#6663 posted by
JneeraZ on 2010/05/15 19:10:45
BTW, necros, I love this compiler UI you wrote. I use it all the time!
#6665 posted by
Zwiffle on 2010/05/16 03:00:36
I think it was that level efficieny thread or whatever it was ... something about "how do you map?" iirc? I forget.
But yeah, looked promising, wish it got finished.
Daz
#6666 posted by
necros on 2010/05/16 09:01:12
http://shoresofnis.wordpress.com/2010/03/30/ne_q1spcompilinggui/
instructions on how to set it up with the link on the bottom. (setup takes maybe a couple of minutes but after that the settings are saved in a config.ini file)
#6668 posted by
JneeraZ on 2010/05/17 12:39:21
"max leafs visible: 666 near (208 304 -384)"
Hawt.
Nice :)
#6669 posted by
RickyT33 on 2010/05/17 13:37:19
Must warn you though - I bought some stuff from the grocery store the other day and the reciept was for �6.66p. Unbenownst to me at the time I did infact at that very moment drop my wallet and spent 24 hours wondering where it was (only to retrieve it from the store the next day).
And It's Mine.., Mine.., And Only
#6670 posted by
madfox on 2010/05/18 06:41:36
Started Something
#6672 posted by
ProdigyXL on 2010/05/29 11:07:37
http://wstaw.org/w/5W0/
Granted it's not even a wall and a whole ceiling, but first map I've started outside of work in years.
No.
#6673 posted by
Shambler on 2010/05/29 12:55:02
...bricks on beams.
Other than that, cool, welcome back.
#6674 posted by
Trinca on 2010/05/29 15:01:11
:( is not Quake :|
delete and start a Q1 map!
Heh
#6675 posted by
DaZ on 2010/05/29 16:17:38
Its got that ProdigyXL style already =)
Whoa
#6677 posted by
- on 2010/05/29 20:43:03
a wall and ceiling surrounded by blackness. truly an awe inspiring map.
Haha
#6678 posted by
necros on 2010/05/30 00:18:11
well, it's a nice section of wall that could eventually be really cool. but yeah, needs more before i can really comment on anything.
A Night And A Day
#6679 posted by
meTch on 2010/06/05 22:32:56
http://qrf.mine.nu/~metch/pngs/gore2.jpg
can you guess the inspiration for this?
hint: its an album cover
#6680 posted by negke on 2010/06/06 14:53:40
What's great about mapping is that it always works best when one should be doing more important things.
http://negke.quaddicted.com/images/fitz0000.jpg
Interesting...
#6681 posted by
generic on 2010/06/06 16:19:07
architecturally. Not so certain, texturally. Better make it nice and dark but with good, glowy lava :-)
#6682 posted by
Spirit on 2010/06/06 18:14:33
Terrible lighting, makes it hard to see any structure in that mess!
Rusted metal with metal/concrete (I never thought of those as metal to be honest) on the other face looks weird to me.
!
#6683 posted by
necros on 2010/06/06 20:04:31
you and your amazing off-axis mappery! i always shy away from that because it makes creating brushwork many times harder, but the results are always amazing.
#6684 posted by negke on 2010/06/07 12:40:43
From now on all my maps are going to be fullbright. This way at least I don't have to worry about Spirit posting black screenshots!
Off-axis brushwork isn't so difficult to do - well, at 45� anyway. Though I must admit Gtkr's brush validation can make fixing the brushes a real pain in the ass. And for complex constructions, like spirals or rocks (basically anything trisoup), I might just switch back to Quest. :P
My Motto
#6685 posted by negke on 2010/06/07 12:49:50
"I am the wizmet king, I can map anything." - The Func_Doors
LOLLLLL This Complain Is Mine...
#6686 posted by
Trinca on 2010/06/07 13:10:48
"This way at least I don't have to worry about Spirit posting black screenshots!"
:(
Not Sold
#6687 posted by
nitin on 2010/06/07 13:14:49
on the texturing, but I will take that brushwork.