@Kinn
#6629 posted by sock on 2013/05/28 02:35:19
*raises hand*
I played DS when it first came out and there was no wiki! I imagine you have patched it which makes even easier! :P
Heh
#6630 posted by DaZ on 2013/05/28 03:27:20
I played until the next boss after Taurus Demon before I gave up. Fighting the standard enemies was quite fun but the bosses had me raging at my screen. Fuck that I play games to have fun :)
I agree though about the level design and visuals, Undead Burg was a beautiful location, the scale is fucking epic.
There Is No Such Thing As Cheesing In Dark Souls
#6631 posted by czg on 2013/05/28 08:08:40
Just use a guide and a wiki and look at youtubes and don't worry about spoiling yourself, because it's hard enough even WITH those.
Lols
#6632 posted by Kinn on 2013/05/28 11:33:50
I played DS when it first came out and there was no wiki! I imagine you have patched it which makes even easier! :P
So, if the game was originally an 11/10 on the "fuckshitpissarsebollocks, this is colon-crucifyingly hard" scale, would you say it is about a 10.9/10 after the patch? :P
Fuck that I play games to have fun :)
Yeah, before I played this game, I sort of meditated for a bit and tried to promise myself that no matter how retardedly hard it gets, I will remain calm. In other words, I went in to this game basically saying to myself "I am going to die horribly over and over again, and that's ok". It kind of works - dying doesn't surprise me or bother me anymore. I'm yet to find "the fun" in this game, I think, but at least I am currently at peace with how much I suck at this, which is half the battle I guess. Also, not sure if it's related but irl, I've started developing this strange urge to buy a latex catsuit and ballgag/nipple clamps...
Just use a guide and a wiki and look at youtubes and don't worry about spoiling yourself, because it's hard enough even WITH those.
Ok, this makes me feel slightly better. And also slightly more worried. And a little bit hornier.
#6633 posted by sock on 2013/05/28 12:48:52
So, if the game was originally an 11/10 on the "fuckshitpissarsebollocks, this is colon-crucifyingly hard" scale, would you say it is about a 10.9/10 after the patch? :P
When the game first came out it was rushed, there was lots of things broken which made it unnecessarily difficult. For a start the vendors were extremely limited in what they could sell, you had to travel to the right vendor to buy stuff which got annoying because of travel distance. The game is still tough but the rough edges have been smoothed out!
The boss fights are designed to be something that you learn by trial and error and lots of death. It certainly not an ideal way to learn something in game but this is very much the design mentality of the game, "bash head against brick wall until it cracks". You can get help from various NPCs (new thing for DS) or other players and I highly recommend it.
The first boss fight in the game is designed to teach the player one vital strategy, the jump down attack. It certainly could have been setup better but it is something that is useful later on.
DS is certainly not a game for everyone and to be honest, it should not be changed for the masses who like things easier/fun. It is designed to be hard so players can have fun with the extra challenge. When you die from a black knight for the first time, you will remember what they look like and be wary of them next time, encounters in DS are memorable.
If you are looking to walk through the game on rails (aka COD style) then this is certainly not the game to play.
Oh Yeah NPC Summons Are Really Worthwhile For Some Bosses
#6634 posted by czg on 2013/05/28 13:09:00
Get Solaire to help you when you get to the Parish. You'll know where.
But.
#6635 posted by Shambler on 2013/05/28 13:41:26
Why not include skill settings?
The Skill Setting Is You
#6636 posted by rebb on 2013/05/28 13:50:01
The game ultimately gets easier because you improve as a player, figuring out the systems, weapons, enemies etc.
People are finishing this game without leveling up once, or speedrunning it in under an hour without using glitches.
DS2 will be interesting when it comes out, no Wikis for a ( short ) while ;)
....
#6637 posted by Shambler on 2013/05/28 13:52:02
Dark Lols
#6638 posted by Kinn on 2013/05/28 16:22:10
When you die from a black knight for the first time, you will remember what they look like and be wary of them next time
Haha, yeah I found that black knight in Undead Burg:
"Oh, this guy looks a bit different to the usual zombi-OH I'M DEAD AGAIN"
Why not include skill settings?
Hah, well there was a story a while back where the "director" of the game was quoted as saying "I am thinking about whether I should prepare another difficulty that everyone can complete".
But then after those comments, the hardcore fanbase went apeshit, moaning that the existence of an easier mode would ruin the artistic integrity of the game or something, and the director guy ended up backtracking over his comments, claiming it was a "mistranslation" or some bollocks.
http://metro.co.uk/2012/09/05/miyazaki-backtracks-over-dark-souls-difficultly-level-566203/
@Shambler
#6639 posted by sock on 2013/05/28 16:31:05
Why not include skill settings?
There is, they are called NG+
If you thought the game was difficult first time through, try 2nd or 3rd time. Bosses do different move combos, everything does more damage and you have to collect more powerful items to survive.
In all seriousness skill levels is a thing of the 90's and most developer hate them because they are something that has to be rushed in at the end (crush time+ anyone) and often difficult to balance because enemies are tweaked up till the game is shipped.
Also On That Note
#6640 posted by Kinn on 2013/05/28 16:33:59
The developers were also quoted as saying Dark Souls 2 would be "more understandable" and "more accessible" than Dark Souls, but again after a huge fan backlash they backtracked and apologised, assuring them that it would be just as hard as before.
NG+
#6641 posted by Kinn on 2013/05/28 16:43:35
There is, they are called NG+
That's not really the same thing though - that just means the game gets harder each time you complete it. We're talking about "skill settings" in the old traditional sense.
@Kinn
#6642 posted by sock on 2013/05/28 16:48:34
I was being sarcastic! Oh well ... :P
Skill Settings
#6643 posted by ijed on 2013/05/28 16:52:00
Suck when it's just buff/debuff on enemies.
How Quake does it works pretty well IMO.
Sorry, Yeah
#6644 posted by Kinn on 2013/05/28 16:59:29
I was just pointing out that "NG+" meant the thing you went on to describe.
Well.,
#6645 posted by Shambler on 2013/05/28 17:00:59
"But then after those comments, the hardcore fanbase went apeshit, moaning that the existence of an easier mode would ruin the artistic integrity of the game or something"
I'm not quite sure how much of a spectacular fucking bellend you have to be to somehow contrive to have your own gaming experience """ruined""" by the existence of an easier skill setting that you aren't using, but I suspect that level of extreme retardation is right up there with COD fanboiz.
Ignoring such idiocy, I've heard very good things about the design in the game, so surely from a dev's perspective (and anyone with a functioning brain) it would make a lot of sense to put the effort into incorporating some skill settings so normal players would buy and be able to enjoy it, rather than the smug elite of masochistic boredom freaks*??
(* Not saying that sock, czg, etc are those, unless of course they whined to the devs too, in which case, they are)
*than JUST
#6646 posted by Shambler on 2013/05/28 17:01:30
#6647 posted by sock on 2013/05/28 17:29:01
I can see where DS is coming from with regards to difficulty, it is a game designed by a different culture. When I went to Tokyo it felt like I was on another planet and the same could be said of DS, its designed for a certain audience and it is not the west. Sure people from the west have played it but the real player base is in Japan and that is how they love their games. Crazy hard difficulties, grinding to get to the right level for area/boss fights and obscure storylines.
Personally I would have never touched the game, I do like games to be accessible and not punishing but I was convinced by a friend at work and it became something to laugh about over coffee breaks. (various ways to die in game) The game is getting easier for sure, DS is easier than Demons Souls and I suspect DS2 will be easier again.
@Shambler, I never write to developers or sign stupid online petitions for games. Having been a developer I respect the way a game is designed and if I don't like something I just don't play it!
Dark Souls
Is literally my favourite game of the last decade. It's the only game (other than fez) that I have 100% of the achievements on my 360.
I think some of the boss fights could have been adjusted to be easier (4 kings and O&S can be frustratingly tough). But personally I like the idea of a game whose difficulty is a barrier for achievement farmers and videogame tourists.
Regarding looking online for hints, there is a large community that has surrounded the game because of the games difficulty. I would never have followed players like EpicNameBro or RedRosie if the game was easy. This is uniquely dark souls and I love it.
#6649 posted by [Kona] on 2013/05/29 04:24:32
All I can say is I hope there's some good trainers for it. Sounds like god mode will be advisable.
And...
#6650 posted by Shambler on 2013/05/29 12:06:33
" But personally I like the idea of a game whose difficulty is a barrier for achievement farmers and videogame tourists."
....what difference does that make to your personal enjoyment of you playing the game??
Difficulty
#6651 posted by bal on 2013/05/29 12:23:57
It's kind of tricky, Demon Souls does get attention because of it's difficulty, it's what people talk about, it creates stories to share with friends etc. That wouldn't necessarily exist if there was an easy mode that many people would default to after having died 2 or 3 times on normal.
I almost wonder if it would be as popular (even financially) without the difficulty to set it apart from all the other games (of course, the difficulty isn't the only thing it has going for it, many other aspects of the game are quite brilliant, but still).
I do agree that I'd like there to be an easier mode. As much as I love the game, I stopped playing it after a while cause it was taking too much time/deaths, and reading guides and watching youtube vids to figure out how to play a game doesn't really interest me.
Still, great game (from what I've played of it anyways).
Shambs, I Can Answer That
#6652 posted by Kinn on 2013/05/29 12:45:51
....what difference does that make to your personal enjoyment of you playing the game??
"Because we don't want to let muggles into our elite community"
Community As Part Of The Game
#6653 posted by Kinn on 2013/05/29 13:09:54
So, anyway this raises an interesting point, which is that the concept of "you have to learn from the community in order to be able to play this game", seems to have been built in to the design of the game to a certain extent:
The game is littered with user-written graffiti which is supposed to allow players to warn each other of things and share tips, but I only ever seem to comes across useless messages like "yay, I made it!" or "I can't take this any more", or malicious messages like "jump down here", which of course sends you plummeting to your death. It's a very interesting feature, but I'd question whether in practice it is actually effective at fulfilling what it was intended to do.
Ultimately, is a game - that shuts out people who don't want to spend half their time reading strategy guides on the internet - something that really deserves the praise it is getting?
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