No Quoth
#6553 posted by ijed on 2010/02/20 22:50:16
No Quoth?
#6554 posted by Orl on 2010/02/20 23:10:55
Why the Quoth hate?
I admit I don't necessarily love Quoth, but I certainly don't hate it either.
So what's the deal?
Because Its
#6555 posted by meTch on 2010/02/20 23:12:41
for remake quake?
Actually
#6556 posted by gb on 2010/02/21 00:04:54
it runs Quoth maps, too, but only if it has to.
Yeah
#6557 posted by ijed on 2010/02/21 00:43:37
I wasn't decreeing that Ricky can't release a Quoth version as well, just that v1 is for Remake Quake.
And we added backwards compatibility for some mods as well - including Quoth - so a Quoth version could be made that also works inside RMQ.
Running it under Quoth would produce a load of errors, but it'd still be playable.
Ahem
#6558 posted by ijed on 2010/02/21 00:44:36
And I wasn't decreeing that V1 must be for RMQ either... just saying it.
Whatever
#6559 posted by Drew on 2010/02/21 03:23:21
as long as I get some ricky maps.
Ummm.
#6560 posted by Shambler on 2010/02/21 12:02:16
I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly.
Quoth Rocks!
#6561 posted by generic on 2010/02/21 16:52:45
But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.
For more of those, I guess we'll have to wait for Kell's next release...
Kell?
Quoth Monsters
#6562 posted by negke on 2010/02/22 10:26:36
if used sparingly
QFT
#6563 posted by rj on 2010/02/22 13:58:36
Retexture in medieval plz
e*m1 = base. always was and always will be
can't wait to have a look at this map ricky, obviously before exercising my evile E2 director powahs and demanding any bits i don't like be changed >:)
#6564 posted by Spirit on 2010/02/22 14:17:19
Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.
#6565 posted by Spirit on 2010/02/22 14:17:20
Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.
Yeah
#6566 posted by ijed on 2010/02/22 15:18:29
Noclipping around I was reminded of Insomnia - lots of clean, big brushwork on both buildings and rocks.
rj - it's on the server ;)
Ijed
#6567 posted by rj on 2010/02/22 15:41:31
i know, but i'm not able to look at it yet :P
Will Need Noclip Though
#6568 posted by ijed on 2010/02/22 16:35:43
At least the last version I tried.
Yeah
#6569 posted by RickyT33 on 2010/02/22 16:37:02
im working on that!
E1M2 Retex
#6570 posted by starbuck on 2010/02/28 22:40:52
Keeping you updated!
Some textures take longer than others, really happy with this one though.
http://www.quaketastic.com/upload/files/screen_shots/e1m2_tex3.jpg
Nice
#6571 posted by Mike Woodham on 2010/02/28 22:49:43
#6572 posted by gb on 2010/03/01 00:56:36
superb
O_o
O_O
He Looks So Happy! :D
#6573 posted by Zwiffle on 2010/03/01 01:19:38
^^^
#6574 posted by necros on 2010/03/01 01:39:35
because he knows he's a good texture. :P
#6575 posted by [Kona] on 2010/03/01 02:28:31
mint starbuck. you should do comparison shots though
Starbuck
#6576 posted by JPL on 2010/03/01 11:54:47
Wow, very nice !
#6577 posted by Trinca on 2010/03/01 13:14:20
Starbuck Q4 daemon texture?
Awesome!!!
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