#6650 posted by
Trinca on 2010/04/24 16:08:50
still progressing slowly but still going :) my time is so short my friend...
:(
I wish my bosses dont give me so much work, :\ since I have new responsibility and ~more � less time also came :\
Pretty Cool Looking Q3 Ctf Map By Noruen
#6651 posted by
nitin on 2010/04/25 03:37:44
Wow
#6653 posted by Tronyn on 2010/04/25 08:58:39
looks badass. id games tend to present a coherent art style that can be expanded upon or reinterpreted, in some cases that style is way too narrow (ahem doom3), but it's nevertheless there. in contrast, epic games seem to have map themes totally up for grabs. that has its own strengths, but it's always a pleasure to see new, unique versions of "id hell" like the above shots. badass terrain indeed.
OK
#6654 posted by
Jago on 2010/04/25 10:11:17
What am I missing? These shots don't really look particularly impressive. Admittedly #2 peeks my curiosity, but #1 is just plain bad.
#6656 posted by
necros on 2010/04/27 22:06:52
looks like an interesting mix between medieval and q1met. i'm not a fan of the texture used for the steps, but i always loved the blue/yellow floor tiles. :)
poor jesus seems to be a popular guy in this map. ;)
i don't think rotating the dragon windows 90 degrees is a good idea though, as they are clearly drawn to be oriented vertically.
what could be interesting is if you recolour all 3 of the dragon windows to share the same colours, you could place them all side by side without looking repetitive. the dragon windows look quite cool, imo. well, i also love the sunbusrt/dagger window as well. oh, and the flaming wings/sword one too. ok, i like all the window textures. ^_^;
Looks Cool
Can't wait to play it in low-res textures :P
#6658 posted by
Trinca on 2010/04/27 22:56:57
hehe :) my time these days are really very small :\
But I still mapping be patient!!! :)
Just don�t expect a map like tchak :( don�t have time for so much brushes these days, but I�m still with will to map and is already a good thing!
This map still needs lots of fixes in lights and in some textures was just a warm up.
I didn�t born to map like necros and some guys in here, but I try to make maps fun to be played ;) so don�t expect a brilliant work, but a good effort from me you guys will find!
:)
onetruepurple I forgot to rename the directory of textures.
Yes, Trinca! Yes!
#6659 posted by
generic on 2010/04/28 02:28:54
I especially like the spotlights and the carved ceilings :)
Quick Shot
#6660 posted by
AEnoch on 2010/04/28 07:16:08
Lighting isn't done in this area. Just added some torches so I can see.
http://aenoch.webs.com/apps/photos/photo?photoid=80196028
#6661 posted by
necros on 2010/05/15 01:55:41
mental screenshot...
you walk into a large room, ikblue room with those interlocking blue stone floors.
there's a massive machine in front of you, suspended from the ceiling. a conveyor belt is beneath it. stacks of blue bricks are everywhere.
you watch as a nozzle moves down over the conveyor and pours some blue slime onto the belt. it's a tarbaby!
luckily, you are hidden, so it doesn't react.
the conveyor starts to move with the tarbaby still on it. it moves the monster out of view into another large machine.
a moment later, out pops yet another blue brick that falls down amidst the piles.
o_o
Hmm
#6662 posted by
nonentity on 2010/05/15 16:57:13
Eat less cheese before you sleep...
#6663 posted by
JneeraZ on 2010/05/15 19:10:45
BTW, necros, I love this compiler UI you wrote. I use it all the time!
#6665 posted by
Zwiffle on 2010/05/16 03:00:36
I think it was that level efficieny thread or whatever it was ... something about "how do you map?" iirc? I forget.
But yeah, looked promising, wish it got finished.
Daz
#6666 posted by
necros on 2010/05/16 09:01:12
http://shoresofnis.wordpress.com/2010/03/30/ne_q1spcompilinggui/
instructions on how to set it up with the link on the bottom. (setup takes maybe a couple of minutes but after that the settings are saved in a config.ini file)
#6668 posted by
JneeraZ on 2010/05/17 12:39:21
"max leafs visible: 666 near (208 304 -384)"
Hawt.
Nice :)
#6669 posted by
RickyT33 on 2010/05/17 13:37:19
Must warn you though - I bought some stuff from the grocery store the other day and the reciept was for �6.66p. Unbenownst to me at the time I did infact at that very moment drop my wallet and spent 24 hours wondering where it was (only to retrieve it from the store the next day).
And It's Mine.., Mine.., And Only
#6670 posted by
madfox on 2010/05/18 06:41:36
Started Something
#6672 posted by
ProdigyXL on 2010/05/29 11:07:37
http://wstaw.org/w/5W0/
Granted it's not even a wall and a whole ceiling, but first map I've started outside of work in years.
No.
#6673 posted by
Shambler on 2010/05/29 12:55:02
...bricks on beams.
Other than that, cool, welcome back.