#6476 posted by Spirit on 2013/03/31 21:50:47
ok that video was nice. the debugger looks amazing.
I Really Dont Get It
#6477 posted by nitin on 2013/04/01 00:50:46
the ad markets exactly what it says (engine) but you guys want it to market something else (game).
That would be when Epic pimps the next GoW or Unreal?? All your where is the gameplay comments would be valid then.
#6478 posted by starbuck on 2013/04/01 02:59:37
I just read the Epic Siggraph 2012 paper. I understood some of those words. Actually really awesome reading though, thanks Spiney.
The voxel cone nonsense seems mad cool. I thought this video by Cyril Crassin (the author of the original paper) does a great job of demonstrating it:
http://www.youtube.com/watch?feature=player_embedded&v=fAsg_xNzhcQ
Why Does Everyone Call That A Paper? :D
#6479 posted by megaman on 2013/04/01 15:32:14
http://maverick.inria.fr/Publications/2011/CNSGE11b/GIVoxels-pg2011-authors.pdf this is a paper :-)
Nice slides nonetheless, i didn't know they had a siggraph talk.
#6480 posted by Spiney on 2013/04/01 15:46:12
I thought it was a paper, I might just have remembered wrong :P
It Is Not A Paper...
#6481 posted by JPL on 2013/04/01 16:53:10
.. pdf is electronic format, till you print it, then it becomes paper...
/you ignorant !!
Re: Megaman
#6482 posted by starbuck on 2013/04/01 18:09:39
Why? because I'm not a clever man. Why must everyone insist on pointing this out?
The Original Link To The Blog Post That Had The Link
#6483 posted by megaman on 2013/04/01 18:47:29
said paper.
#6484 posted by slap map on 2013/04/01 20:19:51
Wait, what? Out of all the hundreds games that use UE3 only 2 Epics own titles have editor/custom map suport?
Quick google couldn't find much relevant info.
Does it have much to do with everyone selling DLCs instead of letting users make their own mods or what.
#6485 posted by Spiney on 2013/04/01 20:52:49
Yeah, it's kind of depressing...
I know there's workarounds for UDK that work with some titles, but nothing official.
#6486 posted by JneeraZ on 2013/04/02 18:37:29
Game Engine Looks Amazing.
#6487 posted by Shambler on 2013/04/02 23:28:36
Now make a cyberpunk Skyrim in the video setting, with Crytek-esque gameplay.
Thanks!!!
#6488 posted by Spirit on 2013/04/04 16:56:47
Very cool roguelike with story and stuff: http://teleglitch.com/
Teleglitch Is...
Awesome! It's like a top-down Doom/Quake with perma-death and crafting!
Definitely recommend playing, I saw it on TIGSource ages ago!
Spirit
#6490 posted by erc on 2013/04/04 20:23:26
Thanks for posting that! It is like an amalgamation of all things I love about gaming. You made my day.
And That Makes Me Happy In Return!
#6491 posted by Spirit on 2013/04/04 21:33:13
Unreal Engine 4
#6492 posted by JPL on 2013/04/04 21:34:23
http://www.extremetech.com/gaming/152511-unreal-engine-4-looks-much-better-on-the-pc-compared-to-the-ps4
This one reminds me a lot Lord of The Ring: a mix in between Sauron and Balrog >E
This one is interesting too
http://www.youtube.com/watch?v=dO2rM-l-vdQ
Note that it is not image synthesis, but really Unreal engine 4. Nevertheless, it is precised that the engine run 4 times slower that normal speed, exploiting 100% of GTX680 processing capabilities. Hence, to run the game with its full power, it would need four GTX680 to get a real time playable demo
After small calculation it means "basically" and roughly just 12 Terra Flops a 14 billions of transistors... just a "small" GFX setup
#6493 posted by necros on 2013/04/05 01:29:29
wow, teleglitch ironically has really nice graphics. i really like the visibility system they implemented.
#6494 posted by Spirit on 2013/04/05 12:27:10
One thing for sure, compared to the System Shock and Thief series, Quake is really newbie friendly to install.
Teleglitch
#6495 posted by slapmap on 2013/04/05 14:46:49
Crimsonland rougelike yay!
#6496 posted by erc on 2013/04/05 15:14:13
Yeah, I have always liked the .pak system of Quake series (or similarly, .wad format of tech1). Tidy, simple and easy to figure out. I hate those games where thousands of files lay out in the open, in too many damned folders.
#6497 posted by Spirit on 2013/04/05 15:27:03
The melee combat in teleglitch is seriously pissing me off. It is super hard to aim and apparently you have to actually hit the drunk monsters with your 2 pixel end of arm?
#6498 posted by Spiney on 2013/04/05 15:35:00
Aren't PAKs essentially folders that cannot directly be accessed by the OS? The distinction always eluded me somewhat. I've never seen the big win in it to be frank. It's just as messy and complex, just hidden in a custom format.
#6499 posted by erc on 2013/04/05 16:50:34
@Spirit: Yeah, melee is near impossible. I think it is not supposed to be used at all. By level 3 monsters are already attacking in swarms, so it is best to form a Trinailgun as soon as possible and use it as the fallback weapon instead of that puny knife (since you can also produce nails by scavenging).
@Spiney: Fair point. It might be a personal thing but I like .pak's better. Besides, you don't have to overwrite original stuff to utilize custom content - that may be the advantage of the system.
#6500 posted by JneeraZ on 2013/04/05 17:05:51
What was great was the day I discovered that the Quake3 PAK files were ZIP format. Blew my mind... You can open them in any standard ZIP file editor.
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