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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Omg, Rubicon2 Leaked 
Heh 
DM only??!?!
Actually looks pretty neat! 
Starbuck 
Those make me want to ... grab them and apply them to e1m2rq, and ... put a Starbuck's logo next to the ferrari one. Awesome, awesome. Motivation++ (much needed)

Keep doing that... 
 
DM1RQ, too. 
 
http://blitz.quaddicted.com/pics/handyj_3.jpg
http://blitz.quaddicted.com/pics/handyj_6.jpg
http://blitz.quaddicted.com/pics/handyj_7.jpg

More UT3 screens, though those will probably be the last I post for a bit as I'm getting close to finishing what I'm working on 
 
lol Blitz I still don't get the point of the cars, but at least the lighting around the highway-tunnel bit is fuckin sweet. Everything else looks top notch, maybe a bit sparse in the first shot (lots of open space it seems.)

Is this just a DM level you're working on? 
 
is there a way you can reduce the light hitting the hedges at the bottom in shot1 (the hedges are also visible to the left in shot2). they seem to be positively glowing, brighter than every other leaf.
i guess that's the just the texture that's bright, except that it draws your eyes away.

i like all the vegetation in shot3 as well as the uneven interlocking bricks. could you maybe take 1 or 2 bricks out of the floor in the center and just leave a hole? or maybe break a couple? you've got the sides covered in dirt which is good, but it seems to me the center is where everyone's walking which is where it would be broken and worn down.

still don't know why the windows on the rear building in shot1 are a different shade of orange from the other two.

overall, very sweet looking map. :) 
Lol 
I know its my view but I just finished Daikantana and I can't help feeling somewhere deep in that pagode Heroshima still contemplates the parting of Mekiko and Superfly Johnson.
In that view I can fit in a broken prisonwall with cars around Alcatraz. 
Blitz 
Shots look very good ! Good job ! 
 
Really slick:
Hardware-Accelerated Global Illumination
by Image Space Photon Mapping
http://graphics.cs.williams.edu/papers/PhotonHPG09/ 
Awesome. 
 
 
Shweet 
 
Impressive! 
 
Cool. 
Retexture in medieval plz and no Quoth monsters xxx 
No Quoth 
 
No Quoth? 
Why the Quoth hate?

I admit I don't necessarily love Quoth, but I certainly don't hate it either.

So what's the deal? 
Because Its 
for remake quake? 
Actually 
it runs Quoth maps, too, but only if it has to. 
Yeah 
I wasn't decreeing that Ricky can't release a Quoth version as well, just that v1 is for Remake Quake.

And we added backwards compatibility for some mods as well - including Quoth - so a Quoth version could be made that also works inside RMQ.

Running it under Quoth would produce a load of errors, but it'd still be playable. 
Ahem 
And I wasn't decreeing that V1 must be for RMQ either... just saying it. 
Whatever 
as long as I get some ricky maps. 
Ummm. 
I didn't understand any of that. I'm just not a big fan of Quoth-heavy maps, especially base maps. I think Quoth does have some cool stuff, but if used sparingly. 
Quoth Rocks! 
But most maps only add the new baddies and little of the other enhancements: simple rotators, breakables, gravity triggers, grills, ladders, etc.

For more of those, I guess we'll have to wait for Kell's next release...

Kell? 
Quoth Monsters 
if used sparingly
QFT 
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