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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Some Progress 
Good Effort! 
First thing I wondered was, why the pillar stands so close to the wall, as for carrying weight it should have some distance.
But that's just seeking needles in a haystack.
Most of all that gun in the second pix reminded me of my frustration in the original game (/) I could only use it once.
Tiles versus rock very good done. Keep it up! 
 
re 6699: i thought that was the actual texture for the jazz club until i looked closer and noticed they were dev textures. :P like vigil said, it actually wouldn't be a bad colour to go with. you know, faded and busted up a bit, but still. :)

re 6703: been looking forward to this map for a while now. bricks and tile detail is good, lighting is maybe a little flat from sunlight, but there are some nice shadows and contrast now. 
Willem 
cool shapes.

jpl, why last map? 2nd pic looks nice. 
Last = Latest 
.. don't worry ;) 
 
That looks great, JPL. 
But 
that's a Malice gun, isn't it? 
Quoth... 
Plasma gun ;) 
Did Quoth Invent The Plasmagun? 
I thought I saw it somewhere before that release.
(explaining my wondering I lost it after the cells were gone) 
 
the quoth model and sounds are original. of course, there have been dozens of 'plasma rifles' going back to doom's rapid-fire gun which i'm sure everyone is familiar with.

the gun is supposed to be similar to quake3's plasma rifle what with it's rapid fire, medium damage and small explosion radius but more in-line visually and audibly with the 'phased plasma rifle in the 40 watt range' from the original Terminator. 
Shots. 
Willem I like that building outside, the curves look good, need to see more of that style, i.e. cool structures rather than just relying on textures/details.

JPL, looks good, Madfox has a good point tho... 
8 Bit Demo 
Not a map, but a way to demo maps online.
http://qbism.com/_extfiles/ac.html

Will go out of my way for a rotfish, now, something about the sound. 
Whoah... 
pretty cool... and you have transparent water too!

Is this a package that's easy to put together (given map x and demo y?)

Is there a way to set a smaller resolution (so you could embed it in a webpage the way youtube videos can be, rather than fullscreen? 
Geez 
you wouldn't even have to download demos anymore, you could just watch them right in a release thread o.o 
FlashDevelop 
It's not too hard, especially after setting it up the first time.

A wad is made with the map, demo, and data.
An IDE called FlashDevelop combines this with the engine, which has been precompiled to Flash.

The view window can be any size and imbedded in a web page.

The engine is an enhanced WinQuake based on the Makaqu engine and ported to Flash. Can play some big maps but not quite up to Marcher yet. 
Geez 
You wouldn't even have to play the maps anymore, you could just watch them right in a release thread o.o 
Bloody Hell 
thats pretty cool!! 
Proposal 
Spirit adds demo upload to quaddicted (or integrates with willem's upload site), and adds a way to embed flash for any map.

So basically youtube for quakedemos, you'd upload the demo and would get back an embed link.

in a month or two I even might volunteer for some coding. 
 
QuakeTube would be very cool.

Of course it also requires the bsp (and/or the required mod) to also be included in the map.

But if those are already hosted on the server, the user only needs to upload the demo still. 
Also... 
Maybe this is already solved, but there probably needs to be a way for the embedded flash to pass its width and height into the software renderer so quake's video launches with the correct dimensions (so you don't get pixel scaling.) For small embeds (say 320x240) this would be much better than scaling down an 800x600 render, which would be both slower and not look as good. 
 
As it stands, video resolution can be modified, but it's baked into the Flash engine code. The web design and code would need to match to avoid pixel scaling.

To clarify, this Flash demo is a self-contained swf file with all needed data- pak, bsp, dem, progs.dat, etc. Nothing is 'streamed' from the server. 
Yeah... 
So what i was wondering is if there's a way for the flash applet to pass height and width into the engine at runtime (perhaps when the flash initializes it needs to write out a vid_mode into a config file before the engine reads it?) Otherwise i guess you would need to pick a size at the time you are uploading the demo.

And the idea was that the user uploads a demo and the server generates a flash file (which would include the bsp and mod pakfiles if needed) but the user doesn't need to provide them if the server has them already (like quaddicted does.) 
While Being A Nice Techdemo 
Sorry, but it's useless in practice. We had this discussion when the first Flash Quake came out.

It starts with no legal way to do it unless you use fugly FOSS art. And it ends with a shitload of data being downloaded each and every time (maybe some HTML5 stuff could work around that).

Last but not least Flash is cancer and needs to die.

You can simply create things like http://www.quaddicted.com/tips-and-tricks/launching-maps-and-demos-with-a-doubleclick/ if you want an easy way to start demos. Or have an engine that can handle random files tossed at it. 
Flash 
has the advantage that everybody can see it. I can show demos of great quake maps to my father, or my friends. Maybe we'd get more people into quake again ;-)

Legal problem: hm, I'm not into the q1 stuff, but I'm not sure it even is very different from distributing custom maps, so long as we don't allow demos on stock maps. Of course we need the models. Anyway, couldn't we ask ID if distributing the textures and models to play demos on single maps is a problem? There's not a lot of difference to a movie. 
Welll,,,, 
an alternative is to simply generate an actual video and upload it to youtube. If we can magically generate flash applets surely we can magically generate a video. 
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