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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Tronyn 
It's supposed to be marble I think, but without being able to look glossy it loses the intention some. 
JPL 
I'd Make the pillars a lighter colour than the walls - not white, it should still look gritty. I'd also make them flush to the walls, cos pillars are never placed that close without being attached.

Can tell the contrast of the image has been modified - makes it difficult to make comments, especially since you're seeing a different version from everyone here.

Final thing - why does the arch have so many brushes? Is it mdl? Personally I'd use the faces on (you guessed it) the pillars. Just because they're closer to the eye line - players don't look up constantly. 
:P 
Sorry, I was talking crap - I had my monitor gamma set high. Reset now, and the shots look ok for lighting.

Though maybe delay 5 would help provide softer edges.

Have you tried r_lightmap 1 ? 
Jpl 
Use low-value light entities instead. This will make the map less dark while at the same time making the dim areas not look as washed out, because there'll be very subtle variations in contrast. It's more work, but it'll pay off. Don't be afraid of dark corners.

I agree there's something odd about the marble texture. If you keep it, make sure it's properly aligned on each face. 
Jpl 
Don't be afraid of dark corners.

With spawn hiding in them... 
 
and Shambler... 
And Willem 
looking at your crotch.


I think the shots look great JPL - I really like the lava. definitely agree about it needing to be darker though - and I have pretty mixed emotions regarding the pillars. 
Well... 
... I reused same texture set I used in CDA for sequel consistency reasons (hence walls and pillar textures choice)... Now I have to test different lightning settings (without minlight first) in order to see whether it looks better or not... and I'll try to align the pillar textures (I think it is possible with Quark using a tagged face and the "around pillar" function... let's make a try)

And I take notes abour spawn hidden in dark corners... sounds interesting in term of insecurity feeling >D

OK, so thanks a lot for the comments: you rock ! 
#6604 - Classic Quake Trap 
"classname" "item_soap"
"target" "Shambler" 
Hah 
 
Sunlight 1 And 2... 
Might help in open areas, but you will have to be more creative indoors ;) 
LOL. 
Your new map, negke?? 
LOL. 
You are demented, you know that?? 
ROFL!!!! 
That is the best thing I have ever played. 
 
lol 
Hahaha 
awesome 
Yo Dawg 
Yo Dawg 
I heard you like beta testin' so I put a beta in yo beta so you can test while you test.


Sorry. 
Check It 
Hmm 
I would seriously reconsider that green lighting / fog, it overpowers everything else in the map.

I've never played the mod, so no idea if the layout is good or not, sorry! 
 
i suppose your right, ill get on it :o 
Since It's All Silent Around Here... 
Woot 
Oh Yes, 
Wait a mo, that one was released already? 
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