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Trinca 
just to confirm, I got your mail and I'll address the matter shortly :) 
Ave... 
...fatman. 
Refresh Rate In Quake 
no matter what engine i use, about 1/3 of the time i open quake, the refresh rate won't be what i specified in reforce.exe and will be instead 60hz which is damned annoying on the eyes.
sure, i can restart the game and it most of the time uses the correct refresh rate (although this one time i restarted 3 times in a row and it was using 60hz each time which really bugged me) but this is slow and annoying.

can any one give me some help with this? 
Refresh Rate 
the next fitzquake lets you set the refresh rate in a menu (or with a cvar.) Might help. When i finally release it, i mean :P 
Necros 
depends on your vidcard, there might be refresh rate override option in the driver settings so u can set constant refresh for certain resolutions.
what vidcard u got? 
Vondur: 
i've got an ati 9600 np.
there are no refresh rate settings in my vid card options, i had to download reforce.exe to force my monitor to use the proper settings. reforce.exe is supposed to make the monitor use constant refresh rate which overrides the normal 60hz default.

so far, this only happens with quake, and then only 1/3 of the time. could it be something to do with opengl? most new games use directx, and not opengl which would explain why i haven't seen this problem in them... 
Hmmm 
i'm not sure about the opengl here. as for the quake, persuade metlslime to release 0.8 asap and you'll be happy :) 
Gl Vs Linux 
From the marcher thread:

What video card and what linux distribution are you using? Post answer to General Abuse thread as to not to spam this thread.

Eh, I guess I was being rhetorical in asking for help. I've lost all enthusiasm for this particular battle.

Porting an enhanced engine to OS X seems like a more entertaining way of seeing marcher in it's full glory (a port of tenebrae already exists but the graphics card in my mac isn't good enough to run it, sigh. I need some new hardware, but for that I need a job, for that I need to finish my PhD, etc...). 
Opening Up Map Reviews To Everyone: 
see my site for full details:

http://www.planetquake.com/underworld/index.html

I have found myself unfortunately and increasingly occupied and distracted by real life busyness, and as a result I have decided to experiment with the idea of throwing open the door [like lvl q3a] for anyone to submit reviews of maps to me, and if they meet the criteria listed below, they will be published.

Review Criteria:
[1]be a review of a recently released Q1SP map in the new "maps awaiting review pile" list, see top of this main index page.
[2]be at least 300 words long, no upper limit on review length. Also include a score out of 20.
[3]have decent standards of grammar, readability and English.
[4]in .txt file format, plus 4 [or more] screenshots [format preferred: 280*210 pixels, jpeg file format]. [if your not sure how to do screenshots, email me and we can sort it out].
[5]Please submit via email, with review and screenshots to: uwfan1@gmail.com

Email me if you want to review a map and then your name will be placed in the list above as the "Assigned reviewer", this is so no-one duplicates a review for that map. [For example Tronyn is currently working on a review for the 1000 Brush Quake SP pack].

When a review has been submitted i will email the reviewer to let them know its ok and that their review will be posted here, and then the map will be deleted from the "maps awaiting review pile" list."

thanks
UWF 
20 Points? 
That's odd...

Wouldn't be easier to say 5 stars or just 5? That's a good range. 
D3 Quote 
"While some have criticized Doom 3 for being a repetitive shooter, which to me is like criticizing Myst for having too many puzzles, this game is in my mind a masterpiece - the current pinnacle of the survival horror genre. The way I see it is this: you can either roll with the fun and actually enjoy the thrill ride that is Doom 3, or you can hang with the too-macho-to-be-heard-screaming crowd. The choice is yours -- I'm having fun. "

From: http://www.visualwalkthroughs.com/doom3/doom3.htm

This is just SO true. I agree with this 100%.

Eh...just had to get that out :) 
Gah 
Can I join the it-was-fun-for-the-first-hour-but-now-it's-just-irritating club instead? 
Oh, Arsenuggets 
Even better, can I join the "it was fun for the first hour, but now it's just irritating" club instead? 
 
I'm making a DM map so I'm looking for good, reliable bots to test with. As I have no idea which one(s) is/are best, I'm relying on someone else to do a google for me~!!

Also, if anyone has guidelines/general rules on making a decent DM map (layout etc) then I would be appreciative if someone pointed me in the right direction, thx. 
Zwiffle 
Note that there are QuakeWorld bots (frogbot) and NetQuake bots (Omicron, Reaper). NetQuake bots would be easier to set-up, but you should remember that NQ bots are not very usable for "real world" gameplay testing since the physics in NQ and QW differ a lot. 
Bah 
The way I see it is this: you can either roll with the fun and actually enjoy the thrill ride that is Doom 3, or you can hang with the too-macho-to-be-heard-screaming crowd.

Yeah, that's it. I'm too egotistical to let myself enjoy Doom3.

The guy says he played it for an hour and had to call his mother for fuck's sake. How strung out on lithium do you have to be to fall for Doom3's repetitive "boo" moments? 
I Agree With Lunaran 
The game was simply NOT GOOD. It is the most repetitive FPS I can think of since Wolfenstein ONE. And it isn't just that it is repetitive. The problem is that it is continually repeating things that are LAME. I wouldn't care if it was repeating cool/interesting/fun combat situations, but it is repeating this: walk into room, fight 2-3 enemies, then one teleports in behind you. LAME, LAMER, LAMEST. Walk around cramped blue hallways that though initially impressive, all look exactly the same. Combat in Doom3 is simply not fun and neither is the gameplay in general. It isn't pretentious to call a spade a spade.

My take on the reviewer: easily impressed by the nightmarish art style of Doom3, probably hasn't played many or any good FPS's, including some of id's previous (Doom, Quake, Q3A come to mind). 
Zwiffle 
bots are near useless for gameplay testing, it's ok if you use them a bit to get some idea of how it plays while you design it but you have to test with real people if you want to make something good without relying only on insane luck. Stay away reaperbots since they have no movement to speak of. 
ReaperBot.... 
... So just a question, I currently use ReaperBot in DM test I made, and it seems they are not enough good according to most of you... then in your opinion, what is the best bot to use instead of ReaperBot ?? and where can I find the stuff BTW ??? 
Jpl 
the best bot is frogbot, but it supports limited number of maps.
back in the times when i was making my qdms i used omicron bots for pre-testing.
and yea, reapers sucks ass.

where to get it?
frogbot
http://www.parboil.quakeworld.ru/tappak/fbca102kt-rc1.zip
waypoints for frogbot
http://www.parboil.quakeworld.ru/parboil/frogbotmaps.zip
omicron bot and routes
http://www.planetquake.com/skorpion/ 
Permutations Of The Rotten 
Where can I download this map: [Kona]'s Permutations of the Rotten? 
 
You Could Try Google Perhaps? 
Thanks! 
Got it! 
Man... 
i had forgotten how many maps that guy made. it's actually intimidating. :P 
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