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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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PLay Invein!... 
too much trouble than its worth!

In order to play invein with coloured lights, I would have to use Darkplaces.exe OR dpnehahra.exe (which I cant find ANYWHERE), when I run Darkplaces with -nehahra or -game nehahra and then load 'map invein' it crashes with the message

more colours than expected 65472 should be 256

So im sure its great, I've seen the shot with the blood-red fog, but I'll be buggered if I can get it to work!!! 
Just 
use aguirRe's nehquake engine. 
Nope 
that dont work neither!

gives error cant load models/explode.spr version 2 should be 1 or 32

or something like that.

Besides, that engine doesn't have .lit support does it? Kinda defeats the object of looking at the coloured lights! 
The One, The Only 
RPGSP1 made very good use of colored lights. 
Ricky 
My NehQuake should definitely wotk with Invein or any other Neh material, it's tailor-made for that.

AFAIK there's no subdirectory in Nehahra that's called models (following your error message), so I'd guess something is wrong with your Neh installation.

But you're right, NehQuake doesn't support static coloured lights, only dynamic ones and coloured fog (which is also used in Invein).

Also, DPNehahra is supplied inside the main Nehahra installation along with the other original exes. 
Joequake 
is the solution 
Hmmm 
Sorry, the error message i gave isnt exactly what it said, I'm not in a position to re-try at the mo ;), I'll tell you what it said l8R.

Your nehquakebjp.zip only contains an exe called glquake (with nehahra icon), other files obviously but only the one exe! Weird really, I was expecting a nehquake.exe or something.

My nehahra.zip only contains nehahra.exe, I downloaded it within the last couple of months!

I have tried the level successfully with the original nehahra.exe, like it but the white lights look OK, very dark in places, like the funky monsters tho!

(rushed message, boss got back, sat with him in office! :-( ) 
Hm 
use aguirRe's nehquake engine.

isn't this windows-only? 
/me Inserts The Sheep In Inertia's Rectum To Stop The Bleeding 
 
Inertia 
Darkplaces is fully cross-platform, and has similar engine limits to aguirequake. 
 
Joequake should also be able to handle Nehahra
and there is a Linux version avalible too. 
I Wouldn't Recommend That 
JoeQ is otherwise a pretty nice engine, but it can't handle Nehahra properly:

- You can't play the whole game in one session (not even half), same for SON movie.

- You can't complete the boss map nehahra without massive packet overflows followed by an abort to the console.

- The entire upper area of neh3m3 is just one big packet overflow.

- The Neh cheat codes don't work, you'll have to use std id ones. This also means that you can't use these codes across a JoeQ client and another Neh server.

- The skybox in Invein is invalidly rotated, which is very obvious with the sun and lighting direction (this isn't JoeQ's fault though).

Possibly more that I forgot ... 
AguirRe's Tool And Coloured Lights 
Its just a shame that you light tool doesnt support coloured lighting. Have you ever considered creating a version of light that does? Im sure it would be the best light tool ever made for Quake!

There would be nothing stopping you would there, from running another lighting prog, say, tyrlite, to do the coloured light pass - generate the .lit, then run aguirRe's to use any of the other funky stuff you want. Just means running that part of the compile twice, but it's relatively quick isn't it. 
OK 
The coast is clear;

The error message I get when running Glquake.exe (extracted along with all of the other files in nehquakebjp.zip) along with ivein.bsp is (fanfare...)

Mod_LoadSpriteModel: sprites/explode1.spr32 has wrong version number (2 should be 1 or 32)

Doesnt matter wether I load it using glquake.exe -heapsixe 56000 -nehahra +map invein
or run the .exe and load the map from the console. 
Joequake Gives The Same Message 
But Nehahra.exe works fine! 
Oh And Plant 
I didnt know you could do that!!! More experimentation is coming up!!! 
 
Hmm I was able to play nehahra with Joequake.
The endboss too. Yes there is a massive packet overflow.
And as far as I know Qrack has fixed the packet overflow. Tried the testmap with Qrack and there was no packet overflow.
http://www.megafileupload.com/en/file/12323/msd23-bsp.html


Apart from the sky Invein is no problem. 
 
I use joequake only for invein, because of the included lit file. 
Well, I'd Take Your Advice But 
I get the error message above! Anyone REALLY CLEVER wanna tell me how to fix it?

I maintain Nehahra.exe works OK 
Did You 
install the progs-update? 
 
You can try to start normal Joequake and type gamedir nehahra in the console 
Im Sorry Rudl 
I did actually get really excited when you said 'Progs update', and hit myself gently twice on the side of the head. So I found it, and grappled with fileplanet until it was MINE!

I also ran standerd Joequake, and typed 'gamedir nehahra' as you instructed, and the console background changed, but when I type 'map invein', it crashed with the same message!

I dont understand it though - it DOES work with Nehahra.exe. Also is there or is there not a file called DPNehahra.exe? Because I have read documentation that says there is, but I cant find such a file, not on Lordhavocs website, google, planetquake (nehahra) or anywhere!! Its a mystery! This computer is a good speck (1024mb, Dual Core, ATI 128mb, XP Home) 
 
I got the same error when I tried to play invein with
software joequake
Play it with joequake-gl 
I Am Using Joequake-gl.exe... 
Im glad you have had the same error though (well not really glad, but atleast I know that Im no going mad!!) ;) - Ill try software Joequake, just for the crack!! 
Try That 
-delete the nehahra\glquake dictionary
-make a backup of your config and delete it
-I can send you my config (if you want)
-download the newest version of JQ, build 1862
start jq-gl again 
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