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Ascii Art 
%)))'-<

Dead fish, by Megazoid. 
Webspace Needed 
I need some webspace for a temporary (~1 month) mirror for making my Q1SP project avaible for download. I am hosting my maps at Spawnpoint, but it's been behaving really badly as of late and yesterday I spent like 4 hours trying to upload the final build (the map is done). 
I can upload it to mine, how big is it? 
Age Of Empires 3 
The guys at Raven were all admiring these shots earlier today... Hot christ on a stick, this game looks fantastic!

http://www.ensemblestudios.com/ 
Oh 
site loads slow... everyone and their mother is looking at these. 
Jago 
How big? If it's smallish, try Infosprite. If it's only a few megs, I'll host it on my account there. 
Smabler 
I went nuts and bought a new computer. Still interested in WH40k: Dawn of War? 
Oh, And 
That other guy who was playing it some time ago. Zwiffle, was it? 
Vigil: 
Only if you suck. And something tells me you don't =). Hit me up in #tf though. 
Cool New Doom 3 Expansion Shot 
6666 
hail satan! 
Reminds Me Of Q1 Fiend 
 
D3 XP 
Heh, that's just the salvaged Archvile Version 1 model. ^_~ 
I'm Pondering... 
...how sad it is that I looked at it for all of five seconds and noticed the two patches that weren't merged which causes a notable seam on the cable thingie middle left.

Sometimes I wish I could quit looking for shit like that and just say "Woo. Cool screenshot." 
Hey Pjw, 
more torture for you. Note the creatures shadowing on the cross plates beneath it? Should it not be bending down onto the suface instead of equaly spread across the material and dark areas?

cheers. 
Looks Like An Imp With A Funny Head To Me. 
More doom3 will rock, tho. 
Headthump 
Er, no? 
Sure It Should, 
by bending, I mean the shadows should thicken at lower depths beneath the creature. Apparently the floor doesn't have a normal map. 
Head 
From what I understand a normal map will not bend a cast shadow as it doesn't have any real vertices to calculate light data on. To the shadow cast from whatever object, it appears as a single flat brush/plane and doesn't "bend" the shadow accordingly.

Of course I could be wrong. 
Xl 
You're right.

Doesn't that feel good? 
Hmm 
It's OK pjw, you're not the only one that does that.

It's ruined most games I've played for years for me :( 
Ah! That Makes Sense 
thanks Prod, and Maj. I guess we'll have to patiently wait for a generation of hardware that supports real time ray tracing to see realistic shadow falloff from dynamic moving objects.

Funny that it isn't so noticeable in game as it is here. 
Heh 
I haven't gotten to the point where it's ruined games yet, but it's certainly distracting at times... 
Please 
Did Anyone Else Notice This... 
I've no screens to show, and maybe it was only true of Doom 3's low detail settings, but did the shadows cast by objects obscuring the torch light often look as if they were floating to anyone else? This was particularly noticeable with railings. The shadows didn't seem to hit surfaces properly, it was more like they were cast against an invisble box at roughly the right distance and left to float.

Not exactly a major thing, but it kind of annoyed me anyway, given that all the lighting was supposedly unified or something. 
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