
Ummm.
#6560 posted by
Shambler on 2010/02/21 12:02:16
I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly.

Quoth Rocks!
#6561 posted by
generic on 2010/02/21 16:52:45
But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.
For more of those, I guess we'll have to wait for Kell's next release...
Kell?

Quoth Monsters
#6562 posted by negke on 2010/02/22 10:26:36
if used sparingly
QFT
#6563 posted by
rj on 2010/02/22 13:58:36
Retexture in medieval plz
e*m1 = base. always was and always will be
can't wait to have a look at this map ricky, obviously before exercising my evile E2 director powahs and demanding any bits i don't like be changed >:)
#6564 posted by
Spirit on 2010/02/22 14:17:19
Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.
#6565 posted by
Spirit on 2010/02/22 14:17:20
Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.

Yeah
#6566 posted by
ijed on 2010/02/22 15:18:29
Noclipping around I was reminded of Insomnia - lots of clean, big brushwork on both buildings and rocks.
rj - it's on the server ;)

Ijed
#6567 posted by
rj on 2010/02/22 15:41:31
i know, but i'm not able to look at it yet :P

Will Need Noclip Though
#6568 posted by
ijed on 2010/02/22 16:35:43
At least the last version I tried.

E1M2 Retex
#6570 posted by
starbuck on 2010/02/28 22:40:52
Keeping you updated!
Some textures take longer than others, really happy with this one though.
http://www.quaketastic.com/upload/files/screen_shots/e1m2_tex3.jpg

Nice
#6571 posted by Mike Woodham on 2010/02/28 22:49:43
#6572 posted by gb on 2010/03/01 00:56:36
superb
O_o
O_O

^^^
#6574 posted by
necros on 2010/03/01 01:39:35
because he knows he's a good texture. :P
#6575 posted by
[Kona] on 2010/03/01 02:28:31
mint starbuck. you should do comparison shots though
#6577 posted by Trinca on 2010/03/01 13:14:20
Starbuck Q4 daemon texture?
Awesome!!!

Gorgeous
#6578 posted by
sock on 2010/03/01 13:31:20
Starbuck, wow! NOW that is a lovely texture. My only nitpick is I wish you cut the wall texture to line up with the brick pattern! grrr, stuff like that drives me nuts. :P
#6579 posted by gb on 2010/03/01 18:59:43
I think that's the fault of e1m2.bsp :)

Starbuck
#6580 posted by
Vondur on 2010/03/02 06:51:40
very cool tex, only one concern: his upper jaw' teeth look as proper hollywood smile, i'd add a couple of fangs there ;)

Thanks Guys
#6581 posted by
starbuck on 2010/03/03 21:33:43
Zwiffle
haha I'll never unsee the :D face now!
Maybe will have to tweak it...
[Kona]
http://img121.imageshack.us/img121/2559/e1m2tex3old.jpg
Sock
Cheers! I love your texture work by the way. You're right about the brick pattern not lining up to the edge - kind of a legacy problem, but I'll probably fix it anyway... that stuff annoys me also :)
Vondur
If Vondur wants fangs, Vondur gets fangs. This is just one of those life rules.

A Doodle ...
#6582 posted by
sock on 2010/03/03 21:53:57
Medieval Courtyard
Image :
http://www.simonoc.com/images/design/maps_q3/mcourt1l.jpg
Website :
http://www.simonoc.com/pages/design/maps_q3/mcourt.htm
There are plenty more screenshots on my website if you are interested in seeing other angles. The images are designed to be darkish and moody and could appear too dark for some people. I tested them with several friends and this was the most popular brightness setting. If you have any favourite images or feedback on screenshot brightness levels, please let me know. The map is just a visual doodle, no gameplay!

Sock
#6583 posted by
JPL on 2010/03/03 22:10:55
Very nice design... and awesome visual :)

Project Progress
#6584 posted by
JPL on 2010/03/03 22:12:03