You Are Correct Nonentity
in your above post.
I indeed should have said 'ignore stupid flame bait insults', especially from shambler, becuase he has done them a million times, and quite frankly they are pointless, tiresome, and reflect only badly on him.
Sepcifically regarding map reviews: Constructive criticsm is good, so is encouragement [which is not "mindless praise"]. Its all about balance.
Evan - Please Heed My Advice
#52 posted by Scragbait on 2004/01/11 20:45:25
I have posted on this subject and it must seem like boilerplate now but my message to any mapper out there is to stay away from Qoole - period. Find a better editor - I switched to Worldcraft after putting what must have been a few hundred hours into Qoole. Qoole has internal bugs and it's floating point calculations result in maps that are different in the BSP then what appears in the editor. Qoole's bugs result in microleaks and brush seams galore that cause no end of compile errors. Try this - make some tricky geometry (conical roofs, complex gables, outdoor terrain, etc.) and export a .map file. Read that .map file in. See the errors? Vertices are not where you expect them to be. If your map is boxy - it's somewhat Qoole friendly. If you are going more curvy for your 2nd map - switch editors now or prepare to hate mapping. I'd hate to think that some hard working mappers abandon potentially good maps because thier tools aren't up to the job.
BTW - I paid and registered Qoole - that's how much I liked it. It had some nice interface features and I learned mapping on it. Only after finishing a 2100 brush map that was not VISable did I learn about my editor's shortcomings.
Haven't played your map yet but thumbs up for releasing it.
Hmm
#53 posted by nonentity on 2004/01/11 21:45:11
Personally I'd reccomend Radiant, but the overall point remains, have a play with editors and find one you like, 'cos Qoole 'blows goats'
Wow I Missed Out On A Flame War
#54 posted by HeadThump on 2004/01/12 01:12:08
Because I was mapping!! The irony, all right, that word is getting old, the destitution of it all!!! I stay out of here on purpose to get some things done and you guys have the most fun looking flame war I have seen since I started coming in here :(
Just To Clarify
#55 posted by aguirRe on 2004/01/12 05:35:20
what Scragbait said. Qoole isn't bad because it's using floats (probably all editors and definitely all compilers use it internally), it's bad because it just chops off the fractional parts of the floats (i.e. 3.1415 becomes 3) before writing integers to the map file.
This causes massive accuracy loss and all non-axial planes (and even some axial) will get warped one way or another. In a big map this will cause a lot of unnecessary grief.
Windlash, please consider changing editor to a better one, there are several, e.g. WC 1.6, QuArK 6.3.0 and GtkRadiant (needs some special setup and conversion, though).
Qoole And More Screenshots
#56 posted by windlash on 2004/01/12 11:22:37
Qoole does have a few, rather annoying, bugs. But I have figured out ways around the problems that stand in the way of my mapping. I may try another editor soon enough anyways though.
Here are some more pictures of evspq2. Just worked on it 10 hours straight and now about 50% done with it.
http://www.planetquake.com/sda/misc/evspq2_10.jpg
http://www.planetquake.com/sda/misc/evspq2_11.jpg
http://www.planetquake.com/sda/misc/evspq2_12.jpg
http://www.planetquake.com/sda/misc/evspq2_13.jpg
http://www.planetquake.com/sda/misc/evspq2_14.jpg
http://www.planetquake.com/sda/misc/evspq2_15.jpg
Some people say the pictures look too dark, some say they look fine. Sorry if they look too dark :(
Good Going Windlash
#57 posted by HeadThump on 2004/01/12 13:08:12
I find that when there are areas in my map that I intentionally want dark that as long as the intended path in front of the player is lit they will have little problem getting through. I hate walking around blind almost as much as I hate jump oriented puzzles.
#58 posted by . on 2004/01/12 14:15:24
They are very dark, I can't tell what's there. I'd have to save and brighten them and I can't be arsed ;). I'll play it when it's out. It could be my monitor, but mine is plenty bright and all. Maybe yours is brighter, or that map really IS dark.
#59 posted by - on 2004/01/12 14:31:00
Do yourself a favor and learn a better editor, you will thank yourself later. The excellance of Worldcraft or pure power and eligence of Radiant FAR outweigh Qoole's single saving grave of a nice UI. I used Qoole for Q1 and Q2 mapping from when 2.5 was first released until just before Q3 came out, and have never regreted learning better editors.
The Only Real Qoole Workaround...
#60 posted by Scragbait on 2004/01/12 17:58:27
...is to completely rewrite the code to make it as good as WC, Quark, BSP or GTKRadient. Making brushes overlap etc. to fix leaks is no fun and precision building requires a precision tool. Boxing a level to prevent leaks will draw boos here since I know that mappers like to noclip and check on people's construction techniques (after playing through of course.) I had another mapping friend who refused to change because he found WC too difficult. His maps always leaked and time which could be spent creating was spent troubleshooting instead. I went through the pain of transition and it was painful but I have no regrets at all. Your 2nd map is not lost - just export your .map into a new editor.
I don't know about the other editors mentioned but WC's visgroups are way better then Qoole's Scope-Up : Scope-Down function. I depend very much on an editor's ability to allow selective display. You can also transfer brushes and ents from one visgroup to another. The Scope function requires ungrouping and regrouping since it's less flexible.
I played your map and enjoyed it. It is well made and pretty nice looking. A nice Quake fix in these lean times. I spent a lot more time in it looking for secrets and found 4/5. Finding the 5th is driving me nuts. Two secrets I found during my first pass through. The funky shaped teleport was neat and original and I liked the drop-down cross. Texture work was nice and aligned too. You've already read comments on your rocks and outdoor terrain skills are just one of those things that will need developement (as does my rock work.) It was worth releasing an I look forwards to your next map.
On a side note, the lava looks great in FitzQuake0.75. Maybe it looked just as good in the other versions but it is pretty.
About Qoole
#61 posted by windlash on 2004/01/14 02:11:09
I have always had a strange problem with Qoole and some of my brushes ending up strangely deformed inside the actual level when playing. I found out this only happens when I cut and paste intricate brush groups, so if I want to make four of something rather complex I end up now having to make all of them individually to avoid this. Other than that problem and the occasional program crash - I really haven't noticed anything restrictive or limiting about Qoole.
However, I guess my options would be limited to Radiant or Worldcraft. What would be the definate way to go? Is QUEST a good editor? I've noticed Iikka made his maps with that editor and was curious what you guys thought of it.
About Quest
#62 posted by Scragbait on 2004/01/14 10:00:34
In the very early years of mapping, it seemed that the best maps were made with Quest and the best mappers of the time used it. As time went on, Worldcraft developed and gained dominance. In the Q1 mapping scene, WC seems to be the most popular editor although this may be more a case of timing and of it being the most versatile tool of its time. Many recent and excellent Q1 maps are made with WC. Perhaps GTKRadient is the statte of the art today - I don't know. You could download several editors and try them out. There's Quark and BSP as well. Editors like Thred, Quest, Toe-Tag and others may be outdated since developement could have stopped well before the mapping scene got up to speed.
Also
#63 posted by R.P.G. on 2004/01/14 13:16:54
There's Tread, but development has stopped on it. I don't know if there are any lingering problems, or if it is as suitable for making maps as WC and Radiant.
As A Gtkr Fan,
#64 posted by necros on 2004/01/14 21:59:11
i'd say go for gtkr. ;)
seriously though, gtkr (and wc both) are powerful editors, and the safeness of the mapping you get from them is really soothing to the soul.
i know the same feeling you're going through. i used to use quark to map, and i honestly thought it was the greatest map editor out there. now that i've moved on, i can do things i never would have been able to do in quark, and do the things i was doing in a fraction of the time.
there's a good reason both gtkr and wc are popular. :)
Errrr...
#65 posted by necros on 2004/01/14 22:00:54
also wanted to say that, although the screenshots are a bit dark for me, the brushwork that i can see looks really good. (i haven't played your first map yet, so i can't compare)
you may try to get a bit more contrast out of the lighting with some more apparent shadows and more 'forceful' sourced lighting.
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