#6688 posted by Trinca on 2010/06/07 15:15:52
Ijed and Negke are you guys up for some beta?
L4D2 Shots...
#6689 posted by JneeraZ on 2010/06/07 22:12:00
I've been tinkering with L4D2 mapping for about a week now and I think I've got a good grip on Hammer now. I'm working on a small survival level to get my feet wet and while I don't think this will actually reach a complete state, it's been great fun working on it. The idea here is that the battleground is an old bus terminal (which itself was converted from an old barn). It's got a restaurant upstairs, places to wait for buses, and the usual amenities. Not sure what to do with the parking lot area yet - I was thinking of turning it into a military stand off type thing. Lots of bodies, gore, etc.
This level is a VIS terror, I know. That's why I don't think it'll actually become a real release - but it's fun to tinker with!
http://www.wantonhubris.com/L4D2_Shots/shot1.jpg
http://www.wantonhubris.com/L4D2_Shots/shot2.jpg
http://www.wantonhubris.com/L4D2_Shots/shot3.jpg
http://www.wantonhubris.com/L4D2_Shots/shot4.jpg
Well
#6690 posted by Zwiffle on 2010/06/07 23:47:16
There are a lot of things you can do to cut down on Vis time, such as func_details and hint brushes and whatnot. There's a lot of things you can do to optimize and give Vis a nudge in the right direction.
#6691 posted by JneeraZ on 2010/06/07 23:49:40
Yeah, I know, I've just not really paid attention for this map. It's my learning phase, you know. I think VIS won't be the problem but it might be chuggy to play since the building is full of holes...
It's Nice To See That Those Chairs Are Being Well Kept
#6692 posted by meTch on 2010/06/08 02:09:45
can't say much for that bathroom though
#6693 posted by JneeraZ on 2010/06/08 02:15:51
Haha, well, the idea was that I was going to build the place basically in the state that they would have left it - and then fuck it up some to represent the zombie situation.
It's not working out that way as I'm doing bits of destruction here and there as the whim hits me. The bathroom was the first casualty.
Bathroom Looks Good
#6694 posted by nitin on 2010/06/08 02:27:06
the rest is a bit plain.
#6695 posted by negke on 2010/06/08 10:47:37
Trinca: If it doesn't include DBSing through hundreds of hell knights, sent it over.
Willem: Who would convert a barn into a bus terminal?! A road diner would make more sense. I agree it needs more chaos - toppled tables and chairs, menus and napkins on the ground etc. The graffiti seems out of place, the toilet a little too worn down.
#6696 posted by JneeraZ on 2010/06/08 11:21:32
Work in progress! :) The place will be zombified, no worries.
One Other Thing
#6697 posted by nitin on 2010/06/08 11:51:49
the outside roof design looks strange in the 2nd shot. Not quite sure why but it looks out of place for the setting you describe.
#6698 posted by Trinca on 2010/06/08 14:59:55
negke on hard just have 100 :\ so... :)
L4D2
#6699 posted by JneeraZ on 2010/06/13 13:29:27
Working on getting a feel for L4D2 levels and how buildings should be structured. First attempt:
http://wantonhubris.com/blog/wp-content/uploads/2010/06/BuildingA.png
Willem
#6700 posted by bal on 2010/06/13 15:41:55
Looking good so far, quite believable structures. Looking forward to whatever you come up with.
#6701 posted by Vigil on 2010/06/13 16:04:56
Amazingly enough, I could see orange as a very believable choice for a strong jazz club. Structure's looking good too, though I imagine the top level could use a few more windows (or skylights).
#6702 posted by Zwiffle on 2010/06/13 16:32:53
That looks like a really solid building. Wish I bothered to spend time playing around with cool shapes like that. Good show old chap.
Some Progress
#6703 posted by JPL on 2010/06/13 17:36:28
Good Effort!
#6704 posted by madfox on 2010/06/13 19:57:08
First thing I wondered was, why the pillar stands so close to the wall, as for carrying weight it should have some distance.
But that's just seeking needles in a haystack.
Most of all that gun in the second pix reminded me of my frustration in the original game (/) I could only use it once.
Tiles versus rock very good done. Keep it up!
#6705 posted by necros on 2010/06/13 21:30:52
re 6699: i thought that was the actual texture for the jazz club until i looked closer and noticed they were dev textures. :P like vigil said, it actually wouldn't be a bad colour to go with. you know, faded and busted up a bit, but still. :)
re 6703: been looking forward to this map for a while now. bricks and tile detail is good, lighting is maybe a little flat from sunlight, but there are some nice shadows and contrast now.
Willem
#6706 posted by nitin on 2010/06/14 03:43:06
cool shapes.
jpl, why last map? 2nd pic looks nice.
Last = Latest
#6707 posted by JPL on 2010/06/14 08:11:49
.. don't worry ;)
#6708 posted by Ron on 2010/06/16 22:51:21
That looks great, JPL.
But
#6709 posted by madfox on 2010/06/17 20:26:24
that's a Malice gun, isn't it?
Quoth...
#6710 posted by generic on 2010/06/18 19:22:49
Plasma gun ;)
Did Quoth Invent The Plasmagun?
#6711 posted by madfox on 2010/06/20 23:56:22
I thought I saw it somewhere before that release.
(explaining my wondering I lost it after the cells were gone)
#6712 posted by necros on 2010/06/21 05:09:39
the quoth model and sounds are original. of course, there have been dozens of 'plasma rifles' going back to doom's rapid-fire gun which i'm sure everyone is familiar with.
the gun is supposed to be similar to quake3's plasma rifle what with it's rapid fire, medium damage and small explosion radius but more in-line visually and audibly with the 'phased plasma rifle in the 40 watt range' from the original Terminator.
|