Well.,
#6645 posted by Shambler on 2013/05/28 17:00:59
"But then after those comments, the hardcore fanbase went apeshit, moaning that the existence of an easier mode would ruin the artistic integrity of the game or something"
I'm not quite sure how much of a spectacular fucking bellend you have to be to somehow contrive to have your own gaming experience """ruined""" by the existence of an easier skill setting that you aren't using, but I suspect that level of extreme retardation is right up there with COD fanboiz.
Ignoring such idiocy, I've heard very good things about the design in the game, so surely from a dev's perspective (and anyone with a functioning brain) it would make a lot of sense to put the effort into incorporating some skill settings so normal players would buy and be able to enjoy it, rather than the smug elite of masochistic boredom freaks*??
(* Not saying that sock, czg, etc are those, unless of course they whined to the devs too, in which case, they are)
*than JUST
#6646 posted by Shambler on 2013/05/28 17:01:30
#6647 posted by sock on 2013/05/28 17:29:01
I can see where DS is coming from with regards to difficulty, it is a game designed by a different culture. When I went to Tokyo it felt like I was on another planet and the same could be said of DS, its designed for a certain audience and it is not the west. Sure people from the west have played it but the real player base is in Japan and that is how they love their games. Crazy hard difficulties, grinding to get to the right level for area/boss fights and obscure storylines.
Personally I would have never touched the game, I do like games to be accessible and not punishing but I was convinced by a friend at work and it became something to laugh about over coffee breaks. (various ways to die in game) The game is getting easier for sure, DS is easier than Demons Souls and I suspect DS2 will be easier again.
@Shambler, I never write to developers or sign stupid online petitions for games. Having been a developer I respect the way a game is designed and if I don't like something I just don't play it!
Dark Souls
Is literally my favourite game of the last decade. It's the only game (other than fez) that I have 100% of the achievements on my 360.
I think some of the boss fights could have been adjusted to be easier (4 kings and O&S can be frustratingly tough). But personally I like the idea of a game whose difficulty is a barrier for achievement farmers and videogame tourists.
Regarding looking online for hints, there is a large community that has surrounded the game because of the games difficulty. I would never have followed players like EpicNameBro or RedRosie if the game was easy. This is uniquely dark souls and I love it.
#6649 posted by [Kona] on 2013/05/29 04:24:32
All I can say is I hope there's some good trainers for it. Sounds like god mode will be advisable.
And...
#6650 posted by Shambler on 2013/05/29 12:06:33
" But personally I like the idea of a game whose difficulty is a barrier for achievement farmers and videogame tourists."
....what difference does that make to your personal enjoyment of you playing the game??
Difficulty
#6651 posted by bal on 2013/05/29 12:23:57
It's kind of tricky, Demon Souls does get attention because of it's difficulty, it's what people talk about, it creates stories to share with friends etc. That wouldn't necessarily exist if there was an easy mode that many people would default to after having died 2 or 3 times on normal.
I almost wonder if it would be as popular (even financially) without the difficulty to set it apart from all the other games (of course, the difficulty isn't the only thing it has going for it, many other aspects of the game are quite brilliant, but still).
I do agree that I'd like there to be an easier mode. As much as I love the game, I stopped playing it after a while cause it was taking too much time/deaths, and reading guides and watching youtube vids to figure out how to play a game doesn't really interest me.
Still, great game (from what I've played of it anyways).
Shambs, I Can Answer That
#6652 posted by Kinn on 2013/05/29 12:45:51
....what difference does that make to your personal enjoyment of you playing the game??
"Because we don't want to let muggles into our elite community"
Community As Part Of The Game
#6653 posted by Kinn on 2013/05/29 13:09:54
So, anyway this raises an interesting point, which is that the concept of "you have to learn from the community in order to be able to play this game", seems to have been built in to the design of the game to a certain extent:
The game is littered with user-written graffiti which is supposed to allow players to warn each other of things and share tips, but I only ever seem to comes across useless messages like "yay, I made it!" or "I can't take this any more", or malicious messages like "jump down here", which of course sends you plummeting to your death. It's a very interesting feature, but I'd question whether in practice it is actually effective at fulfilling what it was intended to do.
Ultimately, is a game - that shuts out people who don't want to spend half their time reading strategy guides on the internet - something that really deserves the praise it is getting?
Jump Down Here ...
#6654 posted by sock on 2013/05/29 13:39:05
If DS was not difficult then it would have died a long time ago. The high skill level is part of the game, adding an easy mode would kill it. Some people like stuff that is a challenge, this is not some elitist view either.
A friend of mine use to do downhill mountain bike racing, it was nuts. Racing down through woods at high speed, one mistake and it could be fatal. I certainly did not call him an elitist because he rode a bike different to me. Sure you will get people bragging and boasting about how they completed DS but that is part of the draw of the game.
User messages are certainly an interesting idea but most people are jerks when it comes to being helpful in DS and you are better off ignoring them. The idea of people wanting to help others is a noble ideal but I have never found any sign useful.
There are signs put down by the developer and in Demon's Soul's you can vote on the signs which are helpful so they stand out from the background noise. I think you are limited to 5 per game or something like that, otherwise people would spam the world with pointless graffiti.
Probably the most useful thing in Demon's Soul's was seeing the ghosts of other players dying. You could find pools of blood lying around that if you touched them showed how someone died recently. It was really spooky seeing ghosts of players running past you, it felt like all of the player worlds were fractured and bleeding into each other.
#6655 posted by sock on 2013/05/29 13:47:50
Ultimately, is a game - that shuts out people who don't want to spend half their time reading strategy guides on the internet - something that really deserves the praise it is getting?
DS gets attention because it is different, people wanting the game to be like everything else because they find it too hard is selfish. I found super meat boy really hard and frustrating but I certainly don't want it to change because I want an easy mode. Part of the fun of DS is the community involvement with video and wiki information, it feels cool to research strategies and find information about hidden items. Sure there are people who don't have the time to play DS but there are plenty of other games to try.
Conversely.
#6656 posted by Shambler on 2013/05/29 14:04:30
People wanting the game to be too hard because they don't want it to be like everything else is selfish.
> If DS was not difficult then it would have died a long time ago. The high skill level is part of the game, adding an easy mode would kill it.
DS could still BE difficult. But also have an easy option because the difficulty is only part of it... As Le Bal says "many other aspects of the game are quite brilliant".
I do agree with Bal's and your point about the difficulty maintaining interest and longetivity of the game and community. But if the normal uber-difficulty was very clearly highlighted as the real, genuine, true, authentic way to play DS, and there were also skill settings as "tourist" options, that sense of community over the default game could still exist.
Err
#6657 posted by nitin on 2013/05/29 14:30:09
"A friend of mine use to do downhill mountain bike racing, it was nuts. Racing down through woods at high speed, one mistake and it could be fatal. I certainly did not call him an elitist because he rode a bike different to me."
But you could ride a different bike. And if the game is the bike that doesnt make any sense.
Anyway, havent played the game but this discussion does make me want to check it out.
It's Not Like It's Even That Difficult
#6658 posted by czg on 2013/05/29 14:59:39
I play it.
Awww Here Goes...
I don't want to go into it too much, but I pretty much agree with EpicNameBro with his reasoning -
http://www.youtube.com/watch?v=wDI1oHutLe0
I think some games suffer for catering to different skill levels. Dark Souls would definitely not be as good if it was easy, completing the game (or even getting past a boss or area) yields a huge sense of achievement. It would be very forgettable if it was scalable in the same way as Skyrim, for example.
I have no problem with easy games, not in the least, but Dark Souls had a very tight design goal and it definitely delivered an unforgettable experience (for better or worse depending on your experience).
Just FYI, I don't feel like I am a great player at all. But completing such a tough game (because it only has one difficulty) fills me with joy. I don't feel ashamed to say that it's not for everyone, if that makes me an elitist then so be it.
My Demon's Souls Is Broken
#6660 posted by Kinn on 2013/05/29 20:51:45
Gave up on Dark Souls, and am now playing Demon's Souls instead. 4 hours in and so far (at least) it seems to be much more accessible and more fun than Dark Souls was. I always seem to be making progress and I don't keep dying all the time. Also, I friggin love the hub in Demon's; it means I'm not stuck in the same place all the time.
Moral of the story: learning curves are good things to put in games, yo.
Dark Souls Pro-tip...
Go to undead burg first...
It's not entirely obvious where the easiest path is, it's bit of a dick-move it seems but once you are very confident with the game then you can visit harder areas before hitting the intended "start area".
For instance I got butt kicked by the graveyard skellys, and I didn't even get far into the catacombs. But now I usually hit drakes valley before undead burg to collect some nice early goodies, and if I'm feeling fruity I will try the catacombs or blight-town before doing the gargoyle fight.
I found Demon's Souls to be harder than Dark Souls, but I agree that it feels like you're achieving more due to the nature of the hub.
Http://www.youtube.com/watch?v=wDI1oHutLe0
#6662 posted by Shambler on 2013/05/29 21:36:50
TL; DW.
> completing the game (or even getting past a boss or area) yields a huge sense of achievement.
Which it would if it was on the default "horrendous" skill, even if other skills were available.
> But completing such a tough game (because it only has one difficulty) fills me with joy.
Ditto. How would the availability of other skills reduce that achievement?
> It would be very forgettable if it was scalable in the same way as Skyrim, for example.
Again, how??
None of this explains how the availability of other skills would change the experience you had on the default skill. And if that bloke did it in 40 minutes of blah, please summarise. Comparably, I play all Quake maps on Hard skill, and often get satisfaction from playing them well and getting through them first time. The fact that Easy and Normal skills exist does not change that enjoyment whatsoever.
Talking of which, less attempts to justify DS, and more maps, please :D
I'm Not Denying
that I'm being an elitist in this instance.
There's added value in the achievement if you have managed to complete something that someone else has not. Now I understand you're saying "well you just put up the difficulty if you want it to be harder", but conversely if you buy a game and you can't do it you just bump it down to easy mode and win. You can't do this in Dark Souls and thus the value of completing the game is higher because there is no easy-mode option as a crutch.
Because of the notorious difficulty of the game, that is not simply an option to change at your whim, the game is less forgettable.
I don't need to justify the game, it's perfectly fine if you disagree with me. I'm happy to be labelled as an elitist, I don't want noobs in mah game ;)
Also, Maor Maps
you probably wont see me making a map for a while since with my new job and the fact that I'm buggering off to turkey in a weeks time (for 2 weeks) I wont even be near a pc :P
That and I spent so long making that base map that I have mappers block with my blue map (that was already started)...
Fiiiiiiine....
#6665 posted by Shambler on 2013/05/29 21:58:48
Well I thought FESP1 sucked because obviously Hard/Nightmare skill is the only mode to play it on and it's st0000pid that n00bs can cheese through the map on Easy "skill" and ruin the experience for themselves AND me!
(sorry, bored of going round in circles, just gonna take the piss now ;))
P.S.
#6666 posted by Shambler on 2013/05/29 21:59:40
Enjoy Turkey, hope you get blue map motivation back, and post 6666, bitches!
Fesp1
does indeed suck... worst map ever. I actually made the new revision easier on normal and easy. I should have made the hard version spawn like 30 shamblers in the final room.
Save The Date
#6668 posted by bal on 2013/06/01 01:42:29
This game is pretty cool, it's about going on a date with your girlfriend, quite experimental, you should seriously all give it a try :
http://paperdino.com/games/save-the-date/
#6669 posted by Spirit on 2013/06/02 11:48:33
Hotline Miami
What a disappointing game. At first I thought it would be ace, but then it turned out to be just 4 or 5 music tracks, boring story, extremely frustrating "try 1000 times" boss fights. Aiming is hard. A good game I guess but fuck it.
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