
Well...
#6606 posted by
JPL on 2010/03/05 11:57:40
... I reused same texture set I used in CDA for sequel consistency reasons (hence walls and pillar textures choice)... Now I have to test different lightning settings (without minlight first) in order to see whether it looks better or not... and I'll try to align the pillar textures (I think it is possible with Quark using a tagged face and the "around pillar" function... let's make a try)
And I take notes abour spawn hidden in dark corners... sounds interesting in term of insecurity feeling >D
OK, so thanks a lot for the comments: you rock !

#6604 - Classic Quake Trap
#6607 posted by negke on 2010/03/05 12:10:45
"classname" "item_soap"
"target" "Shambler"

Sunlight 1 And 2...
#6609 posted by
generic on 2010/03/05 14:02:34
Might help in open areas, but you will have to be more creative indoors ;)

^
#6611 posted by negke on 2010/03/05 20:03:05

LOL.
#6612 posted by
Shambler on 2010/03/05 20:37:13
You are demented, you know that??

ROFL!!!!
#6613 posted by
DaZ on 2010/03/06 14:00:43
That is the best thing I have ever played.

Yo Dawg
#6616 posted by kaz on 2010/03/12 22:20:03

Yo Dawg
#6617 posted by
Zwiffle on 2010/03/12 22:23:30
I heard you like beta testin' so I put a beta in yo beta so you can test while you test.
Sorry.

Hmm
#6619 posted by
DaZ on 2010/03/14 23:55:08
I would seriously reconsider that green lighting / fog, it overpowers everything else in the map.
I've never played the mod, so no idea if the layout is good or not, sorry!
#6620 posted by
meTch on 2010/03/15 20:26:30
i suppose your right, ill get on it :o

Since It's All Silent Around Here...
#6621 posted by gb on 2010/03/23 12:02:04

Oh Yes,
#6623 posted by
Shambler on 2010/03/23 21:41:52
Wait a mo, that one was released already?
#6624 posted by
necros on 2010/03/23 21:43:24
that was rj's map that originally had q3 block10 textures.

Yus
#6625 posted by
rj on 2010/03/23 22:38:13
ijed emailed me a while back asking if i'd be up for donating it to the project. i obliged and duly became part of the team :) 4 & 6 are also heavily in progress, maybe 7 too at a later date..

Fullbright So You Can See
#6626 posted by
meTch on 2010/03/23 23:17:44

Pretty Cool Metch
#6627 posted by gb on 2010/03/24 11:01:20
put trim around those platforms and put in lots of spotlights?

Gb
#6628 posted by negke on 2010/03/25 12:27:16
Neat. The streched tile texture in the second shot could use improvement - mask the c/p transitions.

A Small Wip
#6629 posted by
AEnoch on 2010/04/03 01:29:02

Looks Great
#6630 posted by
ijed on 2010/04/03 01:44:29
Which engine?
Point of fact, which game?
The green tiles look a bit washed out... personally I'd go for a terracotta or something, to tie in with the other details / lighting.
If you're wanting the red/green contrast maybe a bit more saturation.