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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Yeah... 
custom gravity won't work without custom code...

unless preach knows one of his many secret map hacks :) 
Searching Textures 
I need a texture that looks similar to the clock texture in the rogue missionpack. Does anybody know ewere to find or if such a texture exists?

thanks 
Don't Recall 
the Rouge pack havung a clock texture, but there is one in the Scourge of Armagon pack. It may be worth checking out. 
Dark Artifacts 
I compiled with light options -soft -extra4

http://img442.imageshack.us/img442/5240/ezquake006zp4.jpg
If there is an easy way to get rid of those using compiler options I would love to do it. I won't change anything on the map because it is supposed to be finished. ;) 
No. 
 
I Mixed It Up 
Sorry I meant hipnotic not rogue 
Rudl 
Just open the .bsp with Texmex and it'll extract all the textures. 
Spirit 
If you're using some sort of ETP map format (e.g. QuArK etp or Valve 220), try the -etp option and see if that helps. 
Ijed 
Thanks, but I already have the clock texture, but I need a second one that looks similar.
QuArK can also extract textures 
 
That Shot Looks Interesting 
There are two clock textures in the kingpin wad, although they might not be exactly what you are looking for. 
Fix For The .lit Issue 
New version of my utils with a fix for the (again, silly and obvious) bug when running light with "-lit" is now up.

http://disenchant.net/files/utils/tyrutils-0.4-win32.zip 
Rudl 
That looks nice indeed. I bet there are some wicked clock textures in American McGee'S Alice. There is a wad somewhere if I recall right. 
I'm Mapping Tonight So... 
...hugs and beer to you Tyrann! 
So... 
...what is the relationship between fog and minlight? 
American McGee's Alice Wad 
I've never seen an alice.wad so I quickly compiled one. Many textures look horrible in the Quake palette but there are also many nice ones.

http://shub-hub.com/files/textures_wads/alice_tex.rar

Spirit: please mirror it at quaddicted.com/wads 
Fog / Minlight 
Fog and minlight have nothing to do with each other. Unless I don't understand the question... 
 
neg|ke: done

aguirRe: Thanks, didn't help in this case though. The map is done now. :) 
NegIke 
Thanks cool textures, but I need something more Quake like.
I already try to modify the texture of the missionpack a bit. 
Woo! 
thanks tyrann! works a peach. 
Is There Any 
limit to how many monsters I can have visible on screen at the same time? I need something that looks like an army.

What would happen if it's too many? What breaks first? 
Re: Gravity 
so there's no way to change the gravity for a player (without him using sv_gravity)? that sucks 
Tyrann... 
...that answers the question, thankyou! Oh, and thanks for the bug fix, now Ruined Nation looks even more D3 than before. 
Packet Overflow? 
(I don't mean to interrupt anyone's conversation here, but I was trying to determine what are the "packet overflow" limits for Quake 1 in this test map:

http://www.megafileupload.com/en/file/12323/msd23-bsp.html

I'm using WinQuake and prefer to design for DOS / WinQuake rather than the more powerful ports. (I'm guessing packet overflow is related to that). I guess the main thing is just to avoid rockets/grenades if you're trying to put a lot of enemies onscreen. I'm still interested in the limits of the Quake 1 engine if anyone has made a chart or document of some kind. Thanks! 
IKBase Wad? 
Does anybody know where I can download the legenday IKBase wad, cause I wanna check it out, but all of the links I find on google or whatever dont seem to work. If only I'd been up to this sort of shinnannegans 3 or f4 years ago! 
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