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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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BTW, necros, I love this compiler UI you wrote. I use it all the time! 
What 
give link =) 
 
I think it was that level efficieny thread or whatever it was ... something about "how do you map?" iirc? I forget.

But yeah, looked promising, wish it got finished. 
Daz 
http://shoresofnis.wordpress.com/2010/03/30/ne_q1spcompilinggui/

instructions on how to set it up with the link on the bottom. (setup takes maybe a couple of minutes but after that the settings are saved in a config.ini file) 
Necros. 
Sounds well cool :D 
 
"max leafs visible: 666 near (208 304 -384)"

Hawt. 
Nice :) 
Must warn you though - I bought some stuff from the grocery store the other day and the reciept was for �6.66p. Unbenownst to me at the time I did infact at that very moment drop my wallet and spent 24 hours wondering where it was (only to retrieve it from the store the next day). 
And It's Mine.., Mine.., And Only 
 
hhehe n9ice pic! 
Started Something 
http://wstaw.org/w/5W0/

Granted it's not even a wall and a whole ceiling, but first map I've started outside of work in years. 
No. 
...bricks on beams.

Other than that, cool, welcome back. 
 
:( is not Quake :|

delete and start a Q1 map! 
Heh 
Its got that ProdigyXL style already =) 
Nice... 
... shot, indeed ;) 
Whoa 
a wall and ceiling surrounded by blackness. truly an awe inspiring map. 
Haha 
well, it's a nice section of wall that could eventually be really cool. but yeah, needs more before i can really comment on anything. 
A Night And A Day 
http://qrf.mine.nu/~metch/pngs/gore2.jpg

can you guess the inspiration for this?

hint: its an album cover 
 
What's great about mapping is that it always works best when one should be doing more important things.

http://negke.quaddicted.com/images/fitz0000.jpg 
Interesting... 
architecturally. Not so certain, texturally. Better make it nice and dark but with good, glowy lava :-) 
 
Terrible lighting, makes it hard to see any structure in that mess!


Rusted metal with metal/concrete (I never thought of those as metal to be honest) on the other face looks weird to me. 
you and your amazing off-axis mappery! i always shy away from that because it makes creating brushwork many times harder, but the results are always amazing. 
 
From now on all my maps are going to be fullbright. This way at least I don't have to worry about Spirit posting black screenshots!

Off-axis brushwork isn't so difficult to do - well, at 45� anyway. Though I must admit Gtkr's brush validation can make fixing the brushes a real pain in the ass. And for complex constructions, like spirals or rocks (basically anything trisoup), I might just switch back to Quest. :P 
My Motto 
"I am the wizmet king, I can map anything." - The Func_Doors 
LOLLLLL This Complain Is Mine... 
"This way at least I don't have to worry about Spirit posting black screenshots!"

:( 
Not Sold 
on the texturing, but I will take that brushwork. 
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