Ummm
#43 posted by daftpunk on 2003/02/07 14:02:05
necros, i'm finding that after exams at uni i'm having to use milling machines and lathes all my spare time. ok, admittedly the formula student is not compulsory but boy do i wish a day had 48 hours and i was on some kind of drugs to keep me awake that long without sleep (like the baddie in Die another day, shit film btw!!)
Yes
#44 posted by daftpunk on 2003/02/07 14:03:02
it was to do with his nightmares...i got carried away
Daftpunk...
#45 posted by distrans on 2003/02/07 23:46:07
Ya, paying the rent can be a drag sometimes.
New Deadline: March 14th!
just because i feel like it, i am gonna put the deadline for submitting maps to me back by 2 more weeks, as i have the vague (probably completely incorrect) impression some people may be struggling to find the time to finish by march 1st.
The new deadline is now MARCH 14TH, map pack will be relased march 15th.
Final note: there will be NO more extensions or changes to the deadline!!
Oh, Cool.
#47 posted by necros on 2003/02/18 17:36:43
yeah, i might be able to finish on time now.
i haven't really worked on it much since i last posted that screen shot... anyway, with this extra time, i'm going to try again.
I'm Gonna Try This...
#48 posted by . on 2003/02/18 18:31:06
I've been in a perfectionist rut with trying to do my own first SP map so I'll take a break and try this.
BTW I wrote a different story for that SP map, I'm not sure when it's going to be released but I am promising you guys it will be released which means I really have to flesh out the environment and know what I'm aiming for.
Good Luck Phait
remember the map doesnt have to be perfect...(i just checked out your website). just get some brushes down and do your best.
Lol
#50 posted by daftpunk on 2003/02/21 19:55:43
please buy yourself a new pc phait! site's great and funny! yea, as UW said just slap some brushes together before you get bogged down with work/school/women/beer/etc
Funny?
#51 posted by . on 2003/02/21 21:48:01
how? lol
Suggestion
#52 posted by daftpunk on 2003/02/23 11:43:58
you could always make the textures for the contest if you dont get time to lay brushes...
then the maps could be in one consistent tex set.
It's Alive!
#53 posted by distrans on 2003/02/24 18:27:21
Eleven minute BSP. Then I left it vising as I headed off to work (friend Jack has yet to change over his sys, so I'm still using the peddle driven Celeron). w00000t...it doesn't leak :)
All going well with the vising, I'll run tyrlight over it tonight and try for a few screenies. Hopefully they'll be up on Pipeline in a couple'o'days.
Bad news...with so much more to go in terms of entity and light work, I doubt there'll be DM implementation (the r_speeds are prolly going to be way too high with this version anyway). However, I'll get a DM only conversion up for QuakeFest2003 :) if there's enough interest.
Scraggy and Kell: you can expect an alpha next Tuesday.
Dilvish: You up for a beta?
It's Alive!
#54 posted by distrans on 2003/02/24 19:49:21
Eleven minute BSP. Then I left it vising as I headed off to work (friend Jack has yet to change over his sys, so I'm still using the peddle driven Celeron). w00000t...it doesn't leak :)
All going well with the vising, I'll run tyrlight over it tonight and try for a few screenies. Hopefully they'll be up on Pipeline in a couple'o'days.
Bad news...with so much more to go in terms of entity and light work, I doubt there'll be DM implementation (the r_speeds are prolly going to be way too high with this version anyway). However, I'll get a DM only conversion up for QuakeFest2003 :) if there's enough interest.
Scraggy and Kell: you can expect an alpha next Tuesday.
Dilvish: You up for a beta?
Err...
#55 posted by distrans on 2003/02/24 19:52:44
Oops
Question
#56 posted by . on 2003/02/24 23:04:52
Can it be in a spaceship with no actual outing into the void?
I haven't even started, I don't know how the map is going to explain why you're in a void and what your goal is.. I'm just not creative with these circumstances...
Sorry Must Be In A Void
phait......er.......not really, no can't be in a spaceship, sorry.
To be a coagula map it must be in a void, free floating in space.
Download the coagula contest 1 pack from the above link in my first post if you need ideas/inspiration.
BTW
You dont need a story.
You just need a map and monsters and gameplay. :)
If you really must have a "story"....
If i may borrow a favorite story of mine, from Cube (FPS by Aardappel) "You kill stuff. The end" :)
Hehe
#58 posted by . on 2003/02/25 00:02:55
ok.. but i love putting a plot in so there'll be one anyway
Phait...
#59 posted by distrans on 2003/02/25 01:24:41
You might also want to check out CZG's asteroid map from 100brush2, as it was technichally a void map :)
There are some "inside" sections to that map, where one is not in danger of falling into the void, but most of the action happens on the exterior of the 'roid or various architectural elements set into the 'roid.
It only took 100 brushes.
.
#60 posted by necros on 2003/02/25 19:54:30
if you opt for more indoor sections, make sure it's at least 50/50 between indoor and void.
Er...
#61 posted by necros on 2003/02/25 19:55:00
that's my interpretation of a 'coagula' style map, btw... ;)
Yeah..
#62 posted by ELEK on 2003/02/25 20:48:41
Necros has it about right....just think interior sections, with exterior bits winding anround and jutting out here and there. Architecture takes a second place to beefed up gameplay. Think 2 fiends coming at you with scrags urinating on you from above...and an ogre or two for good measure.
Phait
listen to what ELEK says, not me.
Apart from being one of the best Q1SP mappers ever(!), he also invented the whole "coagula" concept/idea.
#64 posted by Vodka on 2003/02/25 22:47:57
dare I say Ritual (ex Hypnotic) invented it with hipdm1 map from Scourge of Armagon
Distrans:
#65 posted by Dilvish on 2003/02/26 03:08:41
Yeah, sure, send in the beta! I've got a bad flu that's fucking up the few neurons I have left, but as long as I don't try to play your map with the Diablo 2 engine, I guess I'll be able to give you some thoughts.
mail it here: arnaudml at aol-dot-com
Oh and give your mail a distinctive title like DISTRANS or something, as I delete all the spam I get first thing in the morning, and I still may be a a bit sleepy :)
DISTRANS!
#66 posted by Dilvish on 2003/02/26 03:13:33
I've b0rked my mail addy:
here it is (hopefully):
arnaudml1 at aol-dot-com
let's see if this is right now
All Right, That's It.
#67 posted by Dilvish on 2003/02/26 03:14:46
bloody flu
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