Oh Yes,
#6623 posted by Shambler on 2010/03/23 21:41:52
Wait a mo, that one was released already?
#6624 posted by necros on 2010/03/23 21:43:24
that was rj's map that originally had q3 block10 textures.
Yus
#6625 posted by rj on 2010/03/23 22:38:13
ijed emailed me a while back asking if i'd be up for donating it to the project. i obliged and duly became part of the team :) 4 & 6 are also heavily in progress, maybe 7 too at a later date..
Fullbright So You Can See
#6626 posted by meTch on 2010/03/23 23:17:44
Pretty Cool Metch
#6627 posted by gb on 2010/03/24 11:01:20
put trim around those platforms and put in lots of spotlights?
Gb
#6628 posted by negke on 2010/03/25 12:27:16
Neat. The streched tile texture in the second shot could use improvement - mask the c/p transitions.
A Small Wip
#6629 posted by AEnoch on 2010/04/03 01:29:02
Looks Great
#6630 posted by ijed on 2010/04/03 01:44:29
Which engine?
Point of fact, which game?
The green tiles look a bit washed out... personally I'd go for a terracotta or something, to tie in with the other details / lighting.
If you're wanting the red/green contrast maybe a bit more saturation.
#6631 posted by JneeraZ on 2010/04/03 02:10:22
Those are Unreal Tournament textures ... so maybe UT? Looks good though! I've always loved that set.
Shanechurch
#6632 posted by nitin on 2010/04/03 03:10:51
havent seen that used in a while.
Needs more saturation though like ijed said. DM or sp?
It's UT
#6633 posted by AEnoch on 2010/04/10 14:03:24
It's DM.
Here's another 'wider' view of the area. The area on the immediate left hasn't been touched really so try to ignore that.
http://i853.photobucket.com/albums/ab94/AEnoch29/Shot0007.jpg
#6634 posted by JneeraZ on 2010/04/10 14:07:44
Wow, UT 99? Awesome! Love that set... Definitely break that floor up with some tiling variation or something.
I Suggest
#6635 posted by nitin on 2010/04/10 17:29:43
trying some of the converted WoT floor textures.
Floor
#6636 posted by AEnoch on 2010/04/10 23:37:03
I've been looking for some tile variation textures so I can do patterns of some kind on the floors. Floor textures seemed to be over looked in past games.
Not sure where to find the WoT textures. Unless it's quake, finding things for older games is tough.
Hmm
#6637 posted by nitin on 2010/04/11 02:29:34
not sure either. I imagine if you grab a WoT themed UT map though, such as dm-baal, they would be in the unr?
Beta Testing
#6638 posted by necros on 2010/04/16 21:23:10
anyone interested? if i could get one or two testers for a q1sp, that'd be great.
email me at the address listed on func. :)
Slow Progress
#6639 posted by AEnoch on 2010/04/18 13:02:33
The courtyard/plaza area is getting close to being completed. Still more details to add.
http://aenoch.webs.com/Shot0017.bmp
http://aenoch.webs.com/Shot0018.bmp
#6640 posted by RickyT33 on 2010/04/18 13:10:33
looks like a good place to be! :)
That Looks Great
The Mission Landing soundtrack from UT started playing in my mind when I'd seen these screens..
How goes e2m2 Ricky? :)
Very Nice.
#6642 posted by Shambler on 2010/04/18 13:38:23
Put some tables and chairs out, I'd drink a cold beer there for sure homie.
I Like That Look
#6643 posted by nitin on 2010/04/18 14:09:41
lighting needs tweaking though
#6644 posted by Spirit on 2010/04/18 17:48:25
If your PC does not melt I highly recommend you enable some Anti-Aliasing.
Wish I Could
#6645 posted by AEnoch on 2010/04/18 18:13:52
I lost my PC in the divorce but got to keep the old laptop. Anti-aliasing isn't even an option in the ATI control center. :(
#6646 posted by Ankh on 2010/04/18 21:36:52
I like those screenshots a lot. Keep it up. And make a quake version from it :)
RE #6641
#6647 posted by RickyT33 on 2010/04/18 23:56:07
TBH I havent started on it yet, but I have been working on finishing e2m1 since I last committed a version. Its even bigger now :P
Building the last room rly.
I keep thinking of starting on e2m2 but I would have to keep loading different textures into WC and that puts me off.
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