I Have No Idea How The Game Will Be
#6604 posted by Drew on 2013/05/12 03:03:21
but that trailer was pretty stupid. and must have cost a tonne - how much does it cost to license that song?
#6605 posted by Spiney on 2013/05/12 08:37:03
Kind of misses the point though: the cost of adverts should be redeemed in higher sales.
That Jonathan Blow Game
#6606 posted by Kinn on 2013/05/13 12:51:40
#6591
After Braid, I'm just gonna shut up and let him take my moneys. However I would have liked to have seen a hint of what the real gameplay is all about in that trailer.
Blow has stated that there is more to the game than these mazes, in response to concerns from players; to Blow, "the point is the magic that happens in the player's mind when he understands the subtle things that the mazes are saying - because the mazes aren't just puzzles, they are lines of communication that aggregate, become more complex and eventually say surprising things".[2]
http://en.wikipedia.org/wiki/The_Witness_%282013_video_game%29
There had better be some substance behind that statement and I hope it's not just a load of pretentious hot air.
Far Cry 3.
#6607 posted by Shambler on 2013/05/14 15:07:25
Tried a bit of this the other day. Seems kinda dull so far.
Far Cry - exploring epic island environment = cool.
Crysis 1 - same island environment BUT a Nanosuit = cool.
Far Cry 2 - exploring African environment with semi-real atmosphere and politics = cool.
Crysis 2 - same Nanosuit BUT with a ruined city environment = cool.
Far Cry 3 - exactly the same island enviroment as FC1 and C1, exactly the same atmosphere and politics as FC2 = boring??
Maybe it gets better but at the first proper fight I couldn't help thinking "I probably spent a total of 50 hours doing EXACTLY this in three previous xxxCRYxxx games".
Maybe it's also bad timing because the whole island vibe and graphics pale into insignificance compared to Tomb Raider... I do like the people's accents though and the main bad guy seems intriguingly demented.
The Binding Of Isaac
#6608 posted by Kinn on 2013/05/15 00:36:43
Just broke the wallet and splashed out on this bad boy.
Liking it in a lot of ways, and although the permadeath is starting to grate, the random levels take the edge of the annoyance just enough to keep me playing.
Could have done without the edgy "faeces and sanitary towels" theme though.
It Needed
#6609 posted by ijed on 2013/05/15 18:33:14
A save current game feature. Not to break the roguelike permadeath, but just to allow you to pause a game session that can last a few hours once you've unlocked all the extra levels.
Did you get the Wrath of the Lamb expansion with it?
Wrath Of Lamb
#6610 posted by Kinn on 2013/05/16 10:25:25
not yet.
Another thing that annoys me is that it seems to be very poorly coded, with tremendous slowdown issues for what is a simple 2d sprite game. Might be something to do with the fact that it is made in Flash, but I have seen very complex Flash stuff before that doesn't have these problems.
Roguelike XCOM?
#6611 posted by Spiney on 2013/05/16 11:14:12
Haha, seems like a good idea for a mash up.
http://www.moddb.com/games/isomer/
it seems to be very poorly coded
There are literally moments in the game where items have opposite effects than intended because the coder can't reliably substract by a negative number.
Good on you not getting Wrath yet, its biggest strength is that initial "this is like some crazy bootleg ROM hack" reaction after getting acclimatized with the old game.
#6613 posted by Drew on 2013/05/16 13:49:56
Yeah never really got into Isaac because of the slowdowns. And the theme too, actually (although I would have loved it in 1994).
Crazy Bootleg ROM Hack
#6614 posted by ijed on 2013/05/16 18:56:55
Definitely.
And yeah, the slowdown is flash... but could have been avoided - other flash games have much more efficient flow.
Roll on HTML5.
Bulletstorm
#6615 posted by Kinn on 2013/05/19 13:48:43
Finally got around to playing this.
(Note - I'm playing it on the Xbox, but if I posted in the "console games" thread, no-one would read it, so I'm posting here.)
Thoughts. Not sure how far through I am (just killed a huge plant monster boss), but I do like the skillshot mechanics and being rewarded for using your environment and whatnot to kill enemies. That stuff's really really great. Spending your points to buy basic ammo is pretty naff though.
Environments look very nice and Unreal Enginey - if I was to nitpick I could say that I think everything is maybe a bit too homogeneously busy and noisy - making it sometimes difficult to figure out what's important and what's not.
I pretty much don't like everything else though.
The worst is the character dialogue - every single line spoken is just about the most obnoxious shit that has ever assaulted my eardrums, and the 14-year old that wrote it needs to stand in the corner for a good long while (for like, say, forever).
It honestly makes Gears of Wars' dialogue sound like Shakespeare.
Environments and encounters are super linear, which incidently is a hilarious "fuck you" to the paying customers that were suckered in by that CoD piss-take video the developers produced before this game was released, as it has exactly the same over-reliance on linearity, invisible walls, on-rails shit, QTEs, and scripted events that CoD does. Most of the time you will find yourself in an insanely detailed and huge environment but one where you are constrained to a ludicrously narrow and linear navigable space.
In short, People Can Fly: Fuck you and the cock you rode in on. (I'm pretty sure that's actually a piece of authentic Bulletstorm dialogue, if not, it's close enough).
Kinn.
#6616 posted by Shambler on 2013/05/19 16:02:15
100% factually correct.
Official Smables Seal Of Approval
#6617 posted by Kinn on 2013/05/19 21:08:01
A flawless victory.
I must say actually that being about 2-3 years behind the times when it comes to playing the latest releases is wonderful because it means I get absolutely fantastic deals on everything.
I just picked up, on Amazon, brand new xbox copies of Bulletstorm, Rage and Deus Ex Human Revolution for �5, �6.60, and �6.75 respectively, which helps because I'm one of those wierd sperglords who feels all icky and crap buying a "used" videogame.
(real)Myst
#6618 posted by mwh on 2013/05/19 23:31:55
Bought this on my wife's ipad for the nostalgia. I'd forgotten that the original game came with a notebook and that you need to use it :-) I'm surprised how much I remember given that I first played it over 18 years ago now (aaaaaaaaa) and haven't replayed it for ... at least 15, I'd think.
I don't like the controls on the ipad much and I couldn't recommend it for any other reason than the nostalgia...
All The Innovation That Mobile Gaming Brings Us!
#6619 posted by megaman on 2013/05/20 13:20:49
Yep
#6620 posted by ijed on 2013/05/20 15:43:27
I must say actually that being about 2-3 years behind the times when it comes to playing the latest releases is wonderful because it means I get absolutely fantastic deals on everything.
Frozen Synapse On Ipad
#6621 posted by Killes on 2013/05/20 19:44:24
Thats pretty awesome, perfect game for the format if controls are good. Reviews are good for now it seems.
IPad Reviews
#6622 posted by ijed on 2013/05/21 03:05:44
I got a free iPad and am getting the full hit of the apple money machine. Am I right that negative reviews and scores in the App Store aren't even shown?
Not As Long
#6623 posted by mfx on 2013/05/21 03:52:02
as the reach a certian amount, i guess.
Apple is a good present, got rid of it.
Heh
#6624 posted by ijed on 2013/05/21 03:58:08
Frozen synapse. The only bad thing about it is that I was working on a game design just like it :/
Killes
#6625 posted by ijed on 2013/05/21 23:52:32
Seriously thanks for the recommendation, FS is excellent, one of the most compelling games I've played in years.
Well made, intelligent and with very clear win/loss conditions.
And people getting shot.
#6626 posted by Spirit on 2013/05/24 17:08:34
Replaying Within A Deep Forest, such a cute and well-designed game.
I Liked It
#6627 posted by ijed on 2013/05/24 17:24:51
But it felt like it was missing something to give it more depth.
Not sure what.
Dark Souls (PS3)
#6628 posted by Kinn on 2013/05/28 02:12:50
After deliberating for an eternity over whether I should start with Dark Souls or Demon's Souls, I eventually settled on the fairly arbitrary choice of Dark Souls.
I've only really started playing it I guess, so all I've seen is the game up to the Taurus Demon in Undead Burg. (I haven't killed him yet).
Too early for me to have much of an opinion of the game yet, but holy shit the levels are awesomely built.
Gameplay wise, just to put things into perspective, the only way I managed to beat the boss in the fucking tutorial level, was to consult an online strategy guide which suggested that I should remove all of my armour and fight the boss naked, which will allow me to move around at a half-decent pace so that I could actually dodge his attacks and get into a position to launch my own.
Years of playing the usual knife-through-butter tripe has not prepared me psychologically for this game :(
I really, really, don't want to have to cheese my way through this game by wiki'ing every little thing - has anyone here played through it normally, you know, just by themselves?
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