Bear!!
#6449 posted by ziffon on 2010/01/06 17:26:19
weLl, hello to you to sir :) Nice to meet you again mate. What are you doing these days? Not sure when we spoke the last time, but I'm still at the same place I've been the last 7 years :) Are you doing any levels?
Shump?
Feels really old....
#6450 posted by ziffon on 2010/01/06 17:27:44
ops missed a "/" before "Feels..."
I should really use the preview function..
Schmup:
#6451 posted by bear on 2010/01/07 04:47:45
http://en.wikipedia.org/wiki/Shoot_%27em_up
I haven't really done any levels in a long time. About to start my last art school term.
Ok :)
#6452 posted by ziffon on 2010/01/07 10:40:23
yeah, well I did a GBA demo with a friend.
Sounds cool, do you have a portfolio? Would be interesting to see your stuff :)
Safe3 Beta 2
#6453 posted by ziffon on 2010/01/09 15:28:36
Just finished Beta 2 of Safe 3. Need some more playtesting before moving on and feedback on visuals would be awesome ;) Don't really know where to go from here.
Some screenshots here
safe3beta2b.jpg
safe3beta2a.jpg
safe3beta2c.jpg
And the BSP can be found here
safe3beta2.zip
#6454 posted by anonymous user on 2010/01/10 02:16:26
Please align textures :( And some variety would be nice too.
#6455 posted by Berri on 2010/01/10 02:16:42
Please align textures :( And some variety would be nice too.
#6456 posted by necros on 2010/01/10 09:23:08
http://necros.quaddicted.com/temp/ne_action1_outside1.jpg
this started from the rapid map development thread. finished with layout and gameplay, now doing many many detail passes.
Sweet! :D
#6457 posted by RickyT33 on 2010/01/10 10:08:07
Team Quakeness 2?
#6458 posted by Spirit on 2010/01/10 10:10:20
Rebuilding...
#6459 posted by ziffon on 2010/01/11 13:24:11
okej, decided to rework safe3 from scratch. Reasons being gameplay isn't as good as it could be and I'm not sure were to go from here visually. I'll keep the same texture theme and the main cylinder atrium, but I'll be adding some other textures and reworking the architecture a bit to give some more possibilites. Should be fairly quick to get something up and running soon.
I would also like to ask if someone is interested in reviewing more work in progress builds. Posting a beta on the forum requires you to have something which is close to being complete (I assume) and I'd like to bounce a few ideas early. Would be great to be able to send the maps straight to your inbox. Thoughts? Anyone interested?
cheers
Well
#6460 posted by ijed on 2010/01/11 13:46:55
You can just post screenshots and you'll generally get a few comments.
Of the three posted above the first one could do with the textures being aligned as an anon commented - so the steps match up with the texture trim on the wall.
Just a visual anomaly though - the rest of it looks great. Maybe some of the classic Q2 metal textures thrown in would look good.
Can't really manage any testing at the moment for proper gameplay feedback, just not enough time.
Odd Shaped Bookcases
#6461 posted by sock on 2010/01/15 12:28:43
#6462 posted by gb on 2010/01/16 14:05:46
Sock, how many sides does the cable have?
nice bookshelves, too :)
Cables
#6463 posted by sock on 2010/01/17 11:44:10
@gb, the cable is a patch, the thickness scales up and down depending on the distance you are from it. The bookshelf was an idea for filling the wall space, I thought it worked out really well.
#6464 posted by anonymous user on 2010/01/17 22:11:48
#6465 posted by Text_Fish on 2010/01/18 09:59:31
Looks to me like that's the idea! Slow down access to a powerful weapon and all that.
#6466 posted by ziffon on 2010/01/19 17:03:01
okej :) it wasnt intentional to break the bunny jump. Great feedback as well. I can promisse it will be gone in the next version ;)
Thx
Stars And Moons
#6467 posted by sock on 2010/01/22 21:35:29
#6468 posted by Zwiffle on 2010/01/22 21:50:08
:O
Nice!
Sock
#6469 posted by JPL on 2010/01/22 22:01:34
wow... impressive....
Hehe
#6470 posted by DaZ on 2010/01/22 22:52:40
The shape of the room reminds me of the bridge of an imperial star destroyer.
Or im slowly going fruitbat insane!
#6471 posted by negke on 2010/01/22 23:41:59
Another one of those prefabs...
#6472 posted by necros on 2010/01/23 02:29:06
that... is cool! please tell me it rotates? ^_^;
Feedback
#6473 posted by sock on 2010/01/23 10:52:40
@Daz, yes you are going fruitbat insane! it is meant to be an astronomy room based at the highest point of the map.
@negke, what prefabs? I made it myself, it is not from any other source.
@necros, it does not rotate because Q3 draws all rotating objects regardless of location in the map.
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