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		 No Quoth #6553 posted by ijed  on 2010/02/20 22:50:16  
		 No Quoth? #6554 posted by Orl  on 2010/02/20 23:10:55Why the Quoth hate?
 I admit I don't necessarily love Quoth, but I certainly don't hate it either.
 
 So what's the deal?
 
		 Because Its #6555 posted by meTch  on 2010/02/20 23:12:41for remake quake?  
		 Actually #6556 posted by gb on 2010/02/21 00:04:54 it runs Quoth maps, too, but only if it has to.  
		 Yeah #6557 posted by ijed  on 2010/02/21 00:43:37I wasn't decreeing that Ricky can't release a Quoth version as well, just that v1 is for Remake Quake.
 And we added backwards compatibility for some mods as well - including Quoth - so a Quoth version could be made that also works inside RMQ.
 
 Running it under Quoth would produce a load of errors, but it'd still be playable.
 
		 Ahem #6558 posted by ijed  on 2010/02/21 00:44:36And I wasn't decreeing that V1 must be for RMQ either... just saying it.  
		 Whatever #6559 posted by Drew  on 2010/02/21 03:23:21as long as I get some ricky maps.  
		 Ummm. #6560 posted by Shambler  on 2010/02/21 12:02:16I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly.  
		 Quoth Rocks! #6561 posted by generic  on 2010/02/21 16:52:45But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.
 For more of those, I guess we'll have to wait for Kell's next release...
 
 Kell?
 
		 Quoth Monsters #6562 posted by negke on 2010/02/22 10:26:36 if used sparingly
QFT
 
		
		#6563 posted by rj  on 2010/02/22 13:58:36Retexture in medieval plz 
 e*m1 = base. always was and always will be
 
 
 can't wait to have a look at this map ricky, obviously before exercising my evile E2 director powahs and demanding any bits i don't like be changed >:)
 
		
		#6564 posted by Spirit  on 2010/02/22 14:17:19Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.  
		
		#6565 posted by Spirit  on 2010/02/22 14:17:20Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills.  
		 Yeah #6566 posted by ijed  on 2010/02/22 15:18:29Noclipping around I was reminded of Insomnia - lots of clean, big brushwork on both buildings and rocks.
 rj - it's on the server ;)
 
		 Ijed #6567 posted by rj  on 2010/02/22 15:41:31i know, but i'm not able to look at it yet :P  
		 Will Need Noclip Though #6568 posted by ijed  on 2010/02/22 16:35:43At least the last version I tried.  
		 Yeah #6569 posted by RickyT33  on 2010/02/22 16:37:02im working on that!  
		 E1M2 Retex #6570 posted by starbuck  on 2010/02/28 22:40:52Keeping you updated!
  Some textures take longer than others, really happy with this one though.
 
 http://www.quaketastic.com/upload/files/screen_shots/e1m2_tex3.jpg 
		 Nice #6571 posted by Mike Woodham on 2010/02/28 22:49:43   
		
		#6572 posted by gb on 2010/03/01 00:56:36 superb
 O_o
 
 O_O
 
		 He Looks So Happy! :D #6573 posted by Zwiffle  on 2010/03/01 01:19:38  
		 ^^^ #6574 posted by necros  on 2010/03/01 01:39:35because he knows he's a good texture. :P  
		
		#6575 posted by [Kona]  on 2010/03/01 02:28:31mint starbuck. you should do comparison shots though  
		 Starbuck #6576 posted by JPL  on 2010/03/01 11:54:47Wow, very nice !  
		
		#6577 posted by Trinca on 2010/03/01 13:14:20 Starbuck Q4 daemon texture? 
 Awesome!!!
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