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Meh... 
it looks just like doom3... 
Pjw 
On the Nihilanth, from my article 'Lovecraft In Quake':

A last creature, not one of Lovecrafts, but worthy to be ranked alongside them. The Nihilanth from Half-Life. When H. R. Giger was first approached to work on 'Alien' back in the late 70's, he was sent a letter by someone from Fox, saying of the adult creature:
"Someone has suggested that it should look like a huge, deformed baby. But in any case, you should feel free to design whatever you wish."

That was the first, last and only thing I thought of when I confronted the Nihilanth. 
I Kept Reading 
So I'm reading the chapter on Max Payne. This is full of totally amazing garbage.

Max Payne marks the point at which the objective contradictions of thirty years of marketization, austerity and privatization recoil into a subjective political and cultural resistance � or put more concretely still, the moment when the global proletariat spawned by three decades of brutish neoliberalism begins to forge its own institutions and modes of class struggle.

Such corporealities are far more than just the objective reaction-formation to the emergence of the electronic commons, that is to say, informatic bodies which represent a certain class fraction or profession within the electronic body politic. Rather, they are unimaginably powerful engines of a multinational class praxis, with no real precedent in the historical record.

Lake�s storyline is structured into three parts, each of which corresponds to a stratum of the global economy. The first section, The American Dream, takes place in subways, sewer tunnels, and squalid hotels, or the realm of primitive global accumulation. The second, A Cold Day in Hell, features dockside warehouses, tanker ships and Mafia mansions, or spaces of global distribution. The third, A Bit Closer to Heaven, takes place in research labs, manufacturing plants and corporate offices � that is to say, spaces of global production.

While Vladimir is identified with his signature black Mercedes, that premier Central European export-commodity and favored transport vehicle of Eastern Europe�s commercial elites, the trope of the Russian gangster is displaced elsewhere, onto the bit character of Boris Dime. This is a subtle but unmistakable reference to the geopolitical transition from Boris Yeltsin�s financial oligarchs to Vladimir Putin�s petro-developmental state.

In retrospect, the entire second section of Max Payne overflows with references to Second World border-regions, where state-of-the-art technology co-exists with the violence of primitive global accumulation. This suggests that Vladimir is something like the Second World mirror image or structural double of Max Payne, whose presence allows Finland to catch a fleeting glimpse of its own mid-20th century prehistory as a Second World exporter of raw materials and basic manufactured goods in the mirror of post-autarkic Russia�s shotgun integration into the EU. But instead of seeking to displace or neutralize this mirror image via a compensatory neo-nationalism � the limit-point, in retrospect, of Half Life�s Xen levels, which allude to a post-American cultural space the narrative never quite crosses over into � Lake will follow Manke�s lead, and transform a non-American identity-politics into the springboard of the multinational.


I had no idea you could make a living writing this stuff. This is comedy gold.

This is the moment when the national juridical system of the prototypical global city touches base with its multinational successor. Where Nicole Horne is clearly the name of a previously nameless neoliberalism, and where the Aesir tower is the embodiment of a hitherto bodiless multinational capitalism, Alfred Woden is clearly the representative of a multinational authority somehow complicit with globalization, and yet antagonistic to Wall Street neoliberalism. This can be nothing else than the world�s first multinational democracy and newest superpower, namely the European Union, and there is a sense in which Woden�s role in the storyline is reminiscent of the EU�s mushrooming array of economic, political, cultural and regulatory agencies. These latter covertly aided Eastern Europe in its life-and-death struggle with neoliberalism in the 1990s, and did not openly intervene on their behalf until their formal accession into the EU in the 2000-2004 period.

I mean, come on! Does anyone else find the fact that this guy is trying to interpret fucking video games in terms of a global struggle with liberal economic theory, and seriously believing what he's saying, a total scream? 
What Bullshit 
everything I've read longer than 2 paragraphs in this entire page is bullshit from bullshitting attention-whores! You don't realize how much money people like that can get from Universities to work on bullshit like that too. HOW THE HELL IS LOADING A SAVED GAME A DELIBERATE PARODY OF DEATH SIMILAR TO JAMES WHALE'S 1931 FRANKENSTEIN!! That film was shit too, but as it's famous and European, and from the 1930's, mentioning it makes the article seem more respectable (pukes). 
Yes... 
...it's a scream. I've laughed a fair bit at the last dozen or so posts. However, it's also very sad. What have we come too?

Are you sure this isn't one of those essays auto-generated at one of those uni sites? Like this one http://www.elsewhere.org/cgi-bin/postmodern/
Err... 
...and what Tronyn said. 
Game Developers 
must all be wise philosophers with long beards that they stroke when they are filling their games with these subtle parallels. 
Well, Daaaah 
I read the first line of "Chapter 5 - Half Life" found about 4 things wrong with it, concluded the man was insane, scanned the rest of the article for images, found none and moved on.

I don't know, maybe it's my age, but the older I get, the less I'm willing to throw away my 1,150,661,315 seconds of life on nutters.

Oh damn, I've just wasted another 60 writing this crap.

Starbuck: That game is just evil hard. Can't beat the first guy. ;) 
... 
70,000 people dead. Most of them children. I hate this fucking shit-hole world. 
Hey 
Over at the MusicPlayer.com forums a bunch of us are working on a collaboration CD and such that's going to raise funds. Several of the people there are in the music industry and have connections and we're all trying to get this thing worthwhile and going. Mostly I'm responsible for the website, it'll probably be hosted their... if anyone is interested in this I'll keep posting updates here in GA. 
Phait... 
...timelines for submission? 
Distrans 
Not quite sure... here's the threads:
http://www.musicplayer.com/ubb/ultimatebb.php?ubb=forum;f=11

If you're interested I'd post there with any questions, I'm not really in charge of it, just the site. 
Thanx Phait... 
...looks like they've got it under control though. 
Happy! 
HAPPY NEW YEAR folks, mappers and all

u know Iv been away from all this q1 stuff and func_msg_borked banter
but anyway, its like school, where I learnt
and it really helped me in life...

have fun, make games and maps

not really yours, Speedy aka www.cr8.da.ru 
Painkiller Mission Pack?? 
Yes?

No?

Verdicts please. 
Jago: 
what were you expecting? i haven't touched the sound code in fitzquake at all. So, if it doesn't load in winquake or glquake, it won't load in fitzquake. 
"Doom3 Can Do It Too" Video Released 
Quite impressive hl2 esque video made on doom3 tech from the people over at doom3world. Worth downloading!

http://www.pcgamemods.com/9397/ (27 odd mb iirc, and is encoded with xvid) 
Question... 
When the tsnuami fundraiser/music operation is finalized and online, should I post details here in GA, or start a discussion thread?

For those that missed my previous post about this... over at the MusicPlayer.com forums a bunch of us are working on a collaboration CD and such that's going to raise funds. Several of the people there are in the music industry and have connections and we're all trying to get this thing worthwhile and going. Mostly I'm responsible for the website. 
Phait: 
post it in the general abuse thread. thanks. 
Lovecraft Lovers... 
http://www.forteantimes.com/articles/184_lovecraft1.shtml

Oh, and Happy New Year Quakers!

..anybody that plays Doom3, Q3, Q2, Hexen and Retro games predating 1995 can burn in hell :D 
Doom3 Can Do It Too Video. 
I'm so glad they showed the Doom3 engine doing a very standard moving light source casting shadows (that happened to be placed in the sky, incredible creativity there) 14 times over, as I didn't get it the first 13 times. 
Megazoid 
Nice article, though I have read the same observations explored more thouroughly. It's odd how all of the articles I've read about occultism in Lovecraft's writing have as their main theme an attempt to demonstrate that Lovecraft was not himself a practicing magician; I've never actually met anyone who claims he was. Although I have met someone who firmly believed Giger is a cultist.
Anyway, I'm not getting into another debate; 'twas a good article, but my main concern with Lovecraftian monsters atm is what size of bounding box they use.
And I believe now is an appropriate juncture at which to post this:

http://kell.spawnpoint.org/screenshots/polyp.gif 
Kell Rocks 
Polyp 
THOSE EYES!!

You know, with the proper skin you could make that thing look like a pac-man monster! Get onto it now! 
Doom 3 Video 
Yeah, I have to agree with Shambler. I wasn't impressed with that. Throw in a few more things I wasn't expecting--some things that require ingenuity--and I'll be impressed. 
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