Jump Down Here ...
#6654 posted by sock on 2013/05/29 13:39:05
If DS was not difficult then it would have died a long time ago. The high skill level is part of the game, adding an easy mode would kill it. Some people like stuff that is a challenge, this is not some elitist view either.
A friend of mine use to do downhill mountain bike racing, it was nuts. Racing down through woods at high speed, one mistake and it could be fatal. I certainly did not call him an elitist because he rode a bike different to me. Sure you will get people bragging and boasting about how they completed DS but that is part of the draw of the game.
User messages are certainly an interesting idea but most people are jerks when it comes to being helpful in DS and you are better off ignoring them. The idea of people wanting to help others is a noble ideal but I have never found any sign useful.
There are signs put down by the developer and in Demon's Soul's you can vote on the signs which are helpful so they stand out from the background noise. I think you are limited to 5 per game or something like that, otherwise people would spam the world with pointless graffiti.
Probably the most useful thing in Demon's Soul's was seeing the ghosts of other players dying. You could find pools of blood lying around that if you touched them showed how someone died recently. It was really spooky seeing ghosts of players running past you, it felt like all of the player worlds were fractured and bleeding into each other.
#6655 posted by sock on 2013/05/29 13:47:50
Ultimately, is a game - that shuts out people who don't want to spend half their time reading strategy guides on the internet - something that really deserves the praise it is getting?
DS gets attention because it is different, people wanting the game to be like everything else because they find it too hard is selfish. I found super meat boy really hard and frustrating but I certainly don't want it to change because I want an easy mode. Part of the fun of DS is the community involvement with video and wiki information, it feels cool to research strategies and find information about hidden items. Sure there are people who don't have the time to play DS but there are plenty of other games to try.
Conversely.
#6656 posted by Shambler on 2013/05/29 14:04:30
People wanting the game to be too hard because they don't want it to be like everything else is selfish.
> If DS was not difficult then it would have died a long time ago. The high skill level is part of the game, adding an easy mode would kill it.
DS could still BE difficult. But also have an easy option because the difficulty is only part of it... As Le Bal says "many other aspects of the game are quite brilliant".
I do agree with Bal's and your point about the difficulty maintaining interest and longetivity of the game and community. But if the normal uber-difficulty was very clearly highlighted as the real, genuine, true, authentic way to play DS, and there were also skill settings as "tourist" options, that sense of community over the default game could still exist.
Err
#6657 posted by nitin on 2013/05/29 14:30:09
"A friend of mine use to do downhill mountain bike racing, it was nuts. Racing down through woods at high speed, one mistake and it could be fatal. I certainly did not call him an elitist because he rode a bike different to me."
But you could ride a different bike. And if the game is the bike that doesnt make any sense.
Anyway, havent played the game but this discussion does make me want to check it out.
It's Not Like It's Even That Difficult
#6658 posted by czg on 2013/05/29 14:59:39
I play it.
Awww Here Goes...
I don't want to go into it too much, but I pretty much agree with EpicNameBro with his reasoning -
http://www.youtube.com/watch?v=wDI1oHutLe0
I think some games suffer for catering to different skill levels. Dark Souls would definitely not be as good if it was easy, completing the game (or even getting past a boss or area) yields a huge sense of achievement. It would be very forgettable if it was scalable in the same way as Skyrim, for example.
I have no problem with easy games, not in the least, but Dark Souls had a very tight design goal and it definitely delivered an unforgettable experience (for better or worse depending on your experience).
Just FYI, I don't feel like I am a great player at all. But completing such a tough game (because it only has one difficulty) fills me with joy. I don't feel ashamed to say that it's not for everyone, if that makes me an elitist then so be it.
My Demon's Souls Is Broken
#6660 posted by Kinn on 2013/05/29 20:51:45
Gave up on Dark Souls, and am now playing Demon's Souls instead. 4 hours in and so far (at least) it seems to be much more accessible and more fun than Dark Souls was. I always seem to be making progress and I don't keep dying all the time. Also, I friggin love the hub in Demon's; it means I'm not stuck in the same place all the time.
Moral of the story: learning curves are good things to put in games, yo.
Dark Souls Pro-tip...
Go to undead burg first...
It's not entirely obvious where the easiest path is, it's bit of a dick-move it seems but once you are very confident with the game then you can visit harder areas before hitting the intended "start area".
For instance I got butt kicked by the graveyard skellys, and I didn't even get far into the catacombs. But now I usually hit drakes valley before undead burg to collect some nice early goodies, and if I'm feeling fruity I will try the catacombs or blight-town before doing the gargoyle fight.
I found Demon's Souls to be harder than Dark Souls, but I agree that it feels like you're achieving more due to the nature of the hub.
Http://www.youtube.com/watch?v=wDI1oHutLe0
#6662 posted by Shambler on 2013/05/29 21:36:50
TL; DW.
> completing the game (or even getting past a boss or area) yields a huge sense of achievement.
Which it would if it was on the default "horrendous" skill, even if other skills were available.
> But completing such a tough game (because it only has one difficulty) fills me with joy.
Ditto. How would the availability of other skills reduce that achievement?
> It would be very forgettable if it was scalable in the same way as Skyrim, for example.
Again, how??
None of this explains how the availability of other skills would change the experience you had on the default skill. And if that bloke did it in 40 minutes of blah, please summarise. Comparably, I play all Quake maps on Hard skill, and often get satisfaction from playing them well and getting through them first time. The fact that Easy and Normal skills exist does not change that enjoyment whatsoever.
Talking of which, less attempts to justify DS, and more maps, please :D
I'm Not Denying
that I'm being an elitist in this instance.
There's added value in the achievement if you have managed to complete something that someone else has not. Now I understand you're saying "well you just put up the difficulty if you want it to be harder", but conversely if you buy a game and you can't do it you just bump it down to easy mode and win. You can't do this in Dark Souls and thus the value of completing the game is higher because there is no easy-mode option as a crutch.
Because of the notorious difficulty of the game, that is not simply an option to change at your whim, the game is less forgettable.
I don't need to justify the game, it's perfectly fine if you disagree with me. I'm happy to be labelled as an elitist, I don't want noobs in mah game ;)
Also, Maor Maps
you probably wont see me making a map for a while since with my new job and the fact that I'm buggering off to turkey in a weeks time (for 2 weeks) I wont even be near a pc :P
That and I spent so long making that base map that I have mappers block with my blue map (that was already started)...
Fiiiiiiine....
#6665 posted by Shambler on 2013/05/29 21:58:48
Well I thought FESP1 sucked because obviously Hard/Nightmare skill is the only mode to play it on and it's st0000pid that n00bs can cheese through the map on Easy "skill" and ruin the experience for themselves AND me!
(sorry, bored of going round in circles, just gonna take the piss now ;))
P.S.
#6666 posted by Shambler on 2013/05/29 21:59:40
Enjoy Turkey, hope you get blue map motivation back, and post 6666, bitches!
Fesp1
does indeed suck... worst map ever. I actually made the new revision easier on normal and easy. I should have made the hard version spawn like 30 shamblers in the final room.
Save The Date
#6668 posted by bal on 2013/06/01 01:42:29
This game is pretty cool, it's about going on a date with your girlfriend, quite experimental, you should seriously all give it a try :
http://paperdino.com/games/save-the-date/
#6669 posted by Spirit on 2013/06/02 11:48:33
Hotline Miami
What a disappointing game. At first I thought it would be ace, but then it turned out to be just 4 or 5 music tracks, boring story, extremely frustrating "try 1000 times" boss fights. Aiming is hard. A good game I guess but fuck it.
Sacrilege
Hotline Miami is one of the best games I've played. I enjoyed the hell out of it, and there are like 20-30 tracks (I know, I bought the soundtrack).
The games difficulty is one of the best aspects, also I love the twitch gameplay.
Agree
Though I do think the bosses are bullshit.
#6672 posted by Spirit on 2013/06/02 15:17:51
I am stuck at the car boss and it is zero fun because I simply die after seconds if I am not immediately crushed by the car.
Maybe there is more music later? So far I had very few songs (great ones though).
Morrowind
#6673 posted by Rick on 2013/06/02 16:02:36
is on Steam special for $6, I'm wondering if it's worth getting even though it's pretty old.
I've already played Fallout3, Oblivion, Skyrim and New Vegas. I played FO3 all the way to the end, but in general have never really enjoyed the main quest line of these games and pretty much just ignore it. I basically just like exploring the world and doing quests.
#6674 posted by necros on 2013/06/02 16:11:46
There's the morrowind graphics extender which gives you a modern far view distance like oblivion.
Morrowind Overhaul
#6675 posted by negke on 2013/06/02 16:38:59
There's a plethora of mods, a real mess if you're not familiar with the nooks and crannies. An excellent (automated) mod package I can recommend is Morrowind Overhaul. I re-played the game with version 2 some time ago. It looks gorgeous, although it also puts quite a bit of strain on the machine the more you max out the visuals. It's not only graphical, I think, but also includes some script fixes.
Spirit: aw, you're like a little puppy. As soons as the level starts, run to the room on the left for cover. You can pick off the enemies from there.
Negke, You Dog
#6676 posted by Spirit on 2013/06/02 18:07:36
I did that and always ran out of ammo. And since I could not hit the molotov guy from there I thought it was a wrong approach.
The Car Boss...
piece of piss. took me a single go.
Neg is right, you jump to the left and just blast away. The game does have a couple of difficulty spikes, I love the helmet parts.
#6678 posted by Spirit on 2013/06/02 19:45:54
wtf did I buy..
Proteus
Artsy-fartsy critic thing. r_drawflat, cl_*speed 50, sensitivity 0.01 and acceleration. Does not seem to have any gameplay elements. Accessing the menu requires you to hold esc for several seconds to see a "YOUR EYES ARE CLOSING YOU ARE SO IMMERSED" animation but not too long because then it quits right away.
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