Omg, Rubicon2 Leaked
#6538 posted by negke on 2010/02/17 11:32:52
Heh
#6539 posted by RickyT33 on 2010/02/17 11:37:45
DM only??!?!
Actually looks pretty neat!
Starbuck
#6540 posted by gb on 2010/02/17 23:59:51
Those make me want to ... grab them and apply them to e1m2rq, and ... put a Starbuck's logo next to the ferrari one. Awesome, awesome. Motivation++ (much needed)
Keep doing that...
#6541 posted by gb on 2010/02/18 00:00:16
DM1RQ, too.
#6542 posted by Blitz on 2010/02/19 20:25:41
#6543 posted by Zwiffle on 2010/02/19 20:41:03
lol Blitz I still don't get the point of the cars, but at least the lighting around the highway-tunnel bit is fuckin sweet. Everything else looks top notch, maybe a bit sparse in the first shot (lots of open space it seems.)
Is this just a DM level you're working on?
#6544 posted by necros on 2010/02/19 20:57:24
is there a way you can reduce the light hitting the hedges at the bottom in shot1 (the hedges are also visible to the left in shot2). they seem to be positively glowing, brighter than every other leaf.
i guess that's the just the texture that's bright, except that it draws your eyes away.
i like all the vegetation in shot3 as well as the uneven interlocking bricks. could you maybe take 1 or 2 bricks out of the floor in the center and just leave a hole? or maybe break a couple? you've got the sides covered in dirt which is good, but it seems to me the center is where everyone's walking which is where it would be broken and worn down.
still don't know why the windows on the rear building in shot1 are a different shade of orange from the other two.
overall, very sweet looking map. :)
Lol
#6545 posted by madfox on 2010/02/19 23:43:24
I know its my view but I just finished Daikantana and I can't help feeling somewhere deep in that pagode Heroshima still contemplates the parting of Mekiko and Superfly Johnson.
In that view I can fit in a broken prisonwall with cars around Alcatraz.
Blitz
#6546 posted by JPL on 2010/02/20 09:23:11
Shots look very good ! Good job !
#6547 posted by Spirit on 2010/02/20 09:54:34
Really slick:
Hardware-Accelerated Global Illumination
by Image Space Photon Mapping
http://graphics.cs.williams.edu/papers/PhotonHPG09/
Awesome.
#6548 posted by metlslime on 2010/02/20 10:53:14
#6549 posted by anonymous user on 2010/02/20 19:42:00
Shweet
#6550 posted by spy on 2010/02/20 20:20:11
Impressive!
#6551 posted by generic on 2010/02/20 21:11:17
Cool.
#6552 posted by Shambler on 2010/02/20 22:47:06
Retexture in medieval plz and no Quoth monsters xxx
No Quoth
#6553 posted by ijed on 2010/02/20 22:50:16
No Quoth?
#6554 posted by Orl on 2010/02/20 23:10:55
Why the Quoth hate?
I admit I don't necessarily love Quoth, but I certainly don't hate it either.
So what's the deal?
Because Its
#6555 posted by meTch on 2010/02/20 23:12:41
for remake quake?
Actually
#6556 posted by gb on 2010/02/21 00:04:54
it runs Quoth maps, too, but only if it has to.
Yeah
#6557 posted by ijed on 2010/02/21 00:43:37
I wasn't decreeing that Ricky can't release a Quoth version as well, just that v1 is for Remake Quake.
And we added backwards compatibility for some mods as well - including Quoth - so a Quoth version could be made that also works inside RMQ.
Running it under Quoth would produce a load of errors, but it'd still be playable.
Ahem
#6558 posted by ijed on 2010/02/21 00:44:36
And I wasn't decreeing that V1 must be for RMQ either... just saying it.
Whatever
#6559 posted by Drew on 2010/02/21 03:23:21
as long as I get some ricky maps.
Ummm.
#6560 posted by Shambler on 2010/02/21 12:02:16
I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly.
Quoth Rocks!
#6561 posted by generic on 2010/02/21 16:52:45
But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.
For more of those, I guess we'll have to wait for Kell's next release...
Kell?
Quoth Monsters
#6562 posted by negke on 2010/02/22 10:26:36
if used sparingly
QFT
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