#6663 posted by
JneeraZ on 2010/05/15 19:10:45
BTW, necros, I love this compiler UI you wrote. I use it all the time!
#6665 posted by
Zwiffle on 2010/05/16 03:00:36
I think it was that level efficieny thread or whatever it was ... something about "how do you map?" iirc? I forget.
But yeah, looked promising, wish it got finished.
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Daz
#6666 posted by
necros on 2010/05/16 09:01:12
http://shoresofnis.wordpress.com/2010/03/30/ne_q1spcompilinggui/
instructions on how to set it up with the link on the bottom. (setup takes maybe a couple of minutes but after that the settings are saved in a config.ini file)
#6668 posted by
JneeraZ on 2010/05/17 12:39:21
"max leafs visible: 666 near (208 304 -384)"
Hawt.
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Nice :)
#6669 posted by
RickyT33 on 2010/05/17 13:37:19
Must warn you though - I bought some stuff from the grocery store the other day and the reciept was for �6.66p. Unbenownst to me at the time I did infact at that very moment drop my wallet and spent 24 hours wondering where it was (only to retrieve it from the store the next day).
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And It's Mine.., Mine.., And Only
#6670 posted by
madfox on 2010/05/18 06:41:36
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Started Something
#6672 posted by
ProdigyXL on 2010/05/29 11:07:37
http://wstaw.org/w/5W0/
Granted it's not even a wall and a whole ceiling, but first map I've started outside of work in years.
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No.
#6673 posted by
Shambler on 2010/05/29 12:55:02
...bricks on beams.
Other than that, cool, welcome back.
#6674 posted by
Trinca on 2010/05/29 15:01:11
:( is not Quake :|
delete and start a Q1 map!
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Heh
#6675 posted by
DaZ on 2010/05/29 16:17:38
Its got that ProdigyXL style already =)
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Whoa
#6677 posted by
- on 2010/05/29 20:43:03
a wall and ceiling surrounded by blackness. truly an awe inspiring map.
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Haha
#6678 posted by
necros on 2010/05/30 00:18:11
well, it's a nice section of wall that could eventually be really cool. but yeah, needs more before i can really comment on anything.
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A Night And A Day
#6679 posted by
meTch on 2010/06/05 22:32:56
http://qrf.mine.nu/~metch/pngs/gore2.jpg
can you guess the inspiration for this?
hint: its an album cover
#6680 posted by negke on 2010/06/06 14:53:40
What's great about mapping is that it always works best when one should be doing more important things.
http://negke.quaddicted.com/images/fitz0000.jpg
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Interesting...
#6681 posted by
generic on 2010/06/06 16:19:07
architecturally. Not so certain, texturally. Better make it nice and dark but with good, glowy lava :-)
#6682 posted by
Spirit on 2010/06/06 18:14:33
Terrible lighting, makes it hard to see any structure in that mess!
Rusted metal with metal/concrete (I never thought of those as metal to be honest) on the other face looks weird to me.
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!
#6683 posted by
necros on 2010/06/06 20:04:31
you and your amazing off-axis mappery! i always shy away from that because it makes creating brushwork many times harder, but the results are always amazing.
#6684 posted by negke on 2010/06/07 12:40:43
From now on all my maps are going to be fullbright. This way at least I don't have to worry about Spirit posting black screenshots!
Off-axis brushwork isn't so difficult to do - well, at 45� anyway. Though I must admit Gtkr's brush validation can make fixing the brushes a real pain in the ass. And for complex constructions, like spirals or rocks (basically anything trisoup), I might just switch back to Quest. :P
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My Motto
#6685 posted by negke on 2010/06/07 12:49:50
"I am the wizmet king, I can map anything." - The Func_Doors
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LOLLLLL This Complain Is Mine...
#6686 posted by
Trinca on 2010/06/07 13:10:48
"This way at least I don't have to worry about Spirit posting black screenshots!"
:(
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Not Sold
#6687 posted by
nitin on 2010/06/07 13:14:49
on the texturing, but I will take that brushwork.