for myself I know, but I can't help taking advantage of an exploit.
Wasn't a fan of Dear Esther either, and apparently those two developers teamed up for AMFP. Esther was just a shoddy HL2 mod, for me at least.
Having said all that, Machine is still tempting...
And Here's A Video
#6774 posted by ijed on 2013/08/26 02:06:11
#6775 posted by [Kona] on 2013/08/26 12:58:29
Bit of shit trailer, just some dude walking around in pitch dark almost, and nothing actually happening. Doom3 looked better than this.
Thats
#6776 posted by ijed on 2013/08/26 15:15:20
A lot of the game actually. But yeah, the game play shown in that one is pretty staid.
But bear in mind if your expectations are for an atypical FPS then you'd be disappointed anyway.
What its strong on are the storytelling, environment design and raw fear.
#6777 posted by Spiney on 2013/08/26 15:41:21
Tried those games a few times but got bored pretty fast... I'dd rather play Myst.
#6778 posted by necros on 2013/08/26 15:44:09
just some dude walking around in pitch dark almost
That IS the game. There's no fighting of any kind.
#6779 posted by Spiney on 2013/08/26 17:07:25
There's also your character crying, shivering, moving like a slug and breathing heavily for no apparent reason :P
Heavy Smoker + Acid Flashbacks
#6780 posted by ijed on 2013/08/26 18:03:15
It All Makes Sense Now! :o
#6781 posted by Spiney on 2013/08/26 18:55:48
"too Boring"
#6782 posted by negke on 2013/08/26 19:27:04
More like too scary!
#6783 posted by [Kona] on 2013/08/27 01:00:16
I still plan on playing it, and the first Amnesia that I haven't played yet. I just hope they're better than the Penumbra's.
I'm A Bit Of A Pussy
#6784 posted by starbuck on 2013/08/27 15:13:06
but amnesia was too much for me. Christ, i just about shat myself
Y'all Are Pansies
#6785 posted by Spiney on 2013/08/27 16:40:52
now excuse me while i go wrestle a polar bear in my back yard.
Hawken
#6786 posted by Spiney on 2013/08/28 03:32:59
Feels very much P2W...
I don't get all this upgrady crap... I never liked RPG's to begin with, and it's EVERYWHERE.
Really makes me wish ingame advertising worked out so there was some other F2P model...
#6787 posted by erc on 2013/08/28 21:23:42
Have anyone here played Mirror's Edge or F.E.A.R. 2? If so, quick thoughts?
#6788 posted by metlslime on 2013/08/28 21:35:52
Mirror's Edge -- I liked it a lot. It's a first-person parkour puzzle game. The puzzles are cool. The environments are cool. The art style is cool. They have some shooting but manage to balance it so shooting is not the ultimate solution to most problems. The story is good enough, but not critical to enjoying the game. The cinematics are kind of budget, but are few enough and don't drag on.
Agreed
#6789 posted by DaZ on 2013/08/28 22:59:22
definitely worth playing Mirrors Edge. Super awesome art style and parkour stuff.
The actual shooting is actually quite bad unfortunately, luckily its not the focus and doesn't go on for too long.
I haven't played FEAR 2 but I enjoyed the original quite a lot from what I remember.
Fun Little Free Game
Cool!
#6791 posted by Spiney on 2013/08/31 12:23:44
I like it. Very authentic.
#6792 posted by necros on 2013/09/09 02:14:11
started playing mirror's edge. (as usual, i'm behind with games... )
interesting game that suffers from some weaknesses.
the main weakness is that the game isn't able to be as abstract as it needs to be the way portal can since it is supposed to be taking place in a real city.
but the thing with this game is that it wants you to run fast and react, but that usually the paths through the level take some time and planning (and some trial and error) so i end up feeling like a chump as i bumble along missing jumps (and falling to my death a lot) and stopping and staring around, trying to figure out how to get to where i want to be.
still, it's nice to see first person games that are different.
#6793 posted by necros on 2013/09/09 02:16:32
er... when i say it can't be as abstract as it needs to be, what i mean is that it can't be as explicit about what can be mantled, climbed, jumped, etc...
the 'runner vision', where bits of geometry that you can interact with in some way lights up as red is ok, but because it's only a short range effect, you can't actually use it to plan a route whereas in portal, everything is explicitly marked in some way and you can see exactly what you need to do before opening a single portal.
also, it's possible i just suck. i've never been very good at twitch games.
Mirror's Edge
#6794 posted by gb on 2013/09/09 22:44:16
There is a set of standard moves in the game which the architecture is pretty much tuned to. With practice it's possible to judge what moves are possible where.
Yeah, the goal is to optimize your route/s through each level.
I find combat is also pretty cool in ME, I haven't seen so many games that allow you to disarm opponents with martial arts moves and pick up their weapon including the ammo left in the magazine. This is handled pretty well.
very great game IMO even if it suffers a little from being mostly linear. The route options are kinda limited and it is very scripted. More game modes might have helped, such as hiding bags for other players to find.
#6795 posted by necros on 2013/09/10 00:17:34
There is a set of standard moves in the game which the architecture is pretty much tuned to. With practice it's possible to judge what moves are possible where.
There is and i'm starting to recognize it a bit more, but the more advanced (and fun!) moves such as multiple wall running are rarely explicitly pointed out, so I end up missing them and don't really practice it.
I find combat is also pretty cool in ME
i haven't really explored combat at all! usually I just run away.
the few times where i've been forced to fight, i just treat it like a normal shooter and easily finish npcs without needing more than the first gun i grab.
but i don't do it unless i need to because killing the npcs feels strangely wrong in this game even though they are faceless evil dudes trying to kill me.
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