.pak
#6521 posted by Spiney on 2013/04/06 17:51:47
Those arguments make sense, good reasons for using PAK files then :)
ROTT Looks Awful, Like Nexuiz/Xonotic Or Bad Parts Of Sauerbraten
#6522 posted by Spirit on 2013/04/06 18:22:52
You can also easily patch by simply adding new higher numbered files without having to overwrite older versions (needs more space of course). Quake 3 used that.
In-file filesystems can also be tailored to your needs and do not care about the filesystem they are on. Eg you might be on a case-insensitive filesystem but inside your archive you can be.
You can compress them.
You could encrypt them (half-assed).
Big files still fragment btw.
Back to Teleglitch. The line of sight effect looks great but since I know how it works, I always see how it works and it became super distracting. :(
Teleglitch Chronicles
#6523 posted by erc on 2013/04/06 18:35:46
Second try (after first perma-death of course). Currently at the beginning of level 5. Detector comes handy to get ready for the upcoming swarms. Powerlegs make a great difference too. I only wish there was a button for unloading the ammo out of the scavenged weapons.
#6524 posted by erc on 2013/04/06 19:30:05
My bad. It seems that picking up any weapon and dropping it back unloads the ammo that comes with it - handy! This little gem of a game gets harder, tenser and more enjoyable as the player progresses deeper into the installation. Great stuff, I don't remember being this thrilled with a PC game in a long time.
Negke
#6525 posted by nitin on 2013/04/07 01:01:42
yes fake US address (using one of those fake web address generators) entered as shipping address works fine for me. If it is not working for you, you could try ticking "billing address same as shipping address" to see if that works maybe.
Transaction goes through fine on my Australian credit card and no issues in downloading it because there is no physical shipping to my fake address.
Google amazon digital downloads outside US, quite a few links on different ways of doing it.
#6526 posted by erc on 2013/04/07 17:22:09
Teleglitch is done (the stats screen tells that it took 362mins) ...and so are my nerves. Once you get your hands on experimental, energy-based stuff, you have a fair-chance against the metallic nasties that dominate the later levels. Though the transition is a bit brutal: I barely survived the 7th level. Still, it was worth all the trouble. I could have never imagined that such a lo-fi game would be this atmospheric and heart-pounding. Now, I wonder what are those few remaining items (or weapons) that I haven't figured out how to produce?
From Teleglitch Website
#6527 posted by Killes on 2013/04/08 17:06:14
"We made this game because we were missing the jitters and hardcore fun feeling that we grew to love years ago, playing games like Doom, Quake and various roguelikes. Because stuff like this is so rare nowadays, we decided to make it ourselves, and fill the empty space in our hearts with pixels, blood, zombies, robots and dark corridors."
MOTHERFUCKING FUCK YEAH FUCK ALREADY!!!!
And erc "I could have never imagined that such a lo-fi game would be this atmospheric and heart-pounding."
-You have now learnt tha the "fi" has fuckall to do with atmosphere and excitement.
Absolutely fuck all.
#6528 posted by erc on 2013/04/08 19:38:43
I knew that already, growing up with a 2600. I guess my astonishment comes from the fact that I haven't experienced any of the deliberately retro-styled games of this day and age (apart from Cladun on PSP).
#6529 posted by Killes on 2013/04/08 20:38:00
Then you are missing out on a few more gems, if you have time...
#6530 posted by erc on 2013/04/08 21:00:22
Sure, I have some to spare. Would love to hear your recommendations.
Of Course You Already Played It But
#6531 posted by Spirit on 2013/04/08 21:16:02
Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story Cave Story
#6532 posted by erc on 2013/04/08 21:28:18
No, I haven't. :/ It seems that you can't recommend it enough though. Looks like a Metroidvania, that's a big incentive - thanks, Spirit. Any others? Has anyone tried Lone Survivor, by the way? Looks interesting and stylish. I'm always up for survival horror.
#6533 posted by Spirit on 2013/04/08 21:31:10
If you play it, make sure to not play the later released "+" one. It is like a bad Quake remake/model/sound thing from all what I have seen.
Cave Story is one of the best games I know and it's free! Don't spoil yourself reading, just play it and have fun. Best with a gamepad!
#6534 posted by erc on 2013/04/08 21:40:05
Of course, I'll go for the original one -- YAY! A PSP port is available! :)
@erc
#6535 posted by quakis on 2013/04/08 23:35:37
Iikka Keranen Is Making Strange Adventures 3!
#6536 posted by - on 2013/04/09 01:58:32
http://www.kickstarter.com/projects/digital-eel/infinite-space-3-sea-of-stars
I loved the previous games, and FTL had some of the same feeling of exploration.
@quakis
#6537 posted by erc on 2013/04/09 08:21:02
Many thanks! These two look great too, will try them in the near future. I remember playing 8bit killer from Locomalito guys, that was beautiful.
Erc
#6538 posted by Killes on 2013/04/09 14:28:16
You maybe heard of Hotline Miami. Don't Miss that.
If you feel like some Roguelike I highly recommend DoomRL, thats a Doom based Roguelike, with tiles now.
Pineapple Smash Crew seems like fun, did not get to play it much but what I did was cool.
#6539 posted by erc on 2013/04/09 19:08:44
Killes, thanks for the recommendations, another sweet-looking two (Hotline Miami and PSC). I'll give them a try. I've had a round or two in DoomRL, back when it was ASCII based. It surely looks more compelling now.
Erc
#6540 posted by negke on 2013/04/09 19:27:45
Another one worth trying if you haven't: The Binding of Isaac. Quite fun and addictive (ask onetrueijed about it).
I Can Attest
473 hours and counting. I planned on quitting once I hit the 400.0 mark but old habits die hard.
Hotline Miami
#6542 posted by Drew on 2013/04/10 04:02:43
is veritably amazing. So is Keyboard Drumset Fucking Werewolf, though in a different way.
#6543 posted by erc on 2013/04/11 16:33:25
Thanks guys. I'll add The Binding of Isaac and KDFW to my list. I plan on taking the ones with shorter campaigns first. Currently playing Cave Story (for the first time) and replaying Harmony of Dissonance on PSP (through a GBA emulator which works surprisingly perfect). Also had half an hour with Metroid: Zero Mission (via the same emulator).
Heh
#6544 posted by ijed on 2013/04/11 17:23:34
Isaac: 521 Hours, but I stopped playing some time ago.
Indie games not already mentioned;
Weird Worlds is indeed a great space exploration roguelike, it's nice to see they're working on the third version.
Another space explorer roguelike I can recommend is Faster Than Light.
Spelunky - an oldie but a goodie. Platformer roguelike player rape.
Desktop Dungeons - haven't looked at this in quite some time, but a limited space dungeon crawl roguelike where exploration regenerates you.
Cthulhu Saves the World - breath of fire style RPG.
And I'm probably forgetting many more.
Recommending Too Much...
#6545 posted by quakis on 2013/04/11 18:48:34
... can quickly become overwhelming! :D
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