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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Just Started Playing Today.. 
i had one of the ice mage style chars, but it felt really weak, so i restarted as a fire/earth magey char, and this guy is crazy now...

most of the spells one or two shot the mobs, and i just got this elemental beast thing... my minion can pretty much solo a large group of mobs on it's own, so i just send him in and use aoe bombs. whee... :P

hopefully it gets harder later on, but after reading Daz's post, i'm a little worried. :)

game runs pretty well, but there are some odd bugs like some parts of the sound (music and some battle sounds) cutting out for a few seconds, followed by some dumb ai pathing so that when my minion can't make it to a mob, instead of giving up, it makes the game get really choppy until you kill the mob to make the minion stop trying to path to it.

i've heard it crashes a lot, but haven't had it crash on my yet in about 3 hours of play.

anyway, mroe later when i get furthur in, i suppose.

i'm taking this as a good warmup since i plan to renew my WoW subscription again.. 9_9 
Hmm 
what's with everyone playing mmorpgs? it seems counterproductive to me, since the game is obviously only designed to get you to play nonstop (so blizzard can get your monthly [rent] money). 
Inertia 
Playing computer games in general has never been exactly productive, 
But You Forget One Thing, Jago 
Inertia is a pro qw player!
He has a strategy for aerowalk!
Serious business! 
But Mmoopropgsgs? 
Well, I guess they are kinda like irc, only with fancy graphics, and silly quests to do when you would be idling and doing something more productive if you were in irc.

Anyway, I don't think I only speak for myself here, but playing Quake hasn't exactly been unproductive, since it has led to a lot of other stuff. Playing WoW would surely just make me have less money, time and perhaps more internet friends... whooopie!

Seem like a waste of money to me.

If there was a pay by the minute option, where each minute cost around 1/40,000th of the regular monthly subscription, then maybe I would bother, but as I am a value for money man, I wouldn't be getting perceived value from a mmopoioreiopppgg unless I played it all the time. 
 
the only game besides quake that bring some atencion was enemy territory fortress :) love that one a lot!!! bunny jumping and rocketjump very good.

in 1998 i was a quake fortress player also :) 
 
I had to erase q2 cause it was killing my time 
A Rocket By Any Other Name 
inertia: I decided the samething about watching TV.

Jago: true, but with Quake you're not paying a monthly fee to be unproductive.

czg: lawl. Will you be my friend? 
Mmorpgs 
Wow was really interesting for about a year but then it`s just the same old stuff over and over. I just lost the time and patience to sit there 4-8hrs at a time doing 20-40man instances, with some angst teenager shouting bullshit over ventrillo at you.

I don`t think I`ll be subscribing to another mmo, single player is where it`s at.

Hmmm, how about Mmo quake? 
WoW 
i'm not sure exactly what keeps bringing me back to WoW... i like the challenge of the endgame content; the competitive nature between guilds to be the first one to kill a certain boss. i like the teamwork involved. i like to pvp a lot too, although a lot of people are disappointed with the BGs and the new world PvP stuff coming out in 1.12 look pretty stupid. 
I've Been Having Wet Dreams 
about a Quake MMO for some time. I picture the coming together of all three Quake legends [General Quake's Minions, the Strogg and the Vadrigar]. It could be some sort of fourway war spread out through various different galaxies and dimensions.

Character levelling elements would have to be kept to a minimum to maintain Quake's simplicity, but perhaps higher 'level' characters could carry different default weapons, stronger armor, higher ammo capacity etc.

It would be a gigantic team coop game.

Mmmmm. 
 
I don't know what netcode, server architecture etc etc etc would have to be arranged, but the idea of having about 30 or 40 players cooping on a map a bit like marcher.bsp but EVEN BIGGER is almost more than I can cope with.

(my brain is bent out of shape from programming to hard right now though) 
^^ 
If I recall correctly, LordHavoc is working on some kind of MMOFPS...not sure if he's using some kind of modified Quake engine as the framework for it (probably not) but I know he mentioned that as being one of his current projects.

Everyone I know has been saying Titan Quest is an excellent game and therefore I think it is probably well worth �17.99. Most of these same people spent between 50-70 hours just getting through all the content the first time around.

I think MMORPGs are a pretty transparent money grab and as such I have never played one. I love single player RPGs because you get a nice smattering of story along with your combat and you enjoy spending time with the carefully (or sometimes not carefully) crafted characters. In an MMORPG I don't get to spend time with carefully crafted characters -- I get to spend it with annoying people who will e-yell at me because I'm not "aggro" enough or I haven't spent 200 hours mining for gold some shit like that.

The other thing I like about RPGs is that they have an end. Even if a book was the most engaging thought provoking book in history, I would want there to be an end at some point so I could dwell on it and be satisfied with having finished it. 
 
where can i get this MMORPGs??? 
There Is At Least One Way 
a massive multiplayer quake could be done. Quakeworld servers with deathmatch=0 and spprogs.dat (so it becomes coop-like) and teleports leading to other servers. Would require some customization of course, and I don't know if the game dynamic is plausible at all, how you would design the maps etc, and how you would "score" the progress etc. 
Yea', 
I was thinking something along those lines. A modular system like GuildWars, so you could have non-combat maps [such as a quake/strogg/marine/vadrigar HQ] where players meet up and discuss tactics etc. before jumping through a slipgate or on to a spaceship to go to a battle map and meet a set of players from an opposing force. Upon winning a battle, the team wins something or other for their HQ. Quakes forces might win Runes, whilst the Strogg could take back the corpses for energy, etc. etc. 
Also 
if you had separate textures, downloading maps could be really quick. This could already be possible by making maps with really simple textures and using external tga:s. Dunno.

Slipgates to other servers were done already in 1997 or so (remember when iNET had a "front end" server which had slipgates to all of their servers). 
Hey 
All you Titan Quest gits need to get on irc sometime and we can have romp around online. I have a lvl42 battlemage and recently beat normal skill. 
Necros 
my current character is fire / ice mage, and yeah the lower tier ice spells are a bit poo, but DAMN once you get a high level lightning bolt spell it does serious damage! basicly my level 11 lightning bolt can 1-hit pretty much anything apart from bosses, and as it goes up levels it gains area damage too (heh).

Anyone tried the "spirit" (I think its called that) class tree? It looked kind of necromancer 'ish and I was gonna try it next. 
ETQW Tech Explained (megatexture) At Least Somewhat 
Hum 
I think Quake2 as some sort of "Guild wars" alike game. Is a central server for coop games. but I am not a q2 guy so I dont know much. 
System Shocks 
i replayed both games, system shock 1 and 2, recently. what a great retro experience! :)

i thought ss1 would be too hard to swallow in terms of graphics, but with the cd version (which is abandonware apparently) it was very ok. all it needed was an inofficial winxp patch..
controls are dodgy at first but it works once one knows the strafe keys. i really liked the game's atmosphere - very immersive - and the textures looked cool (colorful, in a positive way). also, this was the first time i played the game with voice-acted audio logs, which are a nice addition (even though they always pronounced "cyborg" incorrectly :)).
proper story (back then it was still original) and story development; cyberspace; skulls in crates..
the ending was a bit strange though, because the final cutscene started immediately after having drained shodan's health (no death animation).
strongly recommended if you are in the mood again!

getting ss2 to run, on the other hand, was quite an effort: i had to run the setup with some arcane parameter, apply lots of patches and use a slowdown tool while playing. later, i had to get fixed versions of two of the maps for they would not load, and finally needed to regsvr some file to be able to watch the ending cutscene...
well, graphics are better of course (3d), though at the same time made the game look kind of boring - too bright and shiny. compare ss1 with ss2 screenshots and you will see.
i liked the way the story was continued, with the approach of "the many" and all. near the end, one even has to destroy its body and fights within a living organism grown over a part of the ship. the final area (shortly before the fight against shodan) was also pretty nice, as it is a part of the first level from ss1. average ending, but at least made way for another sequel.
the 'leveling system' (buying tech/weapon/etc upgrades) as well as the choice of different player classes in the beginning was more distracting than helpful. psi powers did not really kick it either.
what annoyed me most were the respawning enemies - it's ok in principle, but it just sucks having to blast away security mechs every single time when returning to certain spots..
psi reaver enemies were quite a nice idea, though: they are floating apparitions with very tough psi attacks that respawn after a short when being killed. the only way to defeat them is to destroy a weak 'brain organism' hidden nearby. might be interesting to see something like that in quake... ;)

btw. a somewhat nice feature of both games (related to recent prey fake-death discussions): almost every deck of the station/ship has a regenerator which can restore your body when you have been killed. but it has to be found and activated first (otherwise one gets transformed into a cyborg or just dies). this at least still maintains some tension until the 'rescuing switch' is found (especially if one plays as intelligently as i did and walks into the wrong direction, only finding it after having cleared the entire deck :P). 
Dungeon Siege 
now that I have a comp that can run it, either of the dungeons sieges recommended ?

which one's better ? grpahics ? 
Nitin 
I completed the 1st one and quite enjoyed it, though it can get quite trite in places. I only played the demo of number 2 and wasn't particularly impressed by it.

Have you looked at titan quest also? 
Dungeon Siege 
I thought it was pretty good. I normally suck quite profusely at RPGs (how ironic, eh?) but I didn't have much trouble with this. I never finished it, though. I got near the end and just stopped playing, but I don't remember why exactly.

Graphics are decent to good. If you're still playing Quake and those graphics don't bother you, then I doubt you'll have a problem with this.

I haven't played Dungeon Siege 2. 
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