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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Don't Worry Zwiffle 
I will still be speedmapping. It's something I'm just starting to really understand, as in Quake mapping, and speedmapping has been a really great way for me to learn some really quick things while having fun. Although I will admit that my maps have been nothing special, I've seen that each time it is less like eating shit with chocolate around
Oh, 
Zwiffle, if you end being the one hosting, I will be glad to help with anything you don't feel like doing, such as the HTML or uploading the maps, whatever. Just a thought. 
SM86 Announcement 
Well howdy ho there. Since no one is hosting SM stuff anymore I am now, so here's an announcement. So this week's theme is "Doom 3". (Hey fuck you this is my first time hosting and no one gave me a better idea.)

Where: GameSurge, #speedq1
When: Saturday, July 24th, 2004, 3:00PM Central
Why: So people can tell you your map sucks.
If you get done early you can mail me your map at ZerglingXX@ameritech.net. Yeah that should work. 
When Your Ship Comes 
can I ride the gravey train?
Great assertive attitude. It's gonna take us, I mean you, very far. 
Hi There 
Sorry to hear you're giving up the speedmapping, Scampie. As you can see by my recent level of involvement, I know the feeling. As for me taking control of Speedmapping again, I don't think my situation in the upcoming months will allow it, what with travelling next month and University starting in September (so i'll be too drunk to map... bet you never thought it was possible).

Zwiffle, good job volunteering and good luck with running the events. Presuming you end up running them, make sure you get the keys to speedq1.spawnpoint.org from Scampie, so you have somewhere to put the packs :).

I think Doom 3 would make a good theme, needs some appropriate wads though. If i get some time i might be able to convert the doom 3 leak textures to a wad, with baked-on lighting of course. Otherwise, the LunDoom textures are nice. 
 
if you convert the doom3 leak textures, they or any maps made with them will not find a home at spawnpoint. i am not risking legal threats. 
Okay 
another alternative is the Tenebrae Testmap textures, there shouldn't be any legal threat there 
Uh... 
so, we're mapping for tenebrae/darkplaces then? 
(part 2) 
Becuase i don't think the diffuse maps alone are going to look good at all without the normal map, even in 24-bit color. And sampling them down to 8-bit low-res textures is a truly frightening prospect. 
Starbuck 
That would be cool, but since Scampie won't let us post maps with those tex, then could you just convert them and send them to me? I would like a copy of them to play around with if you would be so kind. 
Hey Zwiffle 
Could you do this weeks speedmap as an extended weekend run? I'm converting textures from a classic doom2 mod wad, and it'll take me some extra time to complete this task and the map. Puh-leeease? 
Hmmm 
Let me make one thing perfectly clear: I am first and foremost a speedmapper. That being said I am NOT Scampie, and I do NOT let assholes like you ruin everyone's good time by uploading maps late like some FUCKING RETARDED CHESS PLAYER.

On the other hand, sure, go ahead, I'll hold the pack until Monday or so, but if I don't get it by Monday then I'll just put it in next week's pack. No biggie. 
Lundoom 
does anyone have a link to the lundoom wad? 
Your First Time At The Helm 
thought I would put a little extra effort in to it. Sure, spending an entire Friday night working over a texture set in photoshop in order to fit the theme YOU picked (since their are so many goddamn texture sets out their that already match it) instead of going out and shooting a few billards with my buds makes me a big asshole; Sheeez, you are starting off on the wrong foot. 
Dear Metl 
I agree, diffuse textures on their own look like ass. I could have made it more clear that to make them useable, I'd have to bake on some lighting as I was planning to do for the doom 3 textures before Scampie pointed out the suing issues. 
In Case Anyone Wants To Know How To Do This.... 
How to convert Doom 3/Tenebrae style textures to regular Q1

I've converted some bump-mapped textures to Q1 before, and its a little arduous.

>> Get the texture pack you want to use, obviously

>> They should have these components:
http://tenebrae.sourceforge.net/index.php?page=technical/textures.htm

>> All bumpmaps (grayscale heightmaps) must be converted into normalmaps. You can use this utility:
http://download.nvidia.com/developer/NVTextureSuite/NormalMapFilter.8bf
from this nVidia page: http://developer.nvidia.com/object/nv_texture_tools.html

>> You should now have a normal map of the texture you are converting, even if it originally used a bumpmap. In photoshop select the 'Green' channel from the channels tab. Select all of it and press Ctrl+C to copy. This is because the Green channel has the vertical information on the texture, and is the most suitable to represent its 3d-shape.

>> Make a new image, using the Diffuse map as the background. Now press Ctrl+V to paste the Green Channel into your new image as a new layer. You should now have 2 layers: the diffuse background, and above it, a gray layer that looks 'embossed'.

>> Duplicate the 'embossed' layer. One of the embossed layers should use the 'Overlay' blending mode with an Opacity of 100%, the other should use the 'Hard Light' Blending mode with an Opacity of 50%. It looks slightly better if the Hard Light layer is below the Overlay layer in the 'Layers' Tab.

Now... that could be fine as a finished texture, but it looks better if you use the gloss layer too. How to do that:

>> We have to start a 2nd image now, with the Gloss texture as the background. Keep the 1st image we started open.

>> Copy the emboss layer from the first image and paste it into the 2nd. Duplicate the layer. This time choose a blending mode of 'Darken' and an opacity of 100% for one layer, and choose 'Color Burn' with opacity 70% for the other. It looks best if the darken layer is below color burn in the list.

>> Flatten this 2nd image and paste it as a new layer in the 1st

>> Make sure the layer is at the top, and the blending mode is set to 'Hard Light' with an opacity of 50%.

Thats about it! If the texture has a Luminance Map, you could add that too and set the blend mode to 'lighten'. Apart from that, all you need to do is Flatten the image, resize it to 50% of the original size and then convert it to the Quake palette. Rince and repeat and you should have a texture set! Or, I should have one in a few hours :) 
Photoshop Screenshot 
Ah, Correction 
i've found that combining the red and the green channels of the normal texture gives a better result. Try putting red on top of green, giving the red a blendmode of 'Overlay' and an Opacity of 50%. Green should be normal blending 100% opacity of course. I should probably add this to my site. 
Zwiffle, 
My map has grown an impetus all of its own. I'm doing a full scale recreation of Ikka Karanen's classic Doom2 level Town of the Dead, and it will certainly take a few days longer than expected. So I must bow out of the speed map. My apologies for any inconvience. 
Wads For Speedmap 
first, i converted the textures from willi hammes' Tenebrae testmap into a quake wad with baked on lighting

http://www.spawnpoint.org/wads/willi-test.zip


also, here is the wad i used in my old abandoned q1sp oxymoron, its based on the lundoom set but its more practical for q1sp use in particular.

http://www.spawnpoint.org/wads/oxymoron.zip 
Sounds Interesting HeadThump 
good luck and make sure you finish it! :P 
Thanks! 
It is an interesting level to work on because you see hints of modern 3d design but due to the inherent limitations of the engine they are not fully concieved. 
 
ok thx for letting me know, so that leaves me and starbuck then. also, headthump, in case you weren't aware, that first paragraph was pure sarcasm i have absolutely no qualms about you taking an extra day on your speedmap. 
Sm86 
http://speedq1.spawnpoint.org/files/sm86_zwiffle.zip

1 map, single player, doom 3 hell-level 
Jeez Zwiffle 
This is your first time hosting a speedmap session, and you're the only one who made a map? I'm sorry I wasn't able to stay. 
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