#6549 posted by anonymous user on 2010/02/20 19:42:00
		
	 
		
		
Cool. 
 
		#6552 posted by 
Shambler on 2010/02/20 22:47:06
 
		Retexture in medieval plz and no Quoth monsters xxx 
	 
		
		
No Quoth? 
 
		#6554 posted by 
Orl on 2010/02/20 23:10:55
 
		Why the Quoth hate?
 
 I admit I don't necessarily love Quoth, but I certainly don't hate it either.
 
 So what's the deal? 
	 
		
		
Actually 
 
		#6556 posted by gb on 2010/02/21 00:04:54
		it runs Quoth maps, too, but only if it has to. 
	 
		
		
Yeah 
 
		#6557 posted by 
ijed on 2010/02/21 00:43:37
 
		I wasn't decreeing that Ricky can't release a Quoth version as well, just that v1 is for Remake Quake.
 
 And we added backwards compatibility for some mods as well - including Quoth - so a Quoth version could be made that also works inside RMQ.
 
 Running it under Quoth would produce a load of errors, but it'd still be playable. 
	 
		
		
Ahem 
 
		#6558 posted by 
ijed on 2010/02/21 00:44:36
 
		And I wasn't decreeing that V1 must be for RMQ either... just saying it. 
	 
		
		
Whatever 
 
		#6559 posted by 
Drew on 2010/02/21 03:23:21
 
		as long as I get some ricky maps. 
	 
		
		
Ummm. 
 
		#6560 posted by 
Shambler on 2010/02/21 12:02:16
 
		I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly. 
	 
		
		
Quoth Rocks! 
 
		#6561 posted by 
generic on 2010/02/21 16:52:45
 
		But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.
 
 For more of those, I guess we'll have to wait for Kell's next release...
 
 Kell? 
	 
		
		
Quoth Monsters 
 
		#6562 posted by negke on 2010/02/22 10:26:36
		if used sparingly
 QFT 
	 
		
		
		#6563 posted by 
rj on 2010/02/22 13:58:36
 
		Retexture in medieval plz 
 
 e*m1 = base. always was and always will be
 
 
 can't wait to have a look at this map ricky, obviously before exercising my evile E2 director powahs and demanding any bits i don't like be changed >:) 
	 
		
		
		#6564 posted by 
Spirit on 2010/02/22 14:17:19
 
		Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills. 
	 
		
		
		#6565 posted by 
Spirit on 2010/02/22 14:17:20
 
		Gorgeous, those textures are nice. The building in the upper right definitely needs some makeup. If Ricky was around 10 years ago there would have been some nice competition for CZG. I am jealous of those skills. 
	 
		
		
Yeah 
 
		#6566 posted by 
ijed on 2010/02/22 15:18:29
 
		Noclipping around I was reminded of Insomnia - lots of clean, big brushwork on both buildings and rocks.
 
 rj - it's on the server ;) 
	 
		
		
Ijed 
 
		#6567 posted by 
rj on 2010/02/22 15:41:31
 
		i know, but i'm not able to look at it yet :P 
	 
		
		
Will Need Noclip Though 
 
		#6568 posted by 
ijed on 2010/02/22 16:35:43
 
		At least the last version I tried. 
	 
		
		
E1M2 Retex 
 
		#6570 posted by 
starbuck on 2010/02/28 22:40:52
 
		Keeping you updated!
 Some textures take longer than others, really happy with this one though.
 
 
http://www.quaketastic.com/upload/files/screen_shots/e1m2_tex3.jpg  
	 
		
		
Nice 
 
		#6571 posted by Mike Woodham on 2010/02/28 22:49:43
		 
	 
		
		
		#6572 posted by gb on 2010/03/01 00:56:36
		superb
 
 O_o
 
 O_O