ROTT 2013
#6504 posted by bal on 2013/04/05 18:07:06
That looks surprisingly fun.
I love how they kept those floating circular platforms, they make no sense at all in that warehouse level, who would use antigrav platforms where you can just have normal stairs, that's great. :)
ROTT is the first game I mapped for, plenty of fond memories from it.
#6505 posted by metlslime on 2013/04/05 18:27:28
i like how you pick out the floating platforms as what's unrealistic. To me that entire level looks like any deathmatch map with industrial-themed textures with arbitrarily placed bridges and jump-pads and i had to go re-watch the video to see that it was even intended to look like a warehouse :)
Spiney
#6506 posted by negke on 2013/04/05 19:47:58
Apart from from tidiness and easy managability, having all files in containers speeds up access (no defragmentation) and (de)installation. Copying/moving a large number of individual files takes considerably longer than the same amount of data in few container files.
#6507 posted by negke on 2013/04/05 19:50:13
No "fragmentation" obviously.
Metl
#6508 posted by bal on 2013/04/05 19:54:12
Yeah I agree, I just picked out the floating platforms because they were an important part of the original ROTT (you could only create any kind of vertical gameplay by placing them).
Honestly the level itself (layout, design, etc.) is pretty generic and doesn't look very good as far as deathmatch levels go, those random diagonal bridges made me cringe...
Realistic Textures
#6509 posted by starbuck on 2013/04/05 21:37:10
with 1997 brushwork and layouts is not a good look. It looks like a retexturing project. Gameplay looks nicely oldschool though.
Borderlands 2 Deal
#6510 posted by negke on 2013/04/05 22:08:36
Meh. There's a very nice deal on Amazon.com today (and only today): All Borderlands 2 diginal codes are off 67% - unfortunately only available to US customers. If some charitable Americano reads this, go buy me two keys for the BL2 Season Pass, would you ($9.99 each)? I can pay you back in USD or BSP. :>
And while you're at it, go grab the game for yourself, it's a lot of fun in coop.
ROTT.
#6511 posted by Shambler on 2013/04/05 22:58:19
Looks dire in pretty much every way.
#6512 posted by slapmap on 2013/04/05 23:10:22
-fast oldschool gameplay
-$100 mln art budget
choose one
I Think
#6513 posted by Kinn on 2013/04/05 23:18:12
A valid criticism here is that the map layouts do actually look like pimply 1997 box-map arse.
Nothing to do with the "art".
I mean, really - the layout for the first map in that video is about as primitive and ugly as you can get.
#6514 posted by - on 2013/04/06 03:09:20
Scale is totally wrong, it looks like a shitty Quake1 engine putting way too many 'realistic' shaders on flat geometry, and even 'old school' gameplay wasn't '1 hit kills constantly'. Not to mention the level design is a shitty gimmick map that were played out even when RotT was new.
Sorry, making an 'old school' game doesn't mean 'make absolute shit'.
#6515 posted by - on 2013/04/06 03:11:23
the second map looks far better though.
Negke
#6516 posted by nitin on 2013/04/06 03:38:05
you can buy games from Amazon even if oyu are outside of the US by putting in a fake US delivery address.
As what you are buying is digital, there is no issue with delivery obviously.
Nope
#6517 posted by negke on 2013/04/06 09:24:46
Digital items are only purchasable with a US billing address unfortunately.
Negke
#6518 posted by nitin on 2013/04/06 15:21:52
never had that requirement when I bought from Australia, I've always just put in a US shipping address.
Teleglitch
Thanks to whoever mentioned it first. I'm enjoying this game a lot.
Nitin
#6520 posted by negke on 2013/04/06 15:38:34
Shipping != billing. Those digital items are not available for people outside the US. It even says so on the page. I tried to buy the code myself, but to no avail. Physical items are another thing, they typically work fine.
Or do you mean you registered a credit card with a fake US address?
.pak
#6521 posted by Spiney on 2013/04/06 17:51:47
Those arguments make sense, good reasons for using PAK files then :)
ROTT Looks Awful, Like Nexuiz/Xonotic Or Bad Parts Of Sauerbraten
#6522 posted by Spirit on 2013/04/06 18:22:52
You can also easily patch by simply adding new higher numbered files without having to overwrite older versions (needs more space of course). Quake 3 used that.
In-file filesystems can also be tailored to your needs and do not care about the filesystem they are on. Eg you might be on a case-insensitive filesystem but inside your archive you can be.
You can compress them.
You could encrypt them (half-assed).
Big files still fragment btw.
Back to Teleglitch. The line of sight effect looks great but since I know how it works, I always see how it works and it became super distracting. :(
Teleglitch Chronicles
#6523 posted by erc on 2013/04/06 18:35:46
Second try (after first perma-death of course). Currently at the beginning of level 5. Detector comes handy to get ready for the upcoming swarms. Powerlegs make a great difference too. I only wish there was a button for unloading the ammo out of the scavenged weapons.
#6524 posted by erc on 2013/04/06 19:30:05
My bad. It seems that picking up any weapon and dropping it back unloads the ammo that comes with it - handy! This little gem of a game gets harder, tenser and more enjoyable as the player progresses deeper into the installation. Great stuff, I don't remember being this thrilled with a PC game in a long time.
Negke
#6525 posted by nitin on 2013/04/07 01:01:42
yes fake US address (using one of those fake web address generators) entered as shipping address works fine for me. If it is not working for you, you could try ticking "billing address same as shipping address" to see if that works maybe.
Transaction goes through fine on my Australian credit card and no issues in downloading it because there is no physical shipping to my fake address.
Google amazon digital downloads outside US, quite a few links on different ways of doing it.
#6526 posted by erc on 2013/04/07 17:22:09
Teleglitch is done (the stats screen tells that it took 362mins) ...and so are my nerves. Once you get your hands on experimental, energy-based stuff, you have a fair-chance against the metallic nasties that dominate the later levels. Though the transition is a bit brutal: I barely survived the 7th level. Still, it was worth all the trouble. I could have never imagined that such a lo-fi game would be this atmospheric and heart-pounding. Now, I wonder what are those few remaining items (or weapons) that I haven't figured out how to produce?
From Teleglitch Website
#6527 posted by Killes on 2013/04/08 17:06:14
"We made this game because we were missing the jitters and hardcore fun feeling that we grew to love years ago, playing games like Doom, Quake and various roguelikes. Because stuff like this is so rare nowadays, we decided to make it ourselves, and fill the empty space in our hearts with pixels, blood, zombies, robots and dark corridors."
MOTHERFUCKING FUCK YEAH FUCK ALREADY!!!!
And erc "I could have never imagined that such a lo-fi game would be this atmospheric and heart-pounding."
-You have now learnt tha the "fi" has fuckall to do with atmosphere and excitement.
Absolutely fuck all.
#6528 posted by erc on 2013/04/08 19:38:43
I knew that already, growing up with a 2600. I guess my astonishment comes from the fact that I haven't experienced any of the deliberately retro-styled games of this day and age (apart from Cladun on PSP).
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