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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Willem: Thanks! Yeah it's been hard to find good fire so far...

Starbuck: Those are are stock UT3 rocks.

It is really nice working with an engine where you can make nice looking scenes with just a couple of hours of work :) I know it's usually blasphemy to post such stuff here but eh... 
Fuck That 
It looks good.

For here you just need to do the same in Q1. 
Blitz 
Those sort of scenes are very welcome to me at least. You've done better with the stock models than I have - I probably don't recognise those rocks because I've been using the limited assets from UDK.

I got a copy of UT3 with a huge Unreal Technology textbook I bought, though. Might install that just to look at all the eyecandy.


On the topic of showing things we haven't spent much time on...

Here's my first attempt making materials in UT3
http://www.quaketastic.com/upload/files/screen_shots/wallpaper-material.jpg

I was attempting to recreate a desktop wallpaper I made previously:
http://img684.imageshack.us/img684/5863/wallpaperwallpaper.jpg 
 
dunno about everyone else, but i love seeing shots of stuff from different games. 
Same 
I'd post shots of wip Duke / Thief stuff, but I don't know if anyone would want to see those. Don't have anything Quake related in progress afterall. 
UT Stuff 
I totally agree, seeing stuff from other engines is always good as it may inspire others to try out new stuff as well.

Blitz, I really like how the diffuse light works with the ground textures and background rock. What did you do in this scene? You say these are original assets, but what it is original and what is you? Did you model anything in this scene? Sorry for lots of questions, I am very curious as I plan to look at UED next.

starbuck, looking good, I have downloaded the UED as well. I am looking forward to playing around with it as soonly. Please remember to come back and post updates. :) 
 
sock:

All of the assets are from UT3, I made the ground terrain with the terrain tool. I still don't really know entirely what I'm doing in terms of getting stuff to look nice other than just tweaking it by sight.

I wish I had better tips for you but I don't really know the ins and outs of the Unreal engine :) I'm sure Willem does though! 
Some Shots 
 
Questionable texture choices imo but it sure does have that Doom feel :) Cool shots. 
Wait 
That's not Doom is it? :O 
 
Hahaha. Yeah, I was thinking it good for Quake but if that's Doom - HOLY CRAP! 
I Thought It Was Obvious 
Stop Trying To Sexually Harass That Cyberdemon! 
I just assumed it was Quake with Doom textures ~_~ until I noticed the lighting didn't look like Quake lighting and then I was like "Whoa that's not Quake ~_~ at all" and I posted about it :o 
Negke 
lol 
Negke 
looks awesome, glad you're following your heart. 
Resurrection Of Evil ? 
Nah: It is Resurrection of Doom !

Anyway: looks promising ;) 
Coincidence 
I recently reinstalled Doom to play/replay and catch up on a ton of wads I missed out. Looks neat, has just the right amount of details and a good texture scheme going on there. I'm worried the first room might be a bit too tight, but that depends on the approach to gameplay. Hopefully it comes out before I get bored of Doom again, looking forward to it. 
Some More UT3 Work 
http://rigel.mirror.waffleimages.com/files/99/9914332b149d7b823d569016e39421276311047a.jpg

I'll probably keep posting these every couple of days for feedback and general comments until I finish it (which should be pretty soon, so I won't spam you into oblivion with these :)) 
Oopz 
Not sure that link will actually work...try this if it doesn't...

http://i46.tinypic.com/6j3ofn.jpg 
 
it's cool, but the 3 buildings to the right are completely devoid of lighting (beyond ambient). drop some in there to get some nice shadows going. 
Does Ue3 Support Baked Lighting? 
i thought it did, but i'm wondering why every other screenshot i see looks so shitty in the more diffuse areas where you need global illumination. And then, it even does support one or two bounces of dynamic gi, does it? At least there were some videos that showed an effect like that. 
 
Unreal Tournament 3 doesn't have a global illumination solution, but the UDK does. UE3, the engine, does but it was added after UT3 shipped. 
Likely Won't Be A Masterpiece 
Combining several recent mini-projects together into a prototype test and decided the best type of test would be a small single player release.

FitzQuake 0.85 (which supports .alpha) + rotation support + mp3 playback + Nexuiz texture set:

http://www.quake-1.com/docs/rotate/wip4.jpg
http://www.quake-1.com/docs/rotate/wip1.jpg
http://www.quake-1.com/docs/rotate/wip2.jpg 
Whoah... 
baker maps! 
Oh No! 
I was real close to finishing the updated "Well of Wishes" and now, because of Negke, I've gone and wasted an entire morning playing my old DooM levels. I even downloaded a DooM level editor! (I hope I can find a copy of that last DooM map I never finished). 
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