 Jago
#6703 posted by mfx on 2013/06/23 01:37:54
the ld in this One is quite amazing, if Not to say briliant. yes!
evryone should at least live it a try.
 Routine
#6704 posted by DaZ on 2013/06/25 15:35:43
Indie dev Lunar Software just released a new trailer for Routine, a SS2 style space exploration/horror game. LOOKS SICK! Permadeath btw :)))
http://www.youtube.com/watch?v=iAcAd1fUiy8
 New Lara
#6705 posted by gb on 2013/06/25 17:19:09
is too "ouch, I'm so emotional and helpless" for my taste.
Old Lara was a kickass rich British sexually confident adventurer. Apparently that is not a role that's accepted for women in Western society anymore. We have become too touch feely for that.
All Crystal Dynamics TRs have great level design, btw. I'd almost go so far as to say, "all TRs have good level design".
#6706 posted by Rick on 2013/06/25 18:33:04
"ouch, I'm so emotional and helpless"
Keep playing, that doesn't last very long at all.
 Routine...
Looks awesome. They seem to be fans of Dark Souls at that developer so they definitely have good taste in games.
I didn't think you liked hard games DaZ?
#6708 posted by Spirit on 2013/06/25 21:41:35
#6709 posted by RickyT33 on 2013/06/25 22:22:51
NOOOOOO!!!!!!!!!
 @DaZ
#6710 posted by erc on 2013/06/25 23:53:13
Thanks for posting that. As you've stated, it looks (and sounds) sick - definitely one to look forward to.
 Routine
#6711 posted by Spiney on 2013/06/26 09:35:25
reminds me of a UT2K4 mod called Hollow Moon
 Gb
#6712 posted by Jago on 2013/06/26 12:21:48
New Lara is too "ouch, I'm so emotional and helpless" for my taste.
That's kinda the point, this game is a prequel/reboot which is timeline-wise Lara's first actual expedition ever, so she is very green. That being said, Lara gradually stops being so afraid and emotional about 1/4 into the game as she gets accustomed with the situation she has to deal with.
 #6708
#6713 posted by JPL on 2013/06/26 20:53:33
... is so gay ... czg would love this :P
 #6708
#6714 posted by Spiney on 2013/06/27 10:45:27
rofl
#6715 posted by czg on 2013/06/27 14:00:44
Too much twink for me. Bring on the bears.
 Err
#6716 posted by nitin on 2013/06/27 14:33:32
why is the resolution locked for Dark Souls?
Please tell me I can change it.
 Nitin
#6717 posted by Jago on 2013/06/27 15:10:18
You can change the game client resolution as you would in any other game, but the resolution of the internal renderer is locked. To unlock it use: http://blog.metaclassofnil.com/?tag=dsfix
 Ok So There Is A Fix
#6718 posted by nitin on 2013/06/28 06:57:50
but I still dont understand why that decision would be made by the game developers. Why allow client resolution changes if the renderer is locked? Thats like zooming.
#6719 posted by Spiney on 2013/06/28 12:53:56
I don't know about DS, but many games nowadays decouple world drawing from gui drawing. That way the gui is always crisp even when you don't have the power to do full high res. I like that feature a lot.
Not saying locking the world renderer is a good thing tho.
 Nitin
#6720 posted by Jago on 2013/06/28 14:25:09
The PC port of DS is ridulously lazy one. In case you havent noticed, in-game hints only include XBOX button suggestions even if you don't actually use a controller.
On a sidenote, you should play the game with a controller, even on a PC, it plays much better that way.
#6721 posted by czg on 2013/06/28 14:26:02
In the case of Dark Souls it is pretty much straight up a bad port. The devs admitted that they didn't have any experience with PC dev and this was a hack job.
Thankfully DSFix exists though and takes like 15 mins to set up.
 Routine.
#6722 posted by Shambler on 2013/06/28 19:55:14
Horrible, near-unwatchable headbob. And mandatory perma-death is a mandatory non-purchase, of course. Atmosphere looked good tho.
 Routine
#6723 posted by Drew on 2013/06/28 20:06:39
Agree re headbob and atmosphere. Hope the headbob is adjustable and the atmosphere is consistent. Not sure re perma-death. Could be effective in a horror setting, but depending on overall difficulty and etc might be a deal breaker. Thanks for the heads up
 Rogue Legacy
#6724 posted by ijed on 2013/06/28 22:00:40
http://www.desura.com/games/rogue-legacy
It's on Steam as well, and the summer sales are coming up.
 Routine...
Perma-death is a gameplay feature for sure, it's a space opera rogue-like. The game is different each time you play according to dev interviews.
headbob is probably adjustable, it's UE3 so there will be a config option at the very least. Probably worth a punt if there's a demo.
 Its Designed
#6726 posted by DaZ on 2013/06/29 06:09:58
from the ground up with perma-death in mind. You can "complete" the game in 3 hours if you get a lucky run and just zoom around the place. There is a ton of stuff to explore and discover though.
it is somewhat random as well so each playthrough will be different.
As for the headbob, I believe that trailer was recorded using the Oculus Rift which probably accentuates the head movements a bit, no idea what it looks like on kb+m.
Super excited for this game though :)
 Rogue Legacy
#6727 posted by bal on 2013/06/29 15:29:22
ijed forgot to say this game is pretty awesome, you should all try it!
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