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		 Thanks! #6504 posted by Frib on 2007/10/04 17:05:20 I think I know where it is...  
		 ...yep! #6505 posted by Drew on 2007/10/04 17:08:39 that was easier than I thought!  
		 Oh... #6506 posted by M. on 2007/10/06 12:50:20 I was looking for a mapping tricks as adding models to maps and other cool tricks but I have'nt found anything... anyone have something like that?  
		 Try #6507 posted by ijed  on 2007/10/06 16:58:12The 'Teaching old progs new tricks' thread - there's a hack that lets you spawn models in a map, but it doesn't work too well because the model is offset.  Aside from that Nehahra lets you spawn models in a map.  
		 Ijed #6508 posted by M. on 2007/10/06 17:04:23 thanks a lot :)  
		 ? #6509 posted by M. on 2007/10/06 17:32:52 I can't find it :(  
		 ! #6510 posted by M., on 2007/10/06 18:25:12 ok, I got it :>  
		
		#6511 posted by wrath  on 2007/10/08 20:56:28Is there a reason why vertex editing in gtkradiant is like pulling teeth?  
		 Yes #6512 posted by bambuz  on 2007/10/08 23:09:47It's because pulling teeth is unpleasant.
There was this old lady from Karelia living in the same apartment complex area. She sometimes took care of kids etc, everyone knew her. I was playing at the yard, a nanny was looking after us. I was maybe four and had a tooth that was loose. I told this Karelian granny about it and she, being the vigorous person that she was, promptly ripped it out. I remember spitting blood for a long while after that. The snow turned red. Fascinating.
 
		 That Was #6513 posted by Lunaran  on 2007/10/09 00:40:49... nice of her?  
		 Now That Was Good Story #6514 posted by HeadThump  on 2007/10/09 04:35:48I can see her yelling, 'get up and walk it off!'  
		 @wrath #6515 posted by pjw  on 2007/10/09 05:06:30Use 2/3 point clipping instead. It actually works and doesn't shit the bed regularly like vertex pulling in radiant does.  
		
		#6516 posted by wrath  on 2007/10/09 18:52:12pjw,
 Use the what now?
 
		 Heh. #6517 posted by pjw  on 2007/10/09 19:42:21I'm at work now and don't have radiant installed here, but there should be a button/command to toggle clipping mode. Maybe a button at the top that looks like 3 points connected together?
 Clipping mode allows you to define a clip plane (using either two or three points, so it can be tilted on whatever axes) and use it to clip brushes (as you would clip paper with a pair of scissors). You can discard either part or keep both.
 
 This basically allows you to come up with whatever shape/angle you wish without resorting to vert manipulation, which is crap in radiant when it comes to brushes (as you well know).
 
		 Ugh #6518 posted by RickyT33  on 2007/10/09 20:24:49Vis is not nice.  Im running it with -numpercent, base went from 1 to 100, then it says Full.  So far it just says Full.  Dont like it!  Will Full go from 1 - 100 in the same ways as Base did?  
		
		#6519 posted by wrath  on 2007/10/09 20:39:18pjw,
 Oh, that kind of clipping. The 2/3 thing threw me at first. Right. I'll try that. Thanks.
 
		 Worldcraft 1.6 #6520 posted by Orl  on 2007/10/09 22:02:14While mapping yesterday, I did something and I don't know how to change it back. My mouse cursor became a hand within WC and all it does is scroll through the 2d views. I cant zoom in, nor add any brushes or entities. I'm stuck in this "scroll" mode. I have never had this happen to me before, and I don't know how to get rid of it. I've tried reinstalling WC to no avail. Anybody have a solution?  
		 Orl #6521 posted by Ankh  on 2007/10/09 22:23:36After checking in Hammer it seems that your space key is stuck somehow :P  
		 Ankh #6522 posted by Orl  on 2007/10/09 22:34:51Well, that was weird. Right after I posted here, I loaded up WC and the problem was gone. I'm almost positive my space bar wasn't stuck in any way. But at least now I know what to do if it happens again. Thanks.  
		 Vis #6523 posted by necros  on 2007/10/09 22:42:13quake vising goes through 2 'passes'.  the first, base vis is what you get when you do the -quick.  the full is the actual vising...  it'll go up to 100 *eventually*.
 depending on the level, it can take anywhere from 10 minutes to uh...2 or 3 weeks.
 
		 Yeah, Eventually... #6524 posted by RickyT33  on 2007/10/09 23:02:30When its done, I'll post my new level.  Eventually.  How long did it take to do the Warpspasm levels?  
		 I Ran Em #6525 posted by ijed  on 2007/10/09 23:08:13Overnight.  Some didn't take too long, a handful of hours (5-10).  The worst was Sealed City, because the vis blocking was so bad.  
		 RickyT23 #6526 posted by JPL  on 2007/10/10 08:01:32CDA took 1248 hours... I hope you do not have wide open area into your map ;)  
		 He He #6527 posted by RickyT33  on 2007/10/10 17:43:57Its one big wide open area with v. tall buildings!!  Still going, hasnt said 1 percent yet...  
		 Make Sure #6528 posted by aguirRe  on 2007/10/10 19:48:24you haven't blocked the vis console window with mouse or keyboard and verify that vis is still hogging the cpu.  |